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orimarc

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  1. One thing that may not be clear from the tutorials: You need to have asphyxiacore.exe running to have eAmusement support, so I suggest you make a bat file that's simply: start asphyxia-core-x64.exe start spice64.exe (with any settings you want here) EXIT
  2. I managed to get it working by downloading a newer version of the Gitadora plugin (found it on their Discord): https://github.com/DitFranXX/asphyxia-core-plugins/archive/refs/tags/gd-nt-test1.zip Download that and replace the old plugins folder, then open the core.exe and reapply the settings on the WebUI
  3. Hello folks, I've managed to get the game working correctly, but the Asphyxia thing seems to be not functioning properly. After registering a card (choosing the PIN), it shows this pink text (something about the line being busy according to Google translaste) and it goes back to the attract screen. I get this error on the Asphyxia window: [gitadora@asphyxia] error: Error: kencode failed: parsing error at 'response.matixx_playablemusic.musicinfo.music.data_ver' Error: kencode failed: parsing error at 'response.matixx_playablemusic.musicinfo.music.data_ver' at EamuseSend.object (D:\snapshot\build-env\index.js:0) at playableMusic (S:\GF\plugins\gitadora@asphyxia\handlers\MusicList.ts:71:14) at EamusePlugin.run (D:\snapshot\build-env\index.js:0) at EamuseRootRouter.run (D:\snapshot\build-env\index.js:0) at route (D:\snapshot\build-env\index.js:0) I just want to know what can I do to basically have my scores saved. Thanks in advance. log.txt
  4. Thanks, looking forward to trying this.
  5. Excellent, testing now!
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