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tw3nz0r

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Tout ce qui a été posté par tw3nz0r

  1. Now I see why he made this. Run @topet2k12001's "ddr.exe" Also, it's not emulation.
  2. I'm not answering this question, it's too stupid.
  3. Nope, I don't host my files for more than a day or two for others to grab it, tough shit.
  4. You don't have the DLLs registered. regsvr32 /s com\k-clvsd.dll regsvr32 /s com\xactengine2_10.dll
  5. Ah, that's what my first version was like, but I ultimately went with a blurred version, lol. I'm happy with the overall result, but the encode is very weak to begin with. If someone stitched a newer version from a higher quality version it wouldn't look as bad.
  6. Do you have a better The History of the Future @B4SH-T?
  7. That's what I get for trying to upload in-place, and then delete the old one... https://mega.nz/file/Z4ABjSBA#jbdLU1EBUB0d8_mdHdp5sz18whT_NuVFO8iLin58JP0
  8. The History of the Future's video has been updated, use the same link. It's as good as I'm going to get it from that video source. Same offset and stuff.
  9. Definitely not happy with this one, but it.. 'works'. The History of the Future. https://mega.nz/file/N8R0SCIA#rGt5GRP4UN3FjUbMyp-e5DSqvNlivWAN_PlGI-7dPQY Add <movie __type="u8">1</movie> and <movieoffset __type="u32">512</movieoffset> to the entry. To round out of the videos, if you want to use the one for Reiwa / ゴールデンボンバー posted earlier in this thread, add <movieoffset __type="u32">4096</movieoffset>.
  10. Midnight War's video, from IIDX 26 rootage. https://mega.nz/file/1xB00Yja#nT685xQR-cLSvIddBZf3LlWBVT3ER0JdtxoFudun0Uk No change to startup.arc should be needed since the script should be intact, if it doesn't play, simply add <movie __type="u8">1</movie>. This is better quality than converting the YouTube version, and more accurate.
  11. No, that is entirely out of the scope of anything posted here.
  12. We don't have song data for ラブキラ☆スプラッシュ yet, but here's a video for it, thanks again for Konami uploading it to YouTube. If we eventually get the いちかのBEMANI超じゃんけん大会2020 songs, and this video is missing, then hey we'll have a temporary replacement for the time being. https://mega.nz/file/Q8hDXAgB#pdPGlVagPD-npaFDJcxU9k_vLma41OSevXx3NX1JL7w
  13. Twinkle Wonderland's video (again), with a fixed resolution (DDR uses 640x360 for widescreen videos, my bad.) https://mega.nz/file/c4pxzYIL#Jgq2yCvu4NSBuJ2umfbm_-FS3lH_5IKBDmY1cK8L8tY Midnight War's video -- thanks Konami for having this on YouTube. Going to replace this with the copy from rootage, one moment. No change to startup.arc should be needed since the script should be intact, if it doesn't play, simply add <movie __type="u8">1</movie>. An official copy of this will definitely trump this, but hey, minus the Konami and eamusement logos, it's essentially perfect until @kanor finds midw_w.m2v.
  14. I've done my part. Time to disappear until new fixes are necessary. Or if @kanor finds more content I don't have.
  15. As requested (by me), Twinkle Wonderland has its beatstream video.
  16. And just like that @kanor came through! (Placeholder difficulties, if someone wants to suggest better ones, I welcome it.) Twinkle Wonderland will be included in a future update pack from @topet2k12001
  17. You can base the difficulty levels when you find the actual charts, not on someones custom.
  18. Yes, you're gonna find custom charts for this, that's not what I'm looking for. There's already 3 different charts in ZIVs database. And no, there's no challenge steps.
  19. Sure. I can't even find a Stepmania conversion, a video, nothing about this stepchart, but someone wrote how many steps each difficulty has. The only copy of Twinkle Wonderland's files I have are from 2016030100 preload data, which has the xwb/xsb sound files, the jacket in arc format, and the thumbnail within the jacket_thumbnails_ja_17.arc file. Here's the musicdb info. <music> <mcode __type="u32">38093</mcode> <basename>twiw</basename> <title>Twinkle Wonderland</title> <artist>Qrispy Joybox feat.Sana</artist> <bpmmax __type="u16">188</bpmmax> <series __type="u8">17</series> <bemaniflag __type="u32">26</bemaniflag> <limited __type="u8">2</limited> <diffLv __type="u8" __count="10">0 0 0 0 0 0 0 0 0 0</diffLv> </music>
  20. The 20 songs that were in Ace at launch have song IDs. And so does the unreleased Twinkle Wonderland.
  21. I am putting out a bounty for twiw.ssq, yes, that's Twinkle Wonderland. I have the thumbnail, jacket, audio, and musicdb information from my copy. If it is found, I will compile it and give it to @topet2k12001 to add to his pack. https://remywiki.com/Twinkle_Wonderland#DanceDanceRevolution *someone* out there has the stepchart, since there's a listed step count for each difficulty (the game never assigned it a difficulty number, musicdb has all zeroes.)
  22. Song ID's are assigned by Konami. Proof: startup.arc from 2016030100, preload Ace data from DDR 2014.
  23. I used 2016 data.
  24. Uhhhh, so I looked at your 'script', and for some reason you're using the 64-bit files from Bemanitools 5.31, but the game is only 32-bit (the 64-bit version isn't released/decrypted by anyone.)
  25. What can I say, I'm a stickler for accuracy.
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