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Satanicainc

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Tout ce qui a été posté par Satanicainc

  1. One question... So can I change the path in all the .ini files to move the game folder to another place?
  2. you're right, now is working!!!
  3. In my case disabling the NVIDIA graphic card sound output makes the game shell start, but It shows a ERROR UPDATE FAIILED (the shell exe has access to network)
  4. Satanicainc

    Until The Last Bullet

    Yes, the lightgun is supported as it's recognised as mouse, but it doesn't work fine
  5. Satanicainc

    Until The Last Bullet

    No, it doesn't work with any lightgun, no Sinden, GUN4IR, OpenFire... Only mouse support
  6. By the way, the game can be translated from Chinese into any language you want using the Autotranslate plugin from BepInEx.
  7. You're right!! Disabling any network connections make the game runs! So I've create a Windows Firewall Rule to block any connection from the Mars Sortie\game.exe and the game runs too without the to disable wifi or any other network adaptor on your PC
  8. So you have a RTX 40x0 series like me... It looks like that maybe the graphic card drivers are the problem...
  9. Tested with different BePInX versions and same results... according some forums the 0xc0000005 could be something related to the Graphic Drivers... I have a 4070ti with the last nvidia drivers... but I don't know if this could be the problem
  10. Hi guys I don't know if someone has the same problem... But I tested the game with the unencrypted file and the Argonlefou's BepInx plugin in one PC with Windows 11 24H2 and in another PC with Windows 10 23H2, in the second one the game runs correctly, but in the Windows 11 PC, the game crashes before start. The windows event viewer shows an 0xc0000005 error related to the application crash, but the info is very poor to determine the real problem... Has anyone any the idea that what could be the problem? Thanks in advance
  11. TP Ready https://pixeldrain.com/u/hb9mkgHW
  12. Another version for the first Toon Crisis https://pixeldrain.com/u/ynoGtf54 I hope this version will work for all of you
  13. Well, at this moment I have (I hope) a fully functional standalone version of Toon Crisis. But the problem with Toon Crisis 2 is that Flashpoint is not using a zipped file with all the resources like the first game. Flashpoint require and receive the resources from a big zipped file saved on archive.org (440gb) when the game needs them. I'm trying to extract the full resources for this game to make it standalone and offline I'll keep informed you
  14. I just seen the issues... When launched at first time with Flashpoint the game saves cache files in the IECache folder, so when using the standalone version the game search first in that location all the resources. So without Flashpoint we need to add a web server that simulates the connections to the original site and download the resources from this fake site (is the way Flashpoint works) I can do it, but in this case the standalone version will occupied more than the double of the resource files
  15. @nosoucy62 @Yusuf-5454 Do both of you have installed divx6 codecs? Maybe is codec related issue. AFAIK this videos are compressed with the old divx codec before inserted in the flash container
  16. Try this new ones https://pixeldrain.com/u/4JKhMxCb
  17. I see.. I just finish the first stage on both games and the games freeze with these errors or waiting to download assets... so the dump from archive.org is not completed/incorrect
  18. Could you share the error you have?
  19. Attached the stand alone versions of Toon Crisis 1 & 2, without the need of using Flashpoint Toon Crisis 1 & 2 Standalone.7z
  20. I made an standalone Justified version that works on 1080p and fullscreen. You can download it on: https://pixeldrain.com/u/QZV4F1sK The two first screens are not fullscreen, but the game runs on fullscreen. (If you want to change the language of the game -there are a few words and sentences, the game is very short-, you need to change the file localization.txt in Justified\Legacy\htdocs\i.cdn.turner.com\tntla\images\portal\fixed\space\games\justified\game\es\tools\data) Enjoy
  21. Understood. So I guess you're working in the new .singe file to enable two players
  22. Maybe I didn't explain myself... Are you playing with TWO lightguns? AFAIK Hypseus can only use 1 lightgun/mouse for lightgun games even using the manymouse parameter
  23. Ok, so the only way to play with two players on ALG and Picmatic lightgun games nowadays is using WinUAE
  24. Only one player like the rest of the Hypseus lightguns games?
  25. How do you get it to work properly using PS Fake and the gun in gamepad mode? I have assigned the gun axes to the left stick of player 7 and in the game the crosshair generated by RPCS3 for the player moves correctly according to the gun, however the real movement of the PS Move in the game is very slow even if I change the values of the left stick and it's not aligned with the RPCS3 crosshair
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