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sduensin

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sduensin a gagné pour la dernière fois le 7 août 2022

sduensin a eu le contenu le plus aimé !

À propos de sduensin

  • Date de naissance 2 novembre

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  • Hardware
    Pretty much everything from 1972 on.

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    https://www.facebook.com/KangarooPunchStudios/
  • Website URL
    https://kangaroopunch.com

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  1. That's fantastic! OpenCV never even occurred to me! Even stuck with CPU calculations it's a hell of a lot faster than doing it by hand. And what others have said about the overlay being half the video size is typically true. That was how it worked under Daphne so it's the default in Singe 2. However, you can change the overlay resolution to be anything you want. This is very promising!
  2. Instead of creating per-frame hitboxes for gun games we (uh, you, not me) need to build some code that allows for linear interpolation of targeting data. For example, a guy enters from the left side, moves to the center, and stands there aiming at you. Instead of creating a couple hundred individual hit boxes, you create key frames. One would be when he enters the screen. The next is when he stops moving. The last is when he fires. Let the computer calculate everything in the middle.
  3. I'm trying to figure this out but Karis has been missing and I don't know anything about the code he wrote. 😞
  4. You're welcome. I have no idea about downloads from here. There's just too much to keep track of. What browser are you using? I've tested with Firefox and Chrome. NEW GAME! And a new type of game for Singe. It's a text adventure with laserdisc images and video! Created in 1982 for Creative Computing Magazine it ran on an Apple II and used a copy of the 1977 movie "Rollercoaster" for the laserdisc. "Adventures in Videoland: Rollercoaster" is now available on https://SingeEngine.com ! Can you stop the bomber in time to save the ride?
  5. Perfect timing! I just uploaded "fixes.zip" version 3 for games I'm not able to distribute... Namely Dragon's Lair 1 & 2 and Space Ace! Grab it from https://SingeEngine.com and unpack it on top of your existing game folders. It should add them to the menu for you.
  6. I'm not sure about the controllers, but games that don't get a batch file generated do not have valid games.dat files.
  7. That's because Karis broke the menu system. <sigh> I'll look at getting fixes posted to the Kangaroo Punch site.
  8. New: https://skunkworks.kangaroopunch.com/skunkworks/singe/-/wikis/Installation---With-Pictures!
  9. Get them from my site. Be sure you also install KarisFramework (just put the folder in your Singe folder like any other Singe game). I just released a new tool that will automatically generate batch files for all properly packaged games! Install it like any other Singe game (put it's folder in the Singe folder) and run it from the menu. You'll get a batch file for every game you have installed!
  10. There should never be index files included with the game. Singe will generate them for you. And I'm working on a tool to automatically generate batch and shell script files for every game. Drop by the discord to test it before it's released! Maybe I'll re-publish fixes for the games I can't distribute. It'd be better if @Karis fixed his distributions!
  11. BOOM! Major update: https://kangaroopunch.com/software/singe All games fixed and re-uploaded. Many new titles added. (I am not allowed to distribute "Dragon's Lair", "Dragon's Lair II", or "Space Ace" as they are owned by Digital Leisure.)
  12. Look in the fixes file at the bottom of the Singe page on SingeEngine.com. Overwrite anything you have with what is in the fixes zip. I am currently working on recompressing fixed versions of everything I'm able to distribute to hopefully put an end to this mess. 🙂
  13. No worries! KarisFramework goes in the same place as the games - the main Singe directory where the Singe binary is. As for stretch, I'm not sure yet. I avoid Windows as much as possible. I'll have to scare up a Windows machine and do some testing. Anyone else have ideas? To change control mappings, copy "Singe/controls.cfg.example" into the "conan_singe_2/script" folder and rename it "controls.cfg". You can edit that file using values from the "Singe/Framework.singe" file.
  14. The game developers themselves need to fix their games. I *might* make new uploads to Archive.org of the titles that won't immediately generate a takedown notice.
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