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Houb

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  1. MAME 0.218 finally released today https://www.mamedev.org/releases/whatsnew_0218.txt Here my own version of the full MAMEUI64 0.218 (Arcade+Home) http://www.mediafire.com/file/5lplr6l4ldsfka4/MameUI64sp_0.218.rar/file Some changes made in this build : - CRT-Geom-Mod BGFX shaders included - No-Nag (warnings and loading screen removed with skip system info) - Final Fight 30th Anniversary Edition (3 players hack) added - Primal Rage 2 fix added - Neogeo resolution fix added - Neogeo M68000 overclocked @ 16MHz - Knights of Valour Super Heroes Plus (kovshp and clones) BGM fix/hack added - Lords of Thunder (pcecd softwarelist) fixed - Xeno Crisis (megadriv softwarelist) added - IRENA : Genesis Metal Fury - Prototype Demo 04 (megadriv softwarelist) added - Sonic and Knuckles & Sonic/Sonic2/Sonic3 (megadriv softwarelist) added - Sonic in Chaotix - Hack, Rev.2 (32x softwarelist) added Enjoy
  2. The more easy answer is : don't use this shader and GameloaderAllRH together GameLoaderAllRH is a very nice tool but is useless with this shader.
  3. Here a comparaison with MAME : Left : Standard CRT-Geom Deluxe BGFX chain / Right : Customized CRT-Geom-Mod Deluxe BGFX chain
  4. Nothing to fix, the config released for Demul still works well. Just set demul as needed (like said in the readme file) (the demul config is still using an old version of our shader btw... and it would be really better with the new one...)
  5. Non la version Reshade n'est pas adaptée à MAME à mon avis mais si tu cliques sur le lien tu verras qu'il y a une version pour MAME dans laquelle j'ai modifié les shaders CRT-Geom BGFX et GLSL
  6. First post updated with the following screenshots taken with the last v3.0 shader released yesterday Shader still available here : http://www.mediafire.com/folder/sr6qp6x9or2nr/Shader_2.0
  7. Cool Content pour toi
  8. teste avec ça et lance ton jeu avec "ttx_loader.exe" c'est configuré pour des pads x360 mais tu peux changer avec "ttx_config2.0.exe" http://www.mediafire.com/file/tblxplboxi2yvmv/PI5.rar/file
  9. J'ai aucune idée de ce qu'est ton "play.exe" mais ça semble pas etre compatible avec notre shader Essaie avec un loader normal (genre jconfig)
  10. t'as un autre programme qui essaie visiblement de mettre son propre d3d9.dll (et donc d'effacer le notre). Essaye de désactiver toutes les options graphiques et wrapper de ton loader
  11. Version 3.0 uploaded A very old problem degrading the effect has been found and is fixed now Support of mask texture (1x1 and also 2x2) has been implanded to get an even better result. (MAME version updated also) Enjoy!
  12. Salut, merci pour les encouragements. Pour PI5 TTX (pas Nesica), teste avec ça ça devrait marcher : http://www.mediafire.com/file/vvizlg0sg5wfdov/PowerInstinct5_TTX-HD.rar/file Tiens nous au jus
  13. Arcade64 0.218 is out : https://arcade.mameworld.info/ Again I'm pleased to share with you a very little customized and no-nag build of Arcade64 0.218 : http://www.mediafire.com/file/ue7gb5pw0w1je6d/Arcade64sp_0.218.rar/file Changelog : - Updated CRT-Geom-Mod shaders for BGFX and GLSL (BGFX one is now really better and works with all MAME versions) - Final Fight 30th Anniversary Edition (3 players hack) is still supported - BGM sound hack added for Knight of Valour Super Heroes Plus (kovshp) and clones (Progear Halfway to Hell removed because it's already supported by HBMAME and that's enough) Enjoy
  14. If you can't repair your board nor dump it yourself, please send it to mamedev and they will likelly manage to dump and emulate it. That way it will be included in MAME and preserved
  15. looks like to be very rare btw http://collectedit.com/collectors/shou-time-213/arcade-pcbs-281/final-fight-3-asia-by-capcom-34675 And I would be also very happy to get the roms
  16. Houb

    [Arcade Artset] Cps-1 release

    Cool merci pour le partage. (ça serait encore mieux que ce soit en accès libre ) Effectivement je suis assez fan de cave, d'ailleurs j'avais posté ça il y a quelques temps pour ceux qui l'ont raté : Edit : Et en Capcom j'ai aussi ça si jamais : http://www.mediafire.com/folder/bd71q5oui84wn/Capcom
  17. Houb

    Game Loader All Rh

    ?? rename the dll (x86) => d3d9.dll
  18. Houb

    Game Loader All Rh

    just put last version (2.5) in your game directory (forced resolution can be set in reshade.ini / FullResolution will use you desktop resolution) launch the game, "home" key to get Reshade UI Put : 1280 x 720 in video size option (the original resolution of the game) (CRT option off if you don't want) Now you can resize everything with the ratio options and also crop the bezel using (horizontal start/end)
  19. Houb

    Game Loader All Rh

    You can do that already using our CRTGeomMod shader and you can get the resized game without the CRT effect if you don't want it.
  20. I hope you sell it for a very big amount because I never found any word of an existing arcade version nor even a bootleg. There is an arcade version of Final Fight 2 (snes bootleg) running in MAME BTW.
  21. Does it at least exist??
  22. You are welcome ! Glad you like it
  23. here : http://www.mediafire.com/file/x2ggy2uzdck4rks/315-5724.bin/file I just built my own version of Arcade64 0.217 including the modded CRTGeom shaders (BGFX and GLSL) I made recently . And I'm pleased to share here Not so much changes, but this version is "nag free" and supports the very new hack Final Fight 30th Anniversary Edition (3 players version!) It supports also an "unloved" Progear hack still not included in HBMAME (?) : Halfway To Hell - Red Label (as a bonus it includes support and the customized rom of an old color hack I made years ago...) If you want make a try : http://www.mediafire.com/file/tbsh09ohmtplxe6/Arcade64sp_0.217.rar/file Happy New Year !!
  24. it should be possible using the same method as the one I used for Demul (so you would need a custom made launcher...). But like that it's a dirty solution because there is too much games in MAME and they are using too many different resolutions and so you will be bored quickly... BTW this is possible to make a more good launcher using the MAME resolution database and puting the right resolution of the game as texture_size... But, in my opinion, the shader I've just customized for MAME gives now better results than our ReShade one PS: I will probably submit the clean part of my patch (most of the time this is single line change) to MAME so everyone will benefit of this. At this time the mask/grill of all their CRT-Geom shaders don't match the curvature and it really brokes the full effect. BTW, the method used to reduce the moire effect won't be submited because even if it works very good, it's really a dirty hack lol
  25. @Moksi Making a Reshade shader for MAME is not a good solution. But with a few changes, the BGFX and GLSL CRT-Geom shaders of MAME are very nice http://www.mediafire.com/file/puhq42l6ku7tnc3/CRT-Geom-Mod_MAME.rar/file (updated 2020-01-06 with less moire effect and customized grill/mask) The mask now follows the curvature and the moire effect has been reduced/patched to look better when your vertical screen size is less than 4x the original game resolution. Also shader's settings have been changed to match my own preferences
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