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famawizard

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Tout ce qui a été posté par famawizard

  1. Hi, I have gallagher and Mad Dog2
  2. You can only wait some programmer (like me) has the time to implement mouse control (which is equivalent to light gun). 👍😁
  3. I though you were Italian...I mean that if you want to convert a LD game to lightgun use, you must pass through the identification of target's zone and initial and ending frame of intervention, and this thing must be done even if you want to simply use the keyboard, like dragon's lair. When I will convert Platoon to lightgun (mouse) use, I will ask you the full resolution video of fast Draw Showdown 😅
  4. ??? The video is 720x480, the script render the screen in 1600x1200
  5. Platoon era un prototipo, è stato analizzando il contenuto del dump completo del LD che ho potuto recuperare i sei livelli previsti ed aggiungerne altri tre che non erano previsti ma comunque registrati completi.Ho quindi fatto del mio meglio per permettere a tutti di giocarlo, con la speranza di avere il tempo di aggiungere il supporto al mouse come light-gun (che possiedo). Tuttavia molti giocano senza mouse o light gun, quindi l'uso della tastiera è utile, inoltre per l'uso del mouse è necessario passare per le definizione di tempi ed eventi della tastiera, quindi... Nessun tempo perso 😁😜
  6. Plus, it would be possible to use Daphne-singe to rebuild a full resolution version
  7. OK, probably, in a short time, my utilities for implementing mouse use in singe will be completed. After that, could you provide the full resolution video? Do you have Marbella vice or other "difficult to find" LD?
  8. I have the roms, the video and the configuration, all taken from and old amiga thread. It works.I could restore it.
  9. Excuse me, the LD has a resolution so low? It should be 480i
  10. It works with winuae, with original roms,but video quality is bad. If you want I can post it with winuae configuration.
  11. As I already wrote, adding mouse support is fairly easy (in fact, I already did it in my private versions, but only for little game's sections), the problem is the identification of target zones, which is really a time comsuming process. There are three different ways to identify targets: 1) with static or semi-static targets, define a rectangle containing the target and check if fire is pressed into the right coordinates (used in mad dog...); 2) with static or semi-static targets, superimpose a bright semi-transparent zone, then check if the location of mouse coordinates whithin fire is pressed correspond to a very bright pixel (used in ActionMax and Freedom Fighter); 3) with targets in motion, use a tracking target function (ie in Adobe Premiere) and procede with metod 1 (used in Star Blazers) or metod 2 I am programming some tools for speeding up the first two methods, the third is something that I am able to do but is very time consuming. Croos your fingers and let me use my (few) spare time... Oh, the processes are divisible among many peoples (one per level, or one per segment) without coding abilities ;-)
  12. It's a pleasure :-) Now try my new release... PLATOON ;-)
  13. Yes, it was, but it tells a story and it's complete in the LD, so it was fairly easy to reconstruct the full game. Indeed, there were six planned levels, but in the LD there are nine, completed ones, so I put them in the game. :-)
  14. Coming NOW to your screens.... with video restored (but bad quality) and all six levels, never completed as the game was a prototype, but recorded on LASERDISC and now... all playables :-) Plus, and playables, three more levels not planned for release but recorded on LD ;-) There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) https://mega.nz/#!Jo12XAhD!OXXxeQ4BsIvAfhhjeFSvlagw_p8A54k0hzmYxSqV0Dk Good playing ;-)
  15. You are served ;-) Read first post
  16. Me too, but you can press CTRL and skip the selection ;-)
  17. New version in first post ;-)
  18. Merge the two folders in one single folder named StarBlazers then edit starblazers.bat: daphne.exe singe vldp -opengl -x 1920 -y 1080 -fullscreen_window -noserversend -volume_vldp 64 -volume_nonvldp 32 -sound_buffer 2048 -framefile starblazers/fai.txt -script starblazers/setupgame.singe The modify the MYDIR string in setupgame.singe
  19. Thanks, I created a new post with the link :-)
  20. Hi, Using Karis work (and adding a little bit of code ;-) ) I "emulated" the StarBlazers lasergame. More info here. I have not implemented the mouse use (not too much difficult to do, only too time spending) but I replaced mouse clicks with other controls, maintaining the total event's number. The other sections (random ones too) are fully emulated, using the correct timing taken from some videos found on the web. Unfortunately, the source video is not an hi-quality one, so I have not inserted the cockpit's overlay (another easy thing to do). Feel free to modify timings and other things... Please share this file, as I dont'know how many days I will keep this link active. VERSION 2 Added the original choice level scene (with original crooshair too) using mouse, and the changes in the latest Karis code. https://mega.nz/#!ApkSkQJD!X5niYFa3lfysKWHykmDy1jFOuc7THOdVroFLOMS7J0w Enjoy!!! Hi, someone pointed out that he prefers to play StarBlazers without the mouse use (i.e. no choice level).... Well, setting choiceMode=false in setupgame.singe it's possible to bypass mouse use setupgame.singe
  21. Hi, using your work (and adding a little bit of code ;-) ) I emulated the StarBlazers lasergame. I have not implemented the mouse use (not too much difficult to do, only too time spending) but I substituded mouse clicks with other controls. The other sections (random ones too) are fully emulated, using the correct timing taken from some videos found on the web. Can I post the link to Mega? (I'm just uploading)
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