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desrocket

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  1. Yes, it should be included in the download
  2. How can you get Valkyrie Generator to show? It only shows appeal card, crew, and start.
  3. Is there a way to show it without unlocking all songs,
  4. how can I get exceed gear songs to show? It only shows vivid wave and below and the music folder has exceed gear songs and below.
  5. Another thing, volforce isn't saving on 6.7.0 plugin, it always reset to 0.
  6. Does anyone know how to not get a expection access violation while playing megamix battle? It mostly crashes when loading into the megamix and crashes in the middle of the session. Here's the important part: [2021/11/03 15:55:56] M:AutoPara-Helper: Loading /data/sound/automa/waves//common_megamix/common_megamix_0_1n.vox [2021/11/03 15:55:56] M:AutoPara-Helper: Loading /data/sound/automa/waves//common_nachords_megamix/common_nachords_megamix_0_4i.vox [2021/11/03 15:55:56] M:AutomaBattleConductor: LoadResources Complete [2021/11/03 15:55:56] M:AutomaBattleConductor: ThrowNextCard Thrown: ap_0381_hyena_hommarju_1802 [2021/11/03 15:55:56] M:autoDj: main: 4 ap_0381_hyena_hommarju_1802 introSe [2021/11/03 15:55:56] M:autoDj: main: 36 ap_0381_hyena_hommarju_1802 A1 [2021/11/03 15:55:56] M:autoDj: main: 68 ap_0381_hyena_hommarju_1802 A2 [2021/11/03 15:55:56] M:AutoPara-Helper: Generating Vox... [2021/11/03 15:55:56] W:EXCEPTION: thread-task.c:55 [2021/11/03 15:55:56] W:EXCEPTION: thread-thread.c:93 [2021/11/03 15:55:54] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2021/11/03 15:55:54] I:signal: printing callstack [2021/11/03 15:55:55] I:stackwalker: 00007FFB95A6466C (KERNELBASE): (unknown): RaiseException [2021/11/03 15:55:55] I:stackwalker: 00007FFB6F44953E (avs2-core): (unknown): XCgsqzn0000191 [2021/11/03 15:55:55] I:stackwalker: 00007FFB985E7AD6 (ntdll): (unknown): RtlCaptureContext2 [2021/11/03 15:55:55] I:stackwalker: 00007FFB6F3F0E32 (avs2-core): (unknown): XCgsqzn0000191 [2021/11/03 15:55:55] I:stackwalker: 00007FFB6F3EDD70 (avs2-core): (unknown): XCgsqzn0000191 [2021/11/03 15:55:55] I:stackwalker: 00007FFB6F448C9B (avs2-core): (unknown): XCgsqzn0000191 [2021/11/03 15:55:55] I:stackwalker: 00007FFB6F448D2F (avs2-core): (unknown): XCgsqzn0000191 [2021/11/03 15:55:55] I:stackwalker: 00007FFB977054E0 (KERNEL32): (unknown): BaseThreadInitThunk [2021/11/03 15:55:55] I:stackwalker: 00007FFB9854485B (ntdll): (unknown): RtlUserThreadStart [2021/11/03 15:55:55] F:signal: end [2021/11/03 15:55:55] I:launcher: stopping subsystems [2021/11/03 15:55:55] I:logger: stop [2021/11/03 15:55:55] M:audio::wasapi: WrappedIAudioClient::Stop [2021/11/03 15:55:55] I:rawinput: disposing devices [2021/11/03 15:55:56] W:signal: std::terminate called
  7. Does 6.7.0 plugin saves volforce? I managed to find the problem and fixed it except for volforce
  8. Maybe an invalid soundvoltex dll? Here's the link for a new one: https://mega.nz/file/V5hS2T5K#MKkMIkTgptp-yp4Gc-JX_T8t8tqjnBhWpUI_3JejJr8
  9. Yes
  10. You might need to define the game executable in "spicecfg.exe/Options/Game Executable" to be soundvoltex.dll
  11. are you using startgame.bat? it's best to start fullscreen and window through spicecfg and use startgame.bat to avoid errors
  12. Do you have soundvoltex.dll in the same folder as spicetools
  13. I forgot to include it in the message, here's the link: https://drive.google.com/file/d/1d1jnRoCH5VXWmqQG8ktpnxnnoHXuF-s2/view?usp=sharing
  14. This might mean you haven't installed all versions of Microsoft Visual C++ Redistributables and DirectX. Here's the download. Run install-all.bat when installing VC runtimes to make it easier to install
  15. It was in the original download of exceed gear but here's a copy https://drive.google.com/file/d/1Iv2hZUbwurMFPQdhSRy_NSOx4cytqB1m/view?usp=sharing
  16. are you using spicetools 32-bit? The error is saying that it's not a valid 32 bit application because soundvoltex.dll is 64-bit
  17. I'm running on win 11 and it works fine, except for the common issues
  18. I figured out the problem, it's not saving blaster count. You can fix this by editing sdvx@asphyxia.db file and adding blaster count like this: "notesOption":0,"blasterCount":*amount*,"blasterEnergy":0,"extrackEnergy":40 You have to do this every time you save the data. Another problem is volforce is not saving so I don't know how to fix that yet.
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