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Max Panda

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  1. I've been away for awhile and am trying to "catch up" with all the new info here. Could someone just tell me what version of IIDX Resident this update to Epolis should be applied to: LDJ-012-2023101800 I have IIDX Resident working but not sure if it is at the required version for the Epolis update. Thanks in advance.
  2. Could someone upload or provide a link to the latest version of the Asphyxia CORE Plugin for GitaDora that supports High-Voltage ? The one I currently have shows "version 1.3.0" and shows: HIGH-VOLTAGE Support (Not full support.) Thanks in advance.
  3. Thanks for the quick response. I'll give that plugin a try. Just curious - where/how did you find this plugin? Couldn't find any iidx plugins at the "official" asphyxia core plugins github so just want to know for future reference.
  4. Could someone please link or attach which version of Asphyxia and IIDX Plugin they are using for proper e-Amusement functionality with the 2023040400 release of IIDX Resident ? The versions of Asphyxia & Plugin where were working for me on the previous builds no longer work after I updated to 2023040400 . The OP has links to multiple versions of asphyxia/plugin (which look like older versions) which I've tried without success. Thanks in advance.
  5. Checking in again to see if anyone knows of a version of Asphyxia-core and/or Plugin that is working for UniLab. The versions which were working for Kaimei Riddles don't seem to be working for UniLab from my attempts so far.
  6. Updated from Kaimei Riddles (2022061300) to UniLab & can start the game up OK. However, the version of Asphyxia-core and/or Plugin that I was using for Kaimei Riddles don't seem to work anymore for UniLab. Anyone know if there's updated versions of Asphyxia/Plugin out there that work for UniLab?
  7. I haven't updated my SDVX VI for a while & am still on the 20220712 version. Can I apply the 20221018 update that's linked here directly to the 20220712 version or do I need to apply any other updates in between?
  8. My gaming PC is actually dual boot with both Windows 7 and Windows 10 on it. It looks the same for me regardless of which OS I run it from - I can see the title bar under Windows 10 as well when I run the game in windowed mode.
  9. Hmm, I can still see the title bar after startup. I'm able to drag the window & maximize it as well. See screenshot here of my desktop after running - you can see the title bar at the top of the game window:
  10. When you run the game in windowed mode (the "-w" flag enabled in spicecfg) , it opens up in a standard window so there should be a title bar at the very top of the window.
  11. I'm pretty sure what I did was apply the English patch first & then patch the dll with the online patcher options. Some of the gameplay elements are still in Japanese but I'm still overall satisfied with the results.
  12. Here's a trick you can try as well - I've used this method without seeing any performance hits (fps drops) in the game. I'm still using an older NVidia GTX 1070 btw. This trick works because while SDVX in windowed mode doesn't allow the window to be resized (I've tried several different "force window resize" programs), it does allow the window to be *maximized* (double-click the title bar). Obviously if you maximize the SDVX window in a 16:9 landscape screen area, you'll end up with a bizarre massively stretched out screen that looks all wrong. So what you do is set a custom resolution in NVidia that actually has a 9:16 ratio in landscape mode. This will provide a portrait aspect screen on your monitor with black bars on each side that still takes advantage of the full vertical resolution of your monitor (1440p in your case). So for your 1440p monitor, you' set a custom resolution of 810 x 1440 . Then run SDVX in windowed mode. Once the window pops up, double-click the title bar and the game window will fill up the entire screen area. The aspect ratio will be very slightly "squished" because the title bar is still there, but this will be pretty much unnoticeable to human eyes. You can tweak the horizontal resolution by reducing it by a few pixels if you want an "exact" 9:16 aspect ration in the gameplay screen. I know this isn't a true "fullscreen" solution, but I find that this method works quite well & I haven't encountered perfromace issues or fps drops. I'll mess around & see if I can get it to run in full screen at a custom resolution & follow this post up if I find a way. I've always just run SDVX in windowed mode up until know as I've never had any issues with it.
  13. Are you playing on a 1080p display? For the SDVX games prior to SDVX VI Exceed Gear, you can set the 720p option in spicecfg - this will make *most* of the window fit in portrait orientation on a 1080p display. A little bit of the graphics will still be cut off since the vertical size of the window 1280 & you're displaying that window on a 1080p area, but it will be perfectly playable. The 720p option doesn't work for Exceed Gear - to display that game in portrait mode on a landscape oriented display (without rotating the monitor), you'll want a 4K UHD display.
  14. I'm curious about an option in the Test Menu & was wondering if anyone knows what it does. It's any option called "Pop'n Music Card" that's found under the "Game Options" menu. It's off by default. If I turn it on & try to start the game - I just get an error message telling me to go back into Test Menu and turn it off. I'm just wondering what this does. I'm guessing it provides some functionality at arcades in Japan & maybe Asia. I tried to find out via Google but I just get a bunch of results referencing the collectible cards with the Pop'n characters.
  15. This is usually a symptom of using an audio device other than the onboard audio. Are you using a separate sound card (internal or external) for your default audio output device. Switch to the onboard audio (the one on your motherboard) & that will probably fix this issue. It seems like after SDVX IV (Heavenly Haven), they changed how audio is handled in SDVX. On SDVX IV, I was able to use my SoundBlaster card or HDMI audio output on my NVidia card with no issues. However for SDVX V & VI (as well as with some other recent Bemani releases), I've had to use my onboard audio output. There is a way to "reroute" the sound output from your onboard audio to other devices using a method called "audio mix" or something (this actually shows up as a recording device on your PC) - I've done that successfully on my PC i.e. : have my default audio set to onboard audio & then reroute the sound out of my SoundBlaster or NVidia HDMI.
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