If you are planning to use a coin acceptor or something like that maybe you can configure the pulse duration. Mine has that option but I did not try it with the Triforce games.
My coin acceptor sends a random pusle from time to time and that is why I am not using it.
Based on the test menu inputs I thought that service button was actually the real coin button. Is there any difference? The only thing I noticed is that you must do "a long press" in order to insert coins.
That's weird. The coin button and test for MKGP 2 are different at least for me.
As far as I know for all Triforce games the coin button is X and test button is Z (The reference is the GameCube standard controller).
Thanks for the response. But if I don't enable the Save Card Fix the game keeps waiting for the card to be removed.
The save card fix solve the problem but when the game over screen appears the game shows a black screen after a few seconds.
I am using the lastest 5.0 based build and the "Game over fix" works perfect for MKGP 1.
I have enabled the Save Card Fix (JPN) but what it does is making the game not hanging when saving, it simulates the card ejection.
When the card is "ejected" you will see the game over screen. The problem is that the game over screen freezes the game when you touch a button.
Can someone confirm if this is the correct patch for fixing the game over on MKGP2 JPN? Because is not working for me along side the card hanging fix Thanks!
Patch:
[OnFrame]
$Game Over Hang Fix
0x8003775C:dword:0x40820040
Thanks, I will check the graphic options. The build is based on 5.0. Did not know that crediar is still working on the emulator. Is there a newer version compiled for download?
Update: Force 4:3 fixed the issue. Thanks!
MKGP1 and MKGP2 randomly change the aspect ratio during game for me. Is there a fix for that? I am using the latest Dolphin Triforce build with no widescreen patch or code.
Thnaks in advance!