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ark216

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  1. Title: Fighting EX Layer Platform(s): PS4 Genre: Versus Fighting Fighting EX Layer is a fighting video game developed by Arika. It is a spiritual successor to the Street Fighter EX series, and features many of the same characters https://www.youtube.com/watch?v=0ggdsM7fA4g&t=12s Correction: This game is only on the PS4 for now.
  2. Please do so, if it works that will be great.Because i have been told only 2 aim track guns can work but not mouse.
  3. Can the Aliens_MouseEnabler be used to configure controls? I assume it would only be for keyboard right? If so then how can this be done? Or is it that the controls are fixed and cannot be changed? Are you sure Demul Shooter can be used for 2 usb mice? Because i have been trying to get that working around an year ago for Demul light gun games, but sadly it didn't work. If you can confirm me that 2 usb mice can work with demul shooter then that will be awesome.
  4. Hey mate i got it running, i set V-sync ON and Frame Rate Limiter to 60 fps. I would like to know if the audio can be fixed anyway (Audio mostly works in one speaker/ left headphone cup). Also is there a way where this can be played with 2 mice in a 2 player setup (Just like in Model 2 and Model 3 Emulator)? Once again many thanks!
  5. The link you provided had the file missing again, however i googled glut32.dll and found it. Calibrated my cursor successfully with values for GUN LEFT and GUN UP =0, GUN RIGHT and GUN DOWN= 65535 I can see the cursor now in the main game menu but the game is still running VERY FAST. Am i missing anything?
  6. The link you provided does not have any file been available on this page. kindly send me the the .dll file.
  7. Will this game work on an AMD card? EDIT: I followed the instructions as provided by WildWolf, but there are 2 problems. (1) When i start the game I do not see the cursor when selecting the mission hence i cannot select the mission and the timer ends. (2) When the game starts it's running extremely fast along with the mouse cursor not working! Thing to note is that i am using a regular mouse to play the game. Help will be appreciated. Thanks.
  8. Title: BlazBlue: Cross Tag Battle Format: Switch / PC / PS4 Genre: Tag Team Fighting An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you’ve come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works. https://www.youtube.com/watch?v=JZvyaAbLwSI
  9. ark216

    Super Bomberman R

    If there is a work around to get it working with 2 controllers do let me know.
  10. ark216

    Super Bomberman R

    No i man tried controller is not working. Let me know if you find out a way. However you can use 'xpadder' if you want to play as a single player.
  11. ark216

