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Tout ce qui a été posté par MDashK
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[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Just tried using the vJoy XInput with UCR to see if it worked, but it doesn't. Supposedly, since the game now uses XInput, vJoy XInput mode along with UCR to remap keyboard to XInput bindings should theoretically work, but for some reason, it doesn't... Also, is anyone experiencing random black-screen flickering during game? It didn't used to happen, but suddenly, this started to happen to me for no apparent reason... Maybe I pressed something in the debug that triggerer this? I dunno... -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
@HowardC I've always liked to play racing games with the keyboard, I know, it's silly, but I was thinking if this was possible using your tool: Let's see if I can explain this easily and logically: Usually, when one presses a key, it is either 0 or 1, empty or full. In a racing game, specially those that use arcade wheel to turn, you have, for example, a value that goes from 0 to 500, and let's say the middle, center wheel no turning value, is 250. Now, when one starts to turn, those 250 start to increase or decrease according to turning speed, left or right. On keyboard, those values increase instantly, using only the main values: (example: 0 (left) 250 (center) and 500 (right)) Now, with your tool, would it be possible to use a keyboard and instead of the values be instant, be incremential? Like, I pressed left, the car started to turn left, but instead of going from 250 to 500 instantly, the value would start to increment from 250 to 500 and take, for example, 3 seconds to achieve 500 value. of course, these 3 seconds are only hipotetical, that would have to be tested and calibrated according to in-game engine... That way, one could easily play with keyboard, and maybe even help a lot on the analog controller. -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
People that come around complaining about "Trojan" and viruses on this type of tools shouldn't even be here in the first place... It only shows the ignorance they have, even though they have all the posts and text right in front of them... It's like a donkey looking into a palace... =\ -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
LOL yeah, I suspected that once I saw the "daytona_rom" folder in there... -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Tested this, but didn't saw much difference. For me, the best value is this: DEAD_ZONE = 0.0 Then, just use Steam Big Picture mode, and set up the Xbox360 Controller using the Steam controller configs. Image tutorial here: https://imgur.com/a/w2n8a Just config the X360 controller like that, and it will work much better. To steer, always keep pressing up in the analog, and steer left or right accordingly. It is the best way to steer smoothly and more controllable. To exit the game, just use the middle button and select exit shortcut in steam overlay, and the game will close. By the way, this information is based on @Chuplayer info from this post so a BIG THANK YOU to him! This also works really great with Steam Link! =D -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Set: SteeringLeft=0 SteeringRight=255 -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Ah OK. Thanks! -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Right, but, what does it do? -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
You're late. XD -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Can you specify a little more the functionality of the software? =) -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
We really need to work on these settings for best gameplay on X360 gamepad. =) These are default on ShellData.ini [CalibrationData] AccelUp=30 AccelDown=200 BrakeUp=30 BrakeDown=200 SteeringLeft=10 SteeringRight=240 FeedbackStrength=2 This is the default data from Sega Rally 3. Uses the same base. Might be usefull: [CalibrationData] AccelUp=39 AccelDown=211 BrakeUp=42 BrakeDown=206 SteeringLeft=0 SteeringRight=255 -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
Can someone confirm this for me please? CRC32: Original EXE: 0FFBE395 Patched EXE (with XInput working): 052B44C9 Is this correct? If it is correct, then one can apply this IPS patch to the ORIGINAL Daytona.EXE: https://drive.google.com/open?id=1rC5Wr8GehhboEjf9eFrKLCKLlxnPVWzq Unrar, and use LunarIPS to apply the patch to the EXE. -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
MDashK a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
