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mamefan2018

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Tout ce qui a été posté par mamefan2018

  1. nope i'm using the latest build ..same one u r using ,it's the one i posted a week ago ...i was actually going to build my own version ...but since i got all the triforce games i downloaded to work ..i was like it's not worth it specially that visual studio takes so much space . and i tried the game on fresh dolphin copies on 2 pcs ...and i just didn't get the any errors at all .... i'm using portable dolphin ..so it's super easy to set it up ... and i don't think i have any special settings on..
  2. hmm that is weird ... yep the md5 is right .. i tested it on 2 pcs with the latest triforce build .. and a friend tested it and never got that error. try to remove all the SBGX files (3 files ) from the user/triforce directory and start the game to create them again ... you are missing the [OnFrame] tag before the code for the c version
  3. glad that it worked for u ... which version are u using? because i tested the game a lot and never got the unknown game id error.
  4. right click -->game properties --->game config tab --->editor --->user config section ...add the codes under [onframe] tag add that tag if you don't have it .. close and open properties again they should appear under patches ...simply check them to enable .... the motor setup patch is for rev c ..since we already got rev d and e ..this will fix rev c and make it boot and for all the other game settings patches they only work for rev E ... i just went with the latest rev .. like the motor patch they don't work for other revs .
  5. use the test mode patches i posted for the mario kart games ...or just use the older build from 2 weeks ago. what is the version you are using ? ... i patched (rev c) got the file from here https://archive.org/download/triforce-roms/Extracted Disc Images (Decrypted)/ it boots fine for me
  6. I have been working on a patch for "Gekitou Pro Yakyuu Mizushima Shinji All Stars vs. Pro Yakyuu " for the past 3 days ....it took me a long time to get that damn thing working ...but i finally got it done and the game booted and got the controls to work ... i didn't test it for a long time since it's in jap language .. and I'm not really a fan of baseball and don't know much about the sport ...but everything seems to be fine .. 2 players work and the test menu saves ..( to enter test menu wait for the game to boot and get the title screen ...part of the patch disables test mode while booting and during the warning message) this time i made a gecko code .. i thought it's a clean way to handle the code ...and easy to add ... in game properties under "gecko codes" --> add new code--> give it any name ..i went with "warning fix" and add the code ..make sure u add it in the right place not under description... C229E764 00000001 60000000 00000000 2047A43c 3f555555 C229E764 00000001 9421FFE0 00000000 e2000001 00000000 enable the code and that's it ....hopefully it works for everyone .. and make sure to use "Rev C" ..this is the version i have and worked on . oh and here is a bonus patch for f-zero (rev C) ... to skip motor setup $Disable Motor Setup (Rev. C) 0x8024DB74:dword:0x801809F8 0x8024DB78:dword:0x8018085C it's not a gecko code so add it under patches ...
  7. it's from crediars gitlab page https://crediar.dev/crediar/dolphin and yep dolphin dropped win 7 support last year ... although i really didn't want to move to win 10 for retro /arcade gaming because win 7 was really stable ...but it was clear with how things are heading that i needed to migrate to win 10/11.
  8. glad that it works fine so ,I was going through my triforce roms yesterday and I found that I have the Japanese version of mario kart gp2 ..it never worked because the patches for the US version don't work with it ..and I didn't find any patches for it online .. so ,I was like I can work on it and try to get it to boot ...so I spent a lot of time yesterday but I was still missing something ...went to bed, woke up and spent more time and finally found the last missing part of the puzzle and patched the last address ..problem is a couple of patches needed to follow assembly code ..and I'm not really good at that..so I was really struggling with it . I'm not really sure if it was worth it lol ..I spent way too much time on it .. I didn't play it too much but I didn't notice any extra content in this version ..but it has a Japanese announcer and I only found one (5 min) vid for it online running on a wii with Nintendont ..so i guess it never ran before on dolphin .. so,I guess that it something . here is the code for anyone interested in the JAP version of GP2 [OnFrame] $Mario Kart GP 2 (japan ver patches) 0x80598A85:byte:0x00000000 0x800741F0:dword:0x98000025 0x80598A86:byte:0x00000001 0x80598A87:byte:0x00000000 0x80598A81:byte:0x00000001 0x80598A82:byte:0x00000000 0x8002EA28:dword:0x60000000 0x8002EA34:dword:0x41820158 since it is recognized as a variant for the game ,it shares the same ini with the US version ...so, simply add the extra code in the user config ini for the game and enable it to run the jap version .. having the patches for the us and jap versions enabled didn't cause any problems ..but i didn't play the game for too long ...and as expected the card created by the US version won't work on the JAP version ..so if you have a card just rename the card file and create one with this version to work .. I guess the optimal way to run it is to have a separate portable version for dolphin ..so there won't be a need to keep renaming the card created or using the patches for both games at the same time ..
