Hi spindizzi
Pls can u make a build with this modified code by Ian for AMD users.
Many thanks
comment outm_r3dFrameBuffers.StoreDepth (); // save depth buffer for 1st trans passandm_r3dFrameBuffers.RestoreDepth (); from new3d.cppIt's only a simple blit between render targets but I think this is what is killing performance on ATI. You can run it like this but it won't be as accurate with regards to overlapping transparency layers.Exactly how the frame buffers work on the model3 is still a bit of a mystery, but the current render path is almost 100% accurate.