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famawizard

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Tout ce qui a été posté par famawizard

  1. First post and link updated :-)
  2. Ok, I am uploading the corrected completed folder, wait some minutes and look at first post :-)
  3. Hi, follow the first two passes with the singe complete, ignore the third pass. At the end you will have a folder freedomfighter. Inside there will be two folders (singe and freedomfighter) and a bunch of files, including freedomfighter.bat.
  4. Inside the freedomfighter/freedomfighter folder you must put the video files
  5. https://mega.nz/#!Fk1h3ISa!rSiF8CdhlRGt9v3mFbD_GzjNTnQQX7tgEbVew2lQs2I
  6. In the main freedomfighter
  7. hi, No, but I will give you the precise instruction: 1) download the archive and decompress, you will find a "freedomfighter" folder, inside it another freedomfighter folder and a singe folder with inside another freedomfighter 2) download singe archive and decompress it in the first folder of pass(1) 3) download the single, corrected file, and put it in the last folder of pass (1)
  8. Ok, Premiere has a bug in coding videos which have been heavily modified with speed control... to repair game is sufficient to replace the file setupgame_mouse.singe in the singe/freedomfighter folder with the version uploaded in the first post. Have fun :-)
  9. This afternoon I will take a look at a problem that a user has after level 2. Sometimes the game hangs at end of that level and this sometimes happens to me too. I will make a single package too, even if other authors distributed singe and games separately. In the meanwhile, if stuck at the end of level 2, please set starting at level 3 in the config menu (key 9). Enjoy...
  10. Hi, finally, this is my release of Freedom Fighter. In the source material the video/audio is scrambled all over the LD, with variable speed too, so the reconstruction took about 100 hours or more. Please look at the original material, then judge: The original game allowed a random sequence of the scenes, my version follows a predetermined sequence that will lead you through all levels. The sequence was reconstructed according to the original LD and the CD-I version (which was missing many scenes), as some sequences/images were rendered by the program and are not memorized in the LD, for the same reason some material was taken from the CD-I version. The game is playable with mouse, no keyboard required, like the original). In some sections the gameplay is very easy, in others it is very very hard. Shoot when you hear ACTION, and discover the target area ;-) Move when you hear MOVE, and discover the right direction... To move right, shoot at the right half of the screen. To move left, shoot at the left half of the screen. To move down, shoot at the bottom half of the screen. To move forward or up, shooy at the upper half of the screen. As usual, feel free to modify the code) https://mega.nz/#!ksMVyAYD!-ZaKnRs-wGMR9xrE_Q9NWVIVZcHEcoVkZ5ZL47fgqt8 Have fun!!!
  11. Yes, the game requires effects that are impossible to replicate in SINGE...
  12. Unluckily, or luckily, all game is made from original material 😃
  13. Thanks... In FF, thank's God, the targets are static, so I hope hitboxs should (SHOULD😅) not be necessary. One problem is that often they are very near each other. I think the original arcade was very very difficult. One thing that I will not implement is the randomlyness of the levels. In the original game you can play the levels in any order, while in my version you must follow a single route, but all scenes are present, except one small interlude that I have reconstructed but is impossible to insert (but is a non playable scene). Then thee are two scenes excluded because they are the exact reflection of another scenes (left vs right). Finally.. Some scenes are with substituted audio, be c in the LD rip not always audio is in sync with video.
  14. I have just finished my recostruction of all audio/video scenes of Freedom Fighter... a really long work since the only dump that I know has the video tracks scrambled. Now I little bit for implementing the moves and targets...
  15. Probably you haven't the daphne/singe program.... you must download it from the arcade pc daphne/singe set thread :-)... and put it in the platoon main folder
  16. Yes, easy to do, but, trust me, the game would be too easy.
  17. The game was a prototype and the videos (scenes) were not ready to release, if I made the target system more precise (easy to do) the game would be really too easy. The idea was to make an easy game with the score proportional with the speed of exact shooting, I decided to make the shooting tricky but the score independent from speed.
  18. In the second post, in a few minutes, there will be the new updated and complete version ;-)
  19. Unpack first archive. Merge the second archive into the first, then merge the third. Double click the desired bat file, according to the type of game you want to play.
  20. Thanks :-)
  21. Hi, finally the Platoon game is completed. There are three versions: platoon_skey game with one key per event platoon_mkeys game with multiple keys per event (only from HIGH difficulty) platoon_mouse game with mouse/light gun (only from HIGH difficulty) --RELOAD by shooting the lower part of screen --- pay attention to timing ;-) new game link, in a few minutes, in the second post
  22. Extensive web search.... forum lurking.... etc etc ;-)
  23. Yes, five or six ;-) ... in the meanwhile, wait same days for full platoon with mouse/light gun implemeted
  24. Utilities finalized and mouse/light gun implemented. I finished coding/modifying level1... a bit of patience for the full game ;-)
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