    Super Bomberman R

    Title: Super Bomberman R Formats: PC/Switch/PS4/Xbox One Genre: Strategic Maze Action Steam Link: https://store.steampowered.com/app/702700/Super_Bomberman_R/ Play alone or with a friend in a Story Mode jam-packed with different levels. Re-experience classic Battle Mode, or discover the brand new Grand Prix Mode in which team play is just as important as individual skills! New characters are joining the fight. Play locally or online with friends and players from around the world! Super Bomberman R is the biggest Bomberman game ever! ■Story Mode A campaign playable alone or with a friend in local co-op. Join the 8 Bomberman heroes and help them to defeat the Evil Emperor Buggler! ■Battle Mode The classic and fun Battle Mode is back. Play with up to 8 players locally or 8 players online! ■Grand Prix Grand Prix is a new competitive mode in which teamwork is key. Which team will show the best skills and be crowned as the best in the Universe!? https://www.youtube.com/watch?v=JGdKX1nNjUg
  12. Title: Super Bomberman R Formats: PC/Switch/PS4/Xbox One Genre: Strategic Maze Action Steam Link: https://store.steampowered.com/app/702700/Super_Bomberman_R/ Play alone or with a friend in a Story Mode jam-packed with different levels. Re-experience classic Battle Mode, or discover the brand new Grand Prix Mode in which team play is just as important as individual skills! New characters are joining the fight. Play locally or online with friends and players from around the world! Super Bomberman R is the biggest Bomberman game ever! ■Story Mode A campaign playable alone or with a friend in local co-op. Join the 8 Bomberman heroes and help them to defeat the Evil Emperor Buggler! ■Battle Mode The classic and fun Battle Mode is back. Play with up to 8 players locally or 8 players online! ■Grand Prix Grand Prix is a new competitive mode in which teamwork is key. Which team will show the best skills and be crowned as the best in the Universe!? https://www.youtube.com/watch?v=JGdKX1nNjUg https://www.youtube.com/watch?v=JGdKX1nNjUg
  13. Title: Road Redemption Genre: Vehicular Combat Formats: PC/OSX/Linux/PS4/Xbox One/Switch Steam Link: https://store.steampowered.com/app/300380/Road_Redemption/ Road Redemption is an action racing game where you lead your motorcycle gang on an epic journey across the country in a brutal driving combat adventure. Earn money by completing races, assassinations, robberies, and other challenges in your path. As you collect loot, you'll upgrade your character, your bike, and your weapons. Road Redemption lets you lead a biker gang on an epic journey across the country in this driving combat road rage adventure. Huge campaign, dozens of weapons, full 4-player co-op splitscreen and online multiplayer.
  14. Title Name: Wreckfest Genre: Vehicular Combat Style Racing Action Platforms: PC/Xbox One/PS4 Steam link: https://store.steampowered.com/app/228380/Wreckfest/ Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
  15. Title Name: Antigraviator Genre: Futuristic Racer Formats: PC/PS4/XBOX One Steam Link: https://store.steampowered.com/app/621020/Antigraviator/ In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator intergalactic tournament. Race perpetually on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Guide your Grav in three gameplay modes across five different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit. KEY FEATURES Split-screen gameplay!!! No speed limit! Play the single player campaign to unlock new parts, ships and skins Race your friends with local split-screen multiplayer for up to 4 players Challenge anybody in online multiplayer mode with rankings and leaderboards Use environmental traps to overtake your opponents Power-ups and boosts allow you to become top of the leaderboard Ship customization gives you an edge over the opposition Five beautifully created sci-fi worlds, each with three dynamic courses Stunning realistic 3D graphics powered by Unity Soundtrack featuring 15 intense tracks that will enhance your racing experience https://www.youtube.com/watch?v=XJKFXeRqTjI
  16. Hey i am having problems in launching the game. Can you share your settings. Here is my log: RPCS3 v0.0.5-6885-39e3fb463 Alpha | HEAD Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz | 8 Threads | 6.95 GiB RAM | AVX S LDR: Updates found at /dev_hdd0/game/BCES00009/! S LDR: Boot successful. S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized... S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-25FFF7755E82938E-ivybridge.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050C98-332F575A80A85709-ivybridge.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-ivybridge.obj U {PPU[0x1000000] Thread (main_thread) [0x000a3d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfont.sprx-35F47B2DFBCFB2FC-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfont.sprx U {PPU[0x1000000] Thread (main_thread) [0x001f012c]} cellSysutil TODO: cellSysutil_E1EC7B6A(unk=*0xd0020a54) E {PPU[0x1000000] Thread (main_thread) [0x001f01ac]} sys_mmapper: sys_mmapper_allocate_fixed_address() E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} sys_mmapper: sys_mmapper_allocate_shared_memory_from_container(0xffff000000000000, size=0x400000, cid=0x0, flags=0x400, mem_id=*0x205290) E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} 'sys_mmapper_allocate_memory_from_container' failed with 0x80010005 : CELL_ESRCH [1] E {PPU[0x1000000] Thread (main_thread) [0x001f01e8]} sys_mmapper: sys_mmapper_free_address(addr=0xb0000000) S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+000000-E5C9F46E152B589F-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+03FF28-1CDC794AC4E995BA-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfreetype.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfontFT.sprx-F86FFF58F73FC6A9-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfontFT.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libusbd.sprx-49EB9264EEF6490E-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libusbd.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libjpgdec.sprx-97D377D2DA54D203-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libpngdec.sprx-7D85540A6475DE89-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libpngdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsmvd2.sprx-FFB2AC5120590192-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libavcdec.sprx-4EEBFE03EA0B9741-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libadec.sprx-C1FA8E97F96CF507-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libac3dec.sprx-59DFFFC9625469CF-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libat3dec.sprx-CF7CA4764ADFE9E1-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libatxdec.sprx-6D48FF4B62CB07E2-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libvpost.sprx-27E5AF41D848B69F-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libvpost.