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houjingwang

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Tout ce qui a été posté par houjingwang

  1. sad, the moument i see "Next version", i consider it as the 14 or 7b. well it just stiil takes time to wait. besides, what i found about the game to be playable is, that the developers of Tekno Parrot did some work with Tekno Parrot to make DT_USA_6 playable. therefore, other versions can not be playable with replace but without work. so if NZeroA can get in connect with the developers, it may be of some use.
  2. oh, it seems you've got the japanese DT 14 disc, but could not get access to the game files? or could not get the DT 14 playable? if the files is available and uploaded, i will try to extract game files which may be of some help to the one to make the game playable. well if not, oh, so sad.
  3. if you have tested the model files in my reply such as 1101,1234? because models between 1101 and 1200,first appear in DT12, and DT 13 has the same files. so,the model with problem exists in both 12 and 13.but,not all models with problem,some seems no problem. i am not sure where the problem came from. and as i try,3DS MAX 2013 32bit also has the some peoblem.same as 2012 well,2014 and after ,only 64bit 3DS MAX exist. so,if you have a computer 64bit,you may install a 3DS MAX 2014 or after then test. then,we may find the problem comes from the script? or the old 3DS MAX? (if we know the time disc 12 was made,it will be easier to test;or new 3DS MAX may take less time) if reason not the scrpt, there exists no problem with you indeed (but with me ,sad... ). ____ if it is the script error,,,we shall wait...
  4. something you need know. i meet problem with some model files. these models with problems have many extra lines or faces. i'm not sure about the reason. maybe my 3DS MAX,it's too old,2012 and 32bit. maybe the two bms and ms,but many other seems good. also,may the files have problem,before put into discs. ____ hope it works for you without problem. that mean problem comes from my 3DS MAX..not the files self or the ms file. (i know nothing about .ms ,only use.) ____ beside,you may read the topic's recent reply.there may something you ignore。 i upload models and .dds of model 12 and 13. links are pasted in my reply 1 hours ago. copy here ( now,the .bin files uploaded successfully,only model 12 and 13,for quick; if necessary,my bms will be uploaded. https://mega.nz/#!1Z4ERKaB!7gyP2bd1lXDQ8P2_mI2hO-QCQuEF7Bphyo-VhIkhSbM here is the .model and .dds files..also only model 12 and 13. it may help you test the model quickly. https://mega.nz/#!EUwkjQ4a!R442b4svtft-X2a9L8N1T6MeD1MIRgcotX4Xtd7XvX0 ) you may have a look at them first. find no problem best. ____ i meet error with 1101,1103,and many others.1234 includeed.
  5. i suggest you extract the 13. for 12's model is include in 13's models.
  6. i already paste its code in my reply.just copy, save, rename.and you'll get it. well,here is. the file https://mega.nz/#!dVBGwA5Z!6j-V7AQtVR9pSdB-2iXMUCrGIzuTIePRrT1szaNBCzg
  7. there are three files, my bms, yugioh_duel.bms yugioh_duel.ms this is for 3DS MAX.
  8. you need to copy my bms and save as a txt.then rename as xxx.bms ___ comtype copy get BIN_SIZE asize set NAMESZ long 64 for OFFSET = 12 != BIN_SIZE xmath NEXT_OFF "OFFSET + 24" math OFFSET = NEXT_OFF goto OFFSET getdstring NAME NAMESZ savepos OFFSET xmath NEXT_OFF "OFFSET + 48" math OFFSET = NEXT_OFF goto OFFSET get SIZE long get VER long savepos OFFSET xmath NEXT_OFF "OFFSET + SIZE" log NAME OFFSET SIZE math OFFSET = NEXT_OFF goto OFFSET next ___
  9. my bms is for .bar and yugioh_duel.bms for .bin and .lz ___ you need to unzip it with winrar first. you will get ISO files. next, unzip ISO with winrar again.,you will get some files. there is a BAR file,very large. then,use quickbms alongwith my bms to extract the bar file.
  10. that's easy. with the quickbms.zip unziped,there are two exes. quickbms.exe and quickbms_4gb_files.exe (if you want to extract .bar, with the quickbms_4gb_files.exe, for some files' name too long,cause error happens in quickbms.exe ) run the exe, choose the bms file, then chose the files you need to extract, last choose the place you save files. ____ my bms is for .bar and yugioh_duel.bms for .bin and .lz __ yugioh_duel.ms, another max_script to import .model files to 3DS MAX.
  11. sorry,it's wrong with my description. ... that time, i just want to tell you that you didnot quote Blaze Accelerator 1. but my description make it a problem.
  12. i see you quote him,and i also quote him before. but he last login is 9/16/2019. we may wait him back, without other connextion.
