this game works well with a trackball on my vertical cabinet, just set one of my buttons to be left click to grab the jewel. I also found a script online to swap out the mouse cursor when running this game. Replace the cursor with a peppermint candy. Looks awesome
One question I had, is there any way to set the levels back to 1. If you are playing and get to lets say level 5 and then exit. When I start the game back up it is on level 5 still.
Thanks
Here is the code for changing the cursor and the cursor I used. Just add it to an AHK and run before starting the game. When you exit it sets the cursor back to whatever you had.
Cursor = C:\HyperV\Busy.cur
CursorHandle := DllCall( "LoadCursorFromFile", Str,Cursor )
; change cursor size
IMAGE_BITMAP := 0x0
IMAGE_CURSOR := 0x2
IMAGE_ICON := 0x1
; size
cx := 48, cy := cx
; fuFlags
LR_COPYFROMRESOURCE := 0x4000
CursorHandle := DllCall( "CopyImage", uint,CursorHandle, uint,IMAGE_CURSOR, int,cx, int,cy, uint,0 )
; replace cursor
Cursors = 32512,32513,32514,32515,32516,32640,32641,32642
,32643,32644,32645,32646,32648,32649,32650,32651
Loop, Parse, Cursors, `,
DllCall( "SetSystemCursor", Uint,CursorHandle, Int,A_Loopfield )
return ; end of auto-execute section
$Esc:: ; restore system cursor
SPI_SETCURSORS := 0x57
DllCall( "SystemParametersInfo", UInt,SPI_SETCURSORS, UInt,0, UInt,0, UInt,0 )
ExitApp
return
Busy.cur