did you actually try it? when i tried it literally the same way you just described, it just flat out crashed and it is most likely because these IIDX versions have different frame parts and animations (which are hard-coded) for each individual IIDX version, however I managed to make it work somewhat when I unpacked the ifs and individually replaced each texture and then repacked it again, but then I had the problem that Cannon Ballers had much more frame parts than the frame in Bistrover had, so there were tons of leftover textures that just couldn't fit into Bistro's frame, and it looked kinda terrible lol