  13. others come from public. and Blaze Accelerator 1. sorry,i may make a mistake. i mean you may ask Blaze Accelerator 1 for ISOs,but you quote me. i reply the link which Blaze Accelerator 1 give out before. not mean i'm Blaze Accelerator 1. sorry.
  14. oh,i just provide a bms,you can use it freely.
  15. oh,you may tend to quote Blaze Accelerator 1,but it(the one you quote) is me.
  16. http://aluigi.altervista.org/papers/quickbms.zip here the quickbms exe. http://aluigi.org/bms/yugioh_duel.bms extract .bin or .lz files from https://zenhax.com/viewtopic.php?f=9&t=3816&p=20804&hilit=Duel+Terminal#p20804 http://www.mediafire.com/file/64ckasop2a38z7g/yugioh_duel.ms import to 3ds max. from https://www.vg-resource.com/thread-31068.html
  17. Blaze Accelerator 1 upload before. here the link: 13 https://mega.nz/#F!e6JiUAqZ!f0wzxFx1t5l1MCiK0UqnNQ 12 https://mega.nz/#F!y6QAUapA!5L4Y4EG-Rw5VtTvPIGKHVQ and do you have the quickbms exe?
  18. sorry,i find something wrong. i did not view many models. and just now, i find 1101 model the same error. so,it maye hard to find whether a model wrong or not. ... models before 11,seems not the problem.for jake masterton upload files with many max files. he should take a view of most models before. but maybe tests is needed. ..............my bms............. comtype copy get BIN_SIZE asize set NAMESZ long 64 for OFFSET = 12 != BIN_SIZE xmath NEXT_OFF "OFFSET + 24" math OFFSET = NEXT_OFF goto OFFSET getdstring NAME NAMESZ savepos OFFSET xmath NEXT_OFF "OFFSET + 48" math OFFSET = NEXT_OFF goto OFFSET get SIZE long get VER long savepos OFFSET xmath NEXT_OFF "OFFSET + SIZE" log NAME OFFSET SIZE math OFFSET = NEXT_OFF goto OFFSET next ....................................... it need in quickbms_4gb_files.exe.for some files' name too long.
  19. .... just after I replied the topic, I try,and success,i finish the bms used in quickbms to extract the .bar files. then, i get model 12 and model 13.of course,.bin files. then, with aluigi 's yugioh_duel.bms,,,i get .model files. however,later,i try to import the model to 3ds max,with yugioh_duel.ms(maxscript) from https://www.vg-resource.com/thread-31068.html models 1234 and files behind ,errors happened there. some extra lines and faces appeared, i didnot find the reason. it maybe: 1,my 3ds max is 2012 32bit. 2,the yugioh_duel.ms(differ from bms) has some problems but it works with model 1233 and before as normal. 3,the files be wrong.BUT the upload,download,extract process seems no problem, for other models works as usual,and other files,such as .dds files without problem too. if it is real,we shall have no idea about models 1234 and other behind. for the files maybe wrong before theywere packed into the disc.(hope not) (just now,i find a dds not convert to .lz ,,,directly be put along with lz together,and then,we extract a wrong file, and then i find a dds not there but with a dat file extra..then find.the problem.) so, if you can,please try to test the files.it is best to import without problems; if so ,can you convert the models 1234 with other to FBX,and upload?that will help me a lot. hope it works successfully for you. ... now,the .bin files uploaded successfully,only model 12 and 13,for quick; if necessary,my bms will be uploaded. https://mega.nz/#!1Z4ERKaB!7gyP2bd1lXDQ8P2_mI2hO-QCQuEF7Bphyo-VhIkhSbM here is the .model and .dds files..also only model 12 and 13. it may help you test the model quickly. https://mega.nz/#!EUwkjQ4a!R442b4svtft-X2a9L8N1T6MeD1MIRgcotX4Xtd7XvX0
  20. sorry for i bother you but cannt make games playable. with the discs you upload,thaks a lot,i may find a way to extract game files, which may help make games playable. but now the 14 discs is needed if i want to get all DT models. i wonder if you have the 14 discs and be able to upload as the other discs you upload before. .... beside,about the discs, there are two kinds,System Disc and Application Disc. I find the way the discs work: first,System Disc,is used to reload system, create a system like XP but edited with KONAMI. then the Application Disc can be put in DVD and be extracted with system. however, i meet the error named hardware error, the reason maybe that i do it in a virtual machine,someone may try it in a real computer. so,if someone want get games playable, this may help get the game files. whats important,reload system need a computer out of use, for it may distory files and data saved before. And if it doesnt help, purhapse a DT machine is needed or a person very good at computer such as Mohkerz.
  21. But now,we still did not have the 14 discs or files. .... well,I find there seems a way to get model files from the .bar files. not sure,remaining testing. anyway,it is better to get the 14 discs.
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