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Blow-II

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  1. Im using the standalone version and working fine with this patch: WMMT6 Resolution Patcher.exe
  2. 4K https://youtu.be/uC-hVny7c8c
  3. Hi guys, any news for Initial D The Arcade (2020) dump or emu? Thank you. http://initiald.sega.jp/inidac/
  4. I run the game exactly as you said, but it doesn't saving. I think I'm doing something wrong. Minime and game working fine together. Edit: It worked fine by pressing the 'enter' button several times. Thank you man...
  5. Every time I start the game, my progress is resetting. How can I saved properly? Thx.
  6. Hi again I solved the problem. I replaced the segatools-v004 files (not segatools.ini) and work like a charm.
  7. Hi, Yes, I tried, but it doesn't work. After pressing the start button, I press the start button again on the screen for reading the aime card. The countdown starts but the "3" key doesn't add coin. my segatools.ini config: [io3] ; Input API selection for JVS input emulator. ; Set "xinput" to use a gamepad and "dinput" to use a steering wheel. mode=xinput ; Automatically reset the simulated shifter to Neutral when XInput Start is ; pressed (e.g. when navigating menus between races). autoNeutral=1 [dinput] ; Name of the DirectInput wheel to use (or any text that occurs in its name) ; Example: TMX ; ; If this is left blank then the first DirectInput device will be used. deviceName= ; Name of the positional shifter to use (or any subset thereof). ; Leave blank if you do not have a positional shifter; a positional shifter ; will be simulated using the configured Shift Down and Shift Up buttons ; in this case. ; ; Can be the same device as the wheel. ; ; Example: T500 shifterName= ; Pedal mappings. Valid axis names are: ; ; X, Y, Z, RX, RY, RZ, U, V ; ; (U and V are old names for Slider 1 and Slider 2). ; The examples below are valid for a Thrustmaster TMX. brakeAxis=RZ accelAxis=Y ; DirectInput button numbers to map to menu inputs. Note that buttons are ; numbered from 1; some software numbers buttons from 0. start=3 viewChg=10 ; Button mappings for the simulated six-speed shifter. shiftDn=1 shiftUp=2 ; Button mappings for the positional shifter, if present. gear1=1 gear2=2 gear3=3 gear4=4 gear5=5 gear6=6
  8. Same for me, I try everything but cant fix. I hope someone solves the problem.
  9. Hi guys, I finally run the game. But I can not add some coin with aime card. I am using an Xbox one controller. The countdown continues after pressing the start button. I tried all the keys. Anybody have an idea? Im using this config text. [io3] ; Input API selection for JVS input emulator. ; Set "xinput" to use a gamepad and "dinput" to use a steering wheel. mode=xinput ; Automatically reset the simulated shifter to Neutral when XInput Start is ; pressed (e.g. when navigating menus between races). autoNeutral=1 [dinput] ; Name of the DirectInput wheel to use (or any text that occurs in its name) ; Example: TMX ; ; If this is left blank then the first DirectInput device will be used. deviceName= ; Name of the positional shifter to use (or any subset thereof). ; Leave blank if you do not have a positional shifter; a positional shifter ; will be simulated using the configured Shift Down and Shift Up buttons ; in this case. ; ; Can be the same device as the wheel. ; ; Example: T500 shifterName= ; Pedal mappings. Valid axis names are: ; ; X, Y, Z, RX, RY, RZ, U, V ; ; (U and V are old names for Slider 1 and Slider 2). ; The examples below are valid for a Thrustmaster TMX. brakeAxis=RZ accelAxis=Y ; DirectInput button numbers to map to menu inputs. Note that buttons are ; numbered from 1; some software numbers buttons from 0. start=3 viewChg=10 ; Button mappings for the simulated six-speed shifter. shiftDn=1 shiftUp=2 ; Button mappings for the positional shifter, if present. gear1=1 gear2=2 gear3=3 gear4=4 gear5=5 gear6=6
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