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piotr25691

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Tout ce qui a été posté par piotr25691

  1. Yes we should as it's getting off topic this is only partially related
  2. You imply I should add a custom announcer engine?
  3. To change the settings, you need to select the blank option in the service menu, press enter, go to Appearance Options and change the theme, and re-enter the service menu. This is done to match the service menu to the arcade game. in the Custom Options, if you changed it to be RandomMovies (accessible via blank option in the service menu), change it to RandomMovies and install some random movie files in the RandomMovies folder. Examples of such files are available on my repository: https://github.com/h-lunah/DDR-A3-KIT/tree/legacy/RandomMovies
  4. Yes as Enciso's dance stages are the main background that matches the theme I uploaded another update that adds region fonts, fixes the 0 more coin(s) needed bug and reworks guidelines and extra stage stars to be more correct
  5. - You need to set it to "only dedicated menu buttons" - In the custom options you can change DanceStages to something else
  6. It now works, not yet for both players but the appearance and disappearance timing is arcade accurate. The texture can't be changed outright cuz the theme uses Metrics for Guidelines (in this case it's NoteField bars) and I'd have to wrap Lua around the metric values.
  7. This video showcase shows off the following features: - Extra Stage Stars - FLARE EX lifebar - Shock Arrow judgments - Target Score (+XXXX text below the judgments) This has been made possible by editing the StepMania engine and doing a lot of Lua scripting https://files.catbox.moe/0fk69f.mp4 All of this work is public on my GitHub repository so you can take the Lua script and add it to your own theme.
  8. Well, BABY-LON'S GALAXY can't be implemented, but the extra stage stars implementation is part of "01 ExtraStageStars.lua"
  9. Extra Stage stars now also work just like the arcade game! Here I got 8 stars in the game, these stars carry over to the next game and give you an Extra Stage once you got 9.
  10. Has been implemented. You cannot set a specific amount of milliseconds because StepMania doesn't do that but an approximate implementation will be uploaded.
  11. turns out this is already implemented using BeginReadyDelay() for beginning and GAMESTATE:GetCurrentSong():GetLastBeat() for end, as well as being individual for every player
  12. That link was incorrect, sorry. https://github.com/h-lunah/DDR-A3-KIT/tree/legacy By the way, guidelines exist in the theme
  13. To anyone who cares: I'm still working on this StepMania based very faithful DDR and it's pretty great! - Now supporting Shock Arrow judgments (buggy) - Corrected FLARE danger textures - Minor fixes everywhere https://github.com/h-lunah/DDR-A3-KIT/tree/legacy PS: if mods believe this is off topic, i can redact all related posts, please let me know.
  14. That's all fine but shouldn't KONAMI have done this so we don't have to tamper with the database?
  15. Fun fact guys (yes it's related to the game but not the dump, sorry moderators) I have actually implemented working FLARE gauges for StepMania among other DDR like modifications. This is how FLOATING FLARE works on the fork (also reimplemented): https://files.catbox.moe/pnf976.mp4 implemented: FLARE, CLASS, DDR-like NORMAL gauge event mode doesn't fail out, freeze arrows act like DDR
  16. the place where all hdd dump crack is born
  17. it makes sense you probably have to update your musicdb to support all songs. songs that are missing won't show up on the music select screen
  18. in most cases this is because your dump doesn't cooperate with the server that isn't sending the mcodes to the game please get the correct plugin, I'll also send mine when I get the opportunity.
  19. New omnimix guys: https://pixeldrain.com/u/UEQ9eNg8
  20. Yeah I think you have to either wait for a later patch, or play Epolis final version
  21. WORLD, and it is available. Go look in this thread for data links.
  22. You also need absolutely 44.1khz as not setting this can cause crash when booting up IIDX
  23. The DirectX 9 on DirectX 12 feature, which is related to graphics, doesn't work on Epolis. The graphics renderer cannot handle you playing songs. To be able to play, please turn the -9on12 flag off by unticking the checkbox in `spicecfg.exe`.
  24. Assuming you have used https://nyaa.si/view/1509737 and https://pixeldrain.com/l/5qZrnRd1#item=0, you should already have a clean A3 FINAL dump, the 8-part dump before might have been a dirty version.
  25. then the mods slap you with a warning for THANK YOU haha
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