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx S HLE: XInput device 0 reconnected E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed U {PPU[0x1000000] Thread (main_thread) [0x0002e69c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020894, option=*0x0, waitForEvent=0) S sys_process: Process finished -> /dev_hdd0/game/BCES00009/USRDIR/main.self S {rsx::thread} RSX: New program compiled successfully E LDR: SELF: Failed to decrypt metadata info! E LDR: SELF: Failed to load SELF file metadata! F LDR: class std::logic_error thrown: fs::file is null
  17. What are your settings? I cannot get the game to load. I got the game from downloadps3games website. My log file states: RPCS3 v0.0.5-6885-39e3fb463 Alpha | HEAD Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz | 8 Threads | 6.95 GiB RAM | AVX S LDR: Updates found at /dev_hdd0/game/BCES00009/! S LDR: Boot successful. S {PPU[0x1000000] Thread (main_thread)} SPU: SPU Recompiler Runtime (ASMJIT) initialized... S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+010200-25FFF7755E82938E-ivybridge.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2+050C98-332F575A80A85709-ivybridge.obj S {PPU[0x1000000] Thread (main_thread)} PPU: LLVM: Loaded module v2-libsysmodule.sprx-E926430A8C1D5DCB-ivybridge.obj U {PPU[0x1000000] Thread (main_thread) [0x000a3d8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libgcm_sys.sprx-92BB3C6B43076AD9-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsre.sprx-7BD57B68D8CA8EBC-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libl10n.sprx-CF794CD12F0202AD-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libl10n.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfs.sprx-BB8655E4C5C49381-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfont.sprx-35F47B2DFBCFB2FC-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfont.sprx U {PPU[0x1000000] Thread (main_thread) [0x001f012c]} cellSysutil TODO: cellSysutil_E1EC7B6A(unk=*0xd0020a54) E {PPU[0x1000000] Thread (main_thread) [0x001f01ac]} sys_mmapper: sys_mmapper_allocate_fixed_address() E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} sys_mmapper: sys_mmapper_allocate_shared_memory_from_container(0xffff000000000000, size=0x400000, cid=0x0, flags=0x400, mem_id=*0x205290) E {PPU[0x1000000] Thread (main_thread) [0x001f01b0]} 'sys_mmapper_allocate_memory_from_container' failed with 0x80010005 : CELL_ESRCH [1] E {PPU[0x1000000] Thread (main_thread) [0x001f01e8]} sys_mmapper: sys_mmapper_free_address(addr=0xb0000000) S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+000000-E5C9F46E152B589F-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfreetype.sprx+03FF28-1CDC794AC4E995BA-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfreetype.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libfontFT.sprx-F86FFF58F73FC6A9-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libfontFT.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libusbd.sprx-49EB9264EEF6490E-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libusbd.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-librtc.sprx-9CB190F178FA7E82-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/librtc.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libnet.sprx-FFB9AC229DA8A825-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libnet.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libjpgdec.sprx-97D377D2DA54D203-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libjpgdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libpngdec.sprx-7D85540A6475DE89-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libpngdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libhttp.sprx-9997813374F8ECA8-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libhttp.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libsmvd2.sprx-FFB2AC5120590192-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libsmvd2.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libavcdec.sprx-4EEBFE03EA0B9741-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libadec.sprx-C1FA8E97F96CF507-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libadec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libac3dec.sprx-59DFFFC9625469CF-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libac3dec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libat3dec.sprx-CF7CA4764ADFE9E1-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libat3dec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libatxdec.sprx-6D48FF4B62CB07E2-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libatxdec.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libvpost.sprx-27E5AF41D848B69F-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libvpost.sprx S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} PPU: LLVM: Loaded module v2-libresc.sprx-868A23FA3425D270-ivybridge.obj S {PPU[0x1000000] Thread (main_thread) [0x000a00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx S HLE: XInput device 0 reconnected E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed U {PPU[0x1000000] Thread (main_thread) [0x0002e69c]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0020894, option=*0x0, waitForEvent=0) S sys_process: Process finished -> /dev_hdd0/game/BCES00009/USRDIR/main.self S {rsx::thread} RSX: New program compiled successfully E LDR: SELF: Failed to decrypt metadata info! E LDR: SELF: Failed to load SELF file metadata! F LDR: class std::logic_error thrown: fs::file is null Help needed!
  18. Can someone provide me a link to Outrun 2 Online Arcade?
  19. Will check and get back to you.
  20. Thanks i will check and keep you posted if it works.
  21. When did this happen!
  22. PC version will be released later. But can we not already max it out on our PC's already? I believe it's just a resolution uplift and nothing else.
  23. Thanks, also what options are you using for this game?
  24. These settings have improved frame rates, but the colors are still off (hues of red and yellow depending on the lightning)
  25. Same here looking for a full version.
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