Aller au contenu

stf999

GamerLine
  • Compteur de contenus

    69
  • Inscription

  • Dernière visite

  • Jours gagnés

    2

Tout ce qui a été posté par stf999

  1. You can modify some settings in GameData/config.ini The (Blue) settings below bring back the sensations I had with Daytona USA (Model2emu), playing with a XBox One controller... Do what JoNB3x said too. GameData/config.ini : [Wheel] DEAD_ZONE = 0.04 # 0.0~1.0 PERIOD1 = 0.90 PERIOD2 = 0.965 PERIOD3 = 0.995 FORCE1_S = 6 FORCE1_N = 8.5 FORCE1_W = 9 FORCE2_S = 1 FORCE2_N = 1 FORCE2_W = 5 # 0.0 --- P1 --- P2 --- P3 --- 1.0 # 16---F1 F1---F2 F2---1 1 GRASS_S = 3 GRASS_N = 4 GRASS_W = 8 ANGLE_PARAM = 0.650 VIB_FREQUENCY = 1 VIB_FORCE = 1 GARIGARI_FORCE_S = 3 GARIGARI_FORCE_N = 4 GARIGARI_FORCE_W = 8
  2. This one has been appreciated 😉
  3. Je crois qu'un modérateur va devoir faire un peu de nettoyage...
  4. En espérant ne heurter personne, j'ai ajouté un petit lien dans ma signature pour un topic sur mes compos musicales. Un grand merci à ceux qui y prêteront une toute petite attention et à ceux qui partageront 🙂. Click here to jump on MY MUSIC TOPIC 😃
  5. Hello Everybody !!! 🙂 Après avoir partagé mon relooking de Daytona USA, j'aimerais vous partager de petites compos électroniques (tout fait main). Je serai honoré si certains d'entre vous souhaitent les partager !!! 😃 After having shared my Daytona USA texture pack, I'm glad to share my own music compos. I'll be honored if a few of you want to share them !!! 😃 I will post more of them here ! Merci - thanks a lot !!
  6. Thaanks !!! Sorry for Sega Rally... (Health, stf999 the father, work...) I have the Celica and Delta HD textures done, and that'll be all
  7. I have created the 3D model from scratch with Blender 2.79 (with an RVGL extension that can import/export files from/to RVGL formats). (This is my 1st attempt using a 3D creation software) And I have recycled my own textures to create a texture map. 😉 I'm on the settings for speed, car handling, etc... but as this had been abandonned during almost a year I have to do a lot of tests when I have time 😅
  8. Thank you very much !!! 🙂 For people interested I'll release this playable car for RVGL (Re-Volt remake). My health had stopped this project but I'll finish it !
  9. Thanks for appreciating my stickers... 🙂 Maybe it's because I'm french but I don't see the real purpose of your post... Sorry... 🙏 In your video I see Daytona USA with it's original textures in a high resolution provided by Model2 Emu... If you launch my video from my signature you'll see a different visual result (the goal I wanted to reach). All the textures in my pack are personal recreations (Photoshop and time). 506 png files may be the number of textures I visually wanted to change (a few textures ingame haven't been dumped nor modified as they were not really visible or not very important). What else could I answer ?
  10. What do you mean ? (on your video the textures are the original textures, aren't they ?) My topic is about a texture replacement pack
  11. I had no flashing problem I never heard of this problem before... The only problem people met was textures not appearing because of the use of an empty shader file that worked for me. For this particular case, the solution is to edit the .pat files with a text editor and replace (with the replacement tool) all the "14 DU_" by "3 DU_" (replace the 14 value by 3). I wanted to edit a new shader file and make a new release but never could because of personal life problems... Sorry !!!
  12. Cool Maybe new driver updates could give this effect ?... The pack had been tested on about 30 different PCs around me before release so I really don't know what I could do... I feel sorry for thetopcat
  13. Thanks for your words ! I suppose nothing can be done to solve it. Sorry ! Most users (me included) have these mesh/transparent polygons disappearing instead of getting them white so it can be played with no real problem. (I'm personnally using a GTX-1070, win10, and haven't updated my NVidia drivers for a long time) The use of shaders brings this bad effect. Using only the "Mode_0" shader eliminates this but, except for the cars, all my other textures will be killed.
  14. OK, maybe have you thought that I updated my 2019 links (as you quote my 1st post)... It's not the case !! I just wanted recently to post pictures of my HD Sega Rally cars (4 posts above). As it's my thread I show my work in progress here.
  15. What do you mean ? (In your video the HD texture pack is not applied, in my video you easily see the difference) If you talk about my HD textures for Delta & Celica in Sega Rally, I haven't released them atm.
  16. A few Sega Rally fans from South America couldn't wait for HD cars in Sega Rally, I should release a mini pack soon...
  17. Chez moi ça passe nickel avec un i5-7400, gtx1070 et 8Go, ta config est largement top pour l'émulateur !
  18. stf999

    Collection de patchs

    C'est bon à savoir ! Je vais essayer sur Poitiers :D :D
  19. stf999

    Collection de patchs

    (en parlant de Split Second) Je dirais plus que certains évênements qui ont plusieurs phases (comme l'avion qui s'écrase après qu'on a fait tomber la grande tour dans le circuit "Aéroport" ou bien l'immeuble que l'on peut faire s'écrouler en plusieurs étapes dans le circuit "Chantier") sont limités à leur phase 1, la phase 2 est simplement indéclenchable (variables qui ne prennent pas la bonne valeur ? timing ?...) Cela-dit, avec ce regain de fluidité, on a là un très grand jeu d'arcade. Les 30 fps me rebutaient. Merci beaucoup ducon2016 pour ce boulot (ça me gène presque de t'appeler comme ça) !!!! Et si jamais tu trouves la solution au problème... Bravo ! Perso je suis demandeur !
  20. Découvert sur le tard, ce jeu est une bombe, voire un des meilleurs shoots que je connaisse (et j'en connais un sacré paquet)... Est-ce que quelqu'un en connait d'autres aussi bons (hors émus arcades & consoles) faits par des indés ?
  21. I must admit the music tracks bring something good, (+I've always been a fan of this game on Playstation)
  22. Je ne voyais pas d'autre solution (cf 2ème post)... (j'ai même essayé de reproduire ton problème sans succès pour te filer un coup de main) Cool si résolu !
  23. C'est bizarre en effet... Et cela arrive avec tous les jeux ? ou avec les jeux de tirs utilisant la souris (possible sortie d'écran) ?
  24. Salut. Ca ne m'est personnellement jamais arrivé... Utilises-tu des interfaces, du genre frontend ou UI créés par Nuexzz ? Y aurait-il un autre programme qui tournerait en tâche de fond ?
×
×
  • Créer...