
shiryu55
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Tout ce qui a été posté par shiryu55
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I don't see change, scan lines persist. { "name": "CRT-geom", "author": "cgwg", "sliders": [ { "type": "float", "name": "aperture_strength", "text": "Shadow mask strength", "default": 0.4, ---------------- 0.0 ??? "max" : 1.0, "min" : 0.0, "step" : 0.05, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "curvature", "text": "Enable curvature", "default": 1.0, "max" : 1.0, "min" : 0.0, "step" : 1.0, "format": "%1.0f", "screen": "raster" }, { "type": "float", "name": "R", "text": "Radius of curvature", "default": 3.5, "max" : 10.0, "min" : 0.5, "step" : 0.1, "format": "%1.1f", "screen": "raster" }, { "type": "float", "name": "d", "text": "Distance to screen", "default": 2.0, "max" : 10.0, "min" : 0.1, "step" : 0.1, "format": "%1.1f", "screen": "raster" }, { "type": "vec2", "name": "angle", "text": "Tilt ", "default": [ 0.0, 0.0 ], "max" : [ 1.0, 1.0 ], "min" : [-1.0,-1.0 ], "step" : 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "cornersize", "text": "Rounded corner size", "default": 0.01, "max" : 0.10, "min" : 0.00, "step" : 0.01, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "cornersmooth", "text": "Border smoothness", "default": 1000, "max" : 2000, "min" : 100, "step" : 100, "format": "%1.0f", "screen": "raster" }, { "type": "vec2", "name": "overscan", "text": "Overscan ", "default": [ 1.0, 1.0 ], "max" : [ 1.2, 1.2 ], "min" : [ 0.8, 0.8 ], "step" : 0.02, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "CRTgamma", "text": "Gamma of simulated CRT", "default": 2.4, "max" : 4.0, "min" : 0.7, "step" : 0.05, "format": "%1.2f", "screen": "raster" }, { "type": "float", "name": "monitorgamma", "text": "Gamma of output display", "default": 2.2, "max" : 4.0, "min" : 0.7, "step" : 0.05, "format": "%1.2f", "screen": "raster" }, { "type": "vec2", "name": "aspect", "text": "Aspect ratio ", "default": [ 1.0, 0.75 ], "max" : [ 1.0, 1.0 ], "min" : [ 0.3, 0.3 ], "step" : 0.01, "format": "%1.2f", "screen": "raster" } ], "targets": [ ], "passes": [ { "effect": "crt-geom/crt-geom", "applytint": true, "name": "CRT", "uniforms": [ { "uniform": "curvature", "slider": "curvature" }, { "uniform": "R", "slider": "R" }, { "uniform": "d", "slider": "d" }, { "uniform": "angle", "slider": "angle" }, { "uniform": "cornersize", "slider": "cornersize" }, { "uniform": "cornersmooth","slider": "cornersmooth" }, { "uniform": "overscan", "slider": "overscan" }, { "uniform": "aspect", "slider": "aspect" }, { "uniform": "CRTgamma", "slider": "CRTgamma" }, { "uniform": "monitorgamma","slider": "monitorgamma" }, { "uniform": "aperture_strength", "slider": "aperture_strength" } ], "input": [ { "sampler": "mpass_texture", "target": "screen" }, { "sampler": "mask_texture", "texture": "bgfx/chains/crt-geom/aperture_1_2_bgr.png", "selection": "Shadow mask" } ], "output": "output" } ] }
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I'm crazy looking at how to modify the bgfx crt geom deluxe , to remove or decrease the scan lines and the pixel efect, leaving the curved screen effects and other shaders.
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they are configurations in mame, or in retroarch. ??, I currently use the hlsl, but I am trying to put the bgfx effects with crt deluxe, and I would like to know how to remove the scan lines and textures or reduce them a lot ..., but keep the curvature effects and other lighting effects .
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Operation Goshst does not work for me with the 37x versions, only with the 36x versions, the problem is when starting the emulator from rocketlauncher with the demulshooter, it launches correct but when starting the game only the emulator comes out. with 36x versions of the gameloader it works correctly.
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[Arcade PC] Lost Land Adventure (Namco System ES3)
shiryu55 a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
i can run this game at 108 or 720p with fix dome and aimtrac, and if i can how is the process. sorry for my bad English -
you managed to solve it, I'm just like you
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[Arcade PC] Fast Draw Showdown (LaserDisc)
shiryu55 a répondu à un(e) sujet de poiu dans ARCADE PC DUMP LOADER
no working link, plese re up -
[Arcade PC] Time Crisis 5 (Namco System ES3)
shiryu55 a répondu à un sujet dans ARCADE PC DUMP LOADER
You could play with the aimtrack, I would like to put it also with this one. -
[Arcade PC] Time Crisis 5 (Namco System ES3)
shiryu55 a répondu à un sujet dans ARCADE PC DUMP LOADER
Pudiste reparar el fallo con la aimtrack. ??? -
me too please
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[Arcade PC] Fright Fear Land / Haunted Museum II (Taito Type X 2)
shiryu55 a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Someone could expose how this game is executed at the present time , if with only the executable, through the rlauncher or some other way, it is also for use with aimtrack. the asian version as far as i can understand is the appropriate one, and then i start untilize. In addition to solving the video failure with the codec, or renaming the data \ video folder, I have a huge mess. Regards. -
[Arcade PC Mod] House of the dead 3 Chihiro/PC
shiryu55 a répondu à un(e) sujet de rullo dans ARCADE PC DUMP LOADER
The key for download mega ?? -
[Arcade PC] MAD DOG MCCREE Restored at 60FPS (Laserdisc)
shiryu55 a répondu à un(e) sujet de HVG dans ARCADE PC DUMP LOADER
Someone has the Mac Doc files, the game link and the extra audios are down -
[Arcade PC] Star Wars: Battle Pods (Namco System ES3)
shiryu55 a répondu à un(e) sujet de sky2310 dans ARCADE PC DUMP LOADER
I do not clarify how this emulator starts, someone could explain to me how to put it into operation. If it is in Spanish better than better. Greetings to all. -
Thank you very much for the tutorial, I am trying to build the pistol game system for my hyperspin with two aimtrack. Copy the executables of the launcher rh, I put your config, and it gives me a bug, one of the following, requiered fles does not exit, budgieloader.exe, Parrotlader64.exe, teknoparrouui.exe not having much of the subject. I do not know what's wrong.