  9. I was talking about the other games with shader caching ...but yea like i said i noticed slowdowns in mario kart gp2 .. it was easily noticeable after just a couple of mins in attract mode .. game speed drops to 80% and stays there.. but with the test mode and seat patches that i shared it works fine with no slowdowns and i tested it for a long time . as for mario kart gp 1 .. i didn't test it for a long time because it seemed like it was working fine ...maybe i just need to play longer to get the slowdowns .. but i have the startup skip/test mode patch applied and it's working fine with it ... but i did report the slowdown issue in the latest 2 builds ..hopefully they get fixed soon ...but right now u can use the patches or simply use the older version for the mario kart games ... the newer version is only needed for vs3 2002, vs 4 and vs4 2006 because it fixes the controls. so I spent a couple of hrs today to find the right memory addresses to make a few patches for f-zero so it can be played with any settings without having to access test mode ...this way the settings can be changed and at the same time the card can be functional after a reset (set file tribackup_SBGG.bin to read only) Here are the patches I made for F-zero AX ..they need to be added to the user config ini for the game and under patches enable the options needed [OnFrame] $Advertise Sound ON 0x803D0175:byte:0x00000001 $Advertise Sound OFF 0x803D0175:byte:0x00000000 $Game Difficulty (very easy) 0x803D0176:byte:0x00000000 $Game Difficulty (easy) 0x803D0176:byte:0x00000001 $Game Difficulty (normal) 0x803D0176:byte:0x00000002 $Game Difficulty (hard) 0x803D0176:byte:0x00000003 $Game Difficulty (hardest) 0x803D0176:byte:0x00000004 $Race Mode Laps (normal) 0x803D0179:byte:0x00000000 $Race Mode Laps (set 1) 0x803D0179:byte:0x00000001 $Race Mode Laps (set 2) 0x803D0179:byte:0x00000002 $Race Mode Laps (set 3) 0x803D0179:byte:0x00000003 $Race Mode Laps (set 4) 0x803D0179:byte:0x00000004 $Race Mode Laps (set 5) 0x803D0179:byte:0x00000005 $Handicap On 0x803D132E:byte:0x00000001 $Handicap Off 0x803D132E:byte:0x00000000 of course choose one setting for every option.. if any one picks two settings for the same option .. for example difficulty easy and normal ..the last setting will take priority ... it's the first time i dig up memory address locations to create patches in dolphin so hopefully i got it right .. if anybody has problems report them and i'll try to fix them... @Nicolas88 check these codes ... i think they r the solution to ur problem ..play with a card and change the settings as you please.
  10. to set controls ... change port 1 controls to "standard controller " ...set your controls ..keyboard or controller ..exit now set port 1 back to am_baseboard ... now controls should be working as for the boot/firm thing for vs4 and 2006 .. just enter test mode (whatever you assign to the z button) and exit ..it should just reset test mode ... close the game and run it again.
  11. well , that is the only way right now to use the card again after a restart .. and the good thing about is that it's a really simple fix and you can revert back and have ur test menu settings but the card will only work for one session .. hopefully it can be fixed in the upcoming builds ,i already reported my findings .. or the next best thing is gecko codes to change settings ... I mean no one expected that we get a new dolphin triforce build ..it's still fresh out of the oven ..so hopefully soon we will start seeing all kinds of codes to unlock stuff/change settings/bypass errors. the controls for vs4 are working .. the directions are just inverted ... all you need to do is create a control profile for the game with the directions fixed and load it in the game ini .. check previous posts . the main control issues have been fixed in the games .. now the down button works in vs3 .. and player 2 is working in vs3/v4/2006.
  12. under gamecube tab --->sp1 ---select "triforce am baseboard" and in controllers make sure that port 1 and 2 r set to am_baseboard
  13. oh u never tried triforce befrore .. u r probably missing a setting ... can u post screenshots of your settings ?
  14. so all games are not loading ? and are you using the latest build ? and did they work before?
  15. umm try to uncheck " use panic handlers " in config --> interface tab
  16. yep with this quick fix you will get the calibration screen every time you reset the game .. but i guess it's not a big deal ..cuz it only takes like 5 seconds to calibrate ... so it's not really that bad since you get to use the saved card in F-zero ... I didn't notice any performance issues in most games .. except of course when you run the game the first time and the shaders r caching .. as for mario kart games at first i didn't see any problems at all .. but when i disabled the test menu patch i noticed slowdowns in mario kart 2 after a couple of mins in attract mode ...didn't notice any slowdowns in the first game .. but if i enabled the test menu patch the game runs fine ... and of course you can always use the older version for the mario games ....and even f-zero .. they run perfectly fine on it ..and use the latest version for vs3 and vf4/2006 because the controls r fixed for these games.
  17. latest build from crediar https://gofile.io/d/FZtPrT controls are fixed now for vs3 and vs4 /2006 down button works for vs3 and player 2 controls work fine for vs3 and vs4/2006
  18. so i have been messing around with the f-zero card issue today ...and i think i found a good reliable fix for the card to work after a reset ... in user\triforce find the file tribackup_SBGG.bin ...properties and set to read only and that is it ...a really simple fix now after every reset you will get the controls calibration (test settings r reset ) and the card will work just like the mario games .. i tried it for over 10 times and it works and with every time you play you can see that the card is working fine and saving all your points and the number of plays . I guess the only main issue not fixed right now is VS3 2002 with no down control button.
  19. you mean vs3 2002 .. and u have to start from scratch in this version to get the right title ...if u use the user folder from the previous version u will still get vs3 title ..
  20. latest dolphin triforce build from crediar https://gofile.io/d/VAoDPy i tested it not much has changed so probably just cleaning up code and now f-zero rev E has the right title ... but down control still doesn't work for vs3 and f-zero doesn't read the card after a reset .
  21. yep ... just create a controller profile for the game and add it to the custom config ...I know that because it was a good way to fix games with inverted controls that can't be changed like super mario sunshine .. it's a very easy and simple way to make a custom controller profile for specific games ..
  22. yep this is what i did ... create a control profile and save it ...and add this code to the user config (ini) for the game [Controls] PadProfile1 = profilename
  23. yep .. it's not working correctly ... and the weird thing is that save states too is not working ..it should save everything in memory ...but it's a game that started working a few days ago ..hopefully we get some useful patches for it to fix all issues and unlock everything.
  24. the ini filenames r different ... for example the the ini file for vs 4 export is GVSJ8P-SBJA.ini in the brodostar version while it's SBJA.ini in the new version.
  25. i'm not really sure what is causing this problem .. but the card is created and it keeps working fine as long as the game is not restarted .. and i tried to save state and it didn't work ..the game froze .
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