
llll55
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Tout ce qui a été posté par llll55
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[EMU] RPCS3 (2 Lightguns - Raw input support is available)
llll55 a répondu à un(e) sujet de Monky dans EMULATEUR NEWS
1. yes, the rpcs3 dev made a change not a long ago to lightgun/mouse and its a mess ... what you need to do is this: after you make the ps move setting, in calibration screen you need to press CTrL+F11, then you can move and press the mouse to calibrate. after you ingame, you need to press CTRAL+F11 again to let the keyboard take control and move in the manu. once you start the game, push ctrl + f11 again to make it work with mouse/gun. this all thing is just a mess, i prefer just use the old rpcs3 version that work well with the sinden instruction. look for a march 2023 version to download in rpcs3 site. also you can just use the new guncon 3 setting, but i find the crossair slower for some reason than the ps move. 2. they also change the "Save.state" file to something else and i didnt find a way to save and load after calibration with this new save file format. maybe someone else will have a better luck. -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
llll55 a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Hi, is there a link for night Hunter 2? -
I've made a dirty PCSX2 fork for lightgun games (WIP, Not tested)
llll55 a répondu à un(e) sujet de Machin33x dans EMULATEUR NEWS
Hi, Is there way to only enable the white flash "cheat" in time crisis 2+3 without the others? (i dont want to use "infinite ammo" and "infinite lives") -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
with the newer pcsx2 you can just download the special pcsx2 build for lightgun game in this forum...it has flash effect texture disable. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I wonder is there differences between the arcade version and ps2 version? its seems identical to me and it runs great on pcsx2 on high res + no flash effect. -
I've made a dirty PCSX2 fork for lightgun games (WIP, Not tested)
llll55 a répondu à un(e) sujet de Machin33x dans EMULATEUR NEWS
deleted.... -
I've made a dirty PCSX2 fork for lightgun games (WIP, Not tested)
llll55 a répondu à un(e) sujet de Machin33x dans EMULATEUR NEWS
this is amazing, thanks a ton! wonder if those games performance improves in the last years. they have huge slowdown in some parts, especially in Tc3 and also gfx messed up in the last level if you play over 720p. -
I've made a dirty PCSX2 fork for lightgun games (WIP, Not tested)
llll55 a répondu à un(e) sujet de Machin33x dans EMULATEUR NEWS
Does it mean we can play time crisis 2 and 3 without the annoying flash effect with a sinden/gun4ir like in the mouse hack for pcsx2 1.6 version? -
[EMU] RPCS3 (2 Lightguns - Raw input support is available)
llll55 a répondu à un(e) sujet de Monky dans EMULATEUR NEWS
Wish "megamaouse" (rpcs3 input dev) will finally agree to work on guncon 3 emulation. time crisis 4 stand alone version is the only version that you can disable the crosshair, making it just like the arcade version + might make the d shot-lag disappear. for now it seems he doesnt want to work on it:/ -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Anyone with high end latest cpu (intel 14 gen) tried time crisis 4? -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Nothing new with time crisis 4 and cobra this month? -
thanks for the help, already used 7zip
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Hi...how to extract this COB2 img (V-M's) file? what program to use?
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[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
llll55 a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
thanks a lot for the mod...is there a way to make the "free play" logo, stop blinking ingame? i find it distracting and give me headache. will be great to be able to disable it in screen or at least make it static. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Hi, any recent progress with time crisis 4? thanks. -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
llll55 a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
hi, is argon working on razing storm input? thanks. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
no need for all this chdman anymore, there is a folder with all the game already ready to play -
[Arcade PC] Lethal Enforcers 3 (Konami)
llll55 a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
i think only the first one. argon said he only use the first one. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
still not...I think time crisis 3 doesnt have mouse support yet, didnt try. 4 is very laggy. -
[Arcade PC] Lethal Enforcers 3 (Konami)
llll55 a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
so the game fully playable? -
[Arcade PC] Lethal Enforcers 3 (Konami)
llll55 a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
we cant play it..it need fixes. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
thanks, will try -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
llll55 a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
how can i skip vamprie night 2nd player calibration? i cant exit after i calibrate player 1. -
[Emu] PCSX2 v2.2.0 / 2.3.XXX DEV - émulateur PS2 sur PC (HD/4K)
llll55 a répondu à un(e) sujet de Fox dans EMULATEUR NEWS
really hoping someone will make the "mouse patcher" working in the new pcsx2 versions. its the only way to play lightgun games without the epileptic flashes -
pcsx2 is open source, why no dev try to make it play 2x6 games? shouldnt it work much faster than on play! ?