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fabricionk

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  1. Ça marche! Merci beaucoup!
  2. I'm sorry but I didn't get this. Do I have to change the working folder? I just pointed to RsLauncher where it already was. Just in case, I've searched again all instructions on this post, but failed to find anything related to changing a working folder. Just for information, I'm calling from TP "Launcher\RsLauncher.exe"; the "SWArcGame...exe" is still on its "Binaries/Win64" folder. Should I move one of them? Change a path inside some XML or INI file?
  3. Bonjour Trymado, je suis d'accord avec votre sugestion. Mais ce n'était pas mon cas: j'ai dit que je réussi de lancer le jeu avec SWArcGame...exe seulement pour démontrer que le jeu lui-même fonctionne, et que le problème, je crois, serait quelque chose avec le lanceur. Comme je dit, j'ai déjà lu toutes les pages :). Merci!
  4. testmode.xml is the original file, dating from 2014. I haven't messed with it.
  5. [edit] Solved! As @Trymado stated on the next messages, I should have replaced the original testmode.xml with the one he provided. [/edit] Hi all, and thanks for all the patches and information shared here! First of all, I've already read all fifteen pages of this topic. I'm running Teknoparrot 1.0.0.264 on Windows 7 64 bits. My GPU is a NVIDIA 1030 GT. When running TP calling "SWArcGame...exe" (wait for it, I know already!), the game runs fine, on full screen, fixed. Just, as expected, with no sounds. I just stated this here to show that the game itself is running. If I call RSLauncher from TP, the RSLauncher stops (with an "access violation" error). If I call RSLauncher directly, I got the "projector error" message, and the application refuses to die. I've already deleted the UnrealEngine3 folder, with no effect. Every .exe involved has admin rights. What else could I try? Thanks in advance!
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