So all one needs is to hex-edit the daytona.exe like this: Offsets: hexadec. offset | patched | original 7C487: 85 F3 7C488: FF 0F 7C489: 0F 5C 7C48A: 84 C3 7C48B: E9 0F 7C48C: 01 57 7C48D: 00 D2 7C48E: 00 F3 7C48F: 6A 0F 7C490: 00 5E 7C491: 8B C1 7C492: CF F3 7C493: E8 0F 7C494: C8 10 7C495: D2 0D 7C496: 21 B4 7C497: 00 E0 7C498: 8D 46 7C499: 80 01 7C49A: 00 F3 7C49B: 80 0F 7C49C: 00 5C 7C49D: 00 C8 7C49E: 89 F3 7C49F: 46 0F 7C4A0: 40 59 7C4A1: 6A 05 7C4A2: 05 8C 7C4A3: 8B C9 7C4A4: CF 15 7C4A5: E8 01 7C4A6: B6 F3 7C4A7: D2 0F 7C4A8: 21 59 7C4A9: 00 CA 7C4AA: C1 F3 7C4AB: E0 0F 7C4AC: 08 58 7C4AD: 89 C8 7C4AE: 46 F3 7C4AF: 44 0F 7C4B0: 6A 59 7C4B1: 04 0D 7C4B2: 8B 90 7C4B3: CF C9 7C4B4: E8 15 7C4B5: A7 01 7C4B6: D2 F3 7C4B7: 21 0F 7C4B8: 00 2C 7C4BA: E0 89 7C4BB: 08 46 7C4BC: 89 40 7C4BD: 46 E9 7C4BE: 48 B6 7C4BF: 90 01 7C4C0: EB 00 7C4C1: 2E 00 7C4E8: EB 85 7C4E9: 9D FF 7C4EA: 90 0F 7C4EB: 90 84 7C4EC: 90 88 7C4ED: 90 01 7C4EE: 90 00 7C4EF: 90 00 DCA97: 90 0F DCA98: 90 85 DCA99: 90 BC DCA9A: 90 00 DCA9B: 90 00 DCA9C: 90 00 DCAA3: 90 0F DCAA4: 90 85 DCAA5: 90 B0 DCAA6: 90 00 DCAA7: 90 00 DCAA8: 90 00 And Xinput will work correctly. Is that it? Also, can one create an IPS patch with LunarIPS for this? -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
MDashK a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
To be able to play Sound Voltex, you need an account at "Programmed Sun" and a constant Internet Connection. They will create a PCBID for you so that you can use in-game and be able to play. Free Game is allowed, but in NO WAY you must press the "Insert Coin" in-game. By doing that, you will be immediately and permanently banned. ONLY FREE-PLAY. Also, there is no crack. The dump works with the PCBIDs from Programmed Sun because they have permission from Konami to Free-Play outside of Japan. Also, registration is free, takes 5 minutes, takes only 1 introduction post, and you'll be able to play with your own PCBID given to you by them. -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
MDashK a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
You probably had to restart the computer and/or the Bluesoleil app installed or refreshed the system, resolving the problem. Good you had it solved. =) -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
MDashK a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I believe that's because the other games (in this case the loader) is requesting something related to the codecs that used to be OK, but now it isn't due to your change in configs to work with SH. That's why I suggested to revert the codec changes, and use those files with sound fix instead. =) -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
MDashK a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Hello, sorry to answer in english. I can read french (mostly) but I'm not very good at writing. XD See if this solve your problem: SH Arcade video scenes sound fix (optional) part1 - http://www.mediafire.com/download/34...dSndFix.7z.001 - 600 mb part2 - http://www.mediafire.com/download/4b...dSndFix.7z.002 - 300 mb unpacked (7-zip 9.20, LZMA): 1,19 GB Try to use those files to fix the issue of sound in the videos of the game, instead of changing your codecs directly. Try to restore back your codecs to how they where, seems the problems you are having are related to those changes in your codec configs. Also, some anti-virus are a little piky with the loaders of the Tayto Type X. Kaspersky is one of them. Try to disable your AV before running the game, maybe it will help. -
[Taito Type X/X2/X3/X0/X4.. | E-Amusement | Ex-Board] | Arcade PC
MDashK a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Hello all, I'm new here, and sorry for posting in english and bringing a possible old topic, but... Regarding the DJMAX Technika protection, found something that might help in the future. So, the error presented is "No Correct Hardware Dog" or something similar... Well, I happened to know that this error also ocorrs if you try to run DJMAX Trilogy without it's USB dongle (pictured below): Well, it just so happens that I have this dongle... And, what happens when I try to run Technika with the dongle? Also to be mentioned is that the game actually connects to the internet. Tested like this: disconnect internet, run launcher, game checks, and after checks, gives message about no network, and touch to continue. After mouse click, message above appears (with dongle connected in USB) If the internet is accessible, no error message will happear, but the error above will be the same. Also of note, is that, since the error is the same has in DJMAX Trilogy, I believe that the same method of cracking must be applied to this game/launcher in order to bypass this, just like it was used in the crack available for DJMAX Trilogy. In Trilogy, the EXE of the game was altered so that the files that are saved to the USB dongle are in the folder of the game, and also, a sort of emulator of the dongle is provided in a DLL file that goes with the cracked EXE file of the game. All it's needed, if my theory is correct, is to crack the EXE of Technika, since you already have the DLL done for Trilogy, and will with 90% certain work. =) Hope this was helpfull!