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gasabbath

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Tout ce qui a été posté par gasabbath

  1. Hi. Could someone reupload all the available versions? As far as I know the public dumps are: Ver. 1.13, Ver. 1.27, Ver. 1.33 and Ver. 3.69. Thanks in advance!
  2. Hi there! Is there a way to distinguish the joystick axes in Controller Manager? I want to map the ps2 dpad with my usb joystick analog (usb arcade stick) as follow: Thanks!
  3. It would be great if someone reupload the files.
  4. How can I disable the freeplay mode using WanganArcadeLoader? The option cannot be changed in testmode. Thanks!
  5. If you are planning to use a coin acceptor or something like that maybe you can configure the pulse duration. Mine has that option but I did not try it with the Triforce games. My coin acceptor sends a random pusle from time to time and that is why I am not using it.
  6. Based on the test menu inputs I thought that service button was actually the real coin button. Is there any difference? The only thing I noticed is that you must do "a long press" in order to insert coins.
  7. That's weird. The coin button and test for MKGP 2 are different at least for me. As far as I know for all Triforce games the coin button is X and test button is Z (The reference is the GameCube standard controller).
  8. Thanks for the response. But if I don't enable the Save Card Fix the game keeps waiting for the card to be removed. The save card fix solve the problem but when the game over screen appears the game shows a black screen after a few seconds. I am using the lastest 5.0 based build and the "Game over fix" works perfect for MKGP 1.
  9. I have enabled the Save Card Fix (JPN) but what it does is making the game not hanging when saving, it simulates the card ejection. When the card is "ejected" you will see the game over screen. The problem is that the game over screen freezes the game when you touch a button.
  10. Can someone confirm if this is the correct patch for fixing the game over on MKGP2 JPN? Because is not working for me along side the card hanging fix Thanks! Patch: [OnFrame] $Game Over Hang Fix 0x8003775C:dword:0x40820040
  11. Great news! Is this the site for compiled builds? https://dolphin.ci/#/
  12. Thanks, I will check the graphic options. The build is based on 5.0. Did not know that crediar is still working on the emulator. Is there a newer version compiled for download? Update: Force 4:3 fixed the issue. Thanks!
  13. MKGP1 and MKGP2 randomly change the aspect ratio during game for me. Is there a fix for that? I am using the latest Dolphin Triforce build with no widescreen patch or code. Thnaks in advance!
  14. Thanks! Is this the 3.05 version?
  15. Any chance of uploading 6RR 3.05? Is it a clean dump?
  16. NP XD but he is looking for 6RR ver 3.05. The one on archive is 6R.
  17. The link from Zen_B7 is for the loader, is not the game.
  18. Any chance of reuploading all public versions of Raw Thrills games? All links are dead and for now VirusMan Site does not have all the content that It used to have.
  19. gasabbath

    Setting up O.N.G.E.K.I. 1.39

    I am using the latest segatools build and aqua server version 0.0.47 and I stuck at the begining. The cmd says: Unity: Loaded amdaemon_api.dll The thing is that ther game works with my older version of segatools. Thanks in advance.
  20. For KOF MIRA, as some user said, for those who use nvidia card like me, changing the video card type to AMD in the .ini allows me to skip the intro and star the game and everything works fine.
  21. Does someone have links to all public versions of fnf, superbikes, supercars and fnf drift? The virus man site no longer host all public versions of many games. Thanks in advance!
  22. gasabbath

    Game Loader All Rh

    Thank you so much my friend!
  23. Both are portable. The problem I think is that both applicaton share some folders and files amd there is a conflict.
  24. Does the Crediar Dolphin work along with the new original Dolphin? For me, after updating the original Dolphin, the Crediar version no longer worked. Thanks!
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