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drewjbs

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Messages posté(e)s par drewjbs

  1. On 1/25/2025 at 6:37 AM, joeplay said:

    Confirmed, connect some speakers to the audio input on the motherboard and the game starts. Once the game starts you can disconnect them. This is necessary for shell.exe to start.I don't know if this will be fixed in the future.

     

    And another thing, when you get killed, the game goes to a black screen and there's no way to start over without quitting and restarting it.

     

    Yes the same, headphone jack required... stuck at black screen once player dies. 

    Are these black question marks suppose to be onscreen?

    image.png.d97435cb368f4fd1be07fd252c1a2f7d.png

  2. Revisiting this game.. I did have it go fullscreen ok with lossless scaling now I get an error.. but if I do click on the game it fills screen but the tracking is way off I assume do to the scale/resolution.

    Anyone have a working solution for this game?

  3. @argonlefou This started popping up on game start for Drakon recently, never did before. I can close it after starting game and using gun crosshair to hit the clear button, but would rather have it not display at all. Have you seen this before and do you happen to know how to get rid of it completely. The game is hooked properly and the aiming works great.

     

    2024111616245911.png

  4. On 8/16/2024 at 3:57 PM, argonlefou said:

     

    I got the same screen on a laptop with a Bluetooth adapter seen as COM3 and COM4 by windows.

    Looks like the game found those COM port interresting, but something hangs out and the game run into an infinite loop

     

    I solved it by either disabling those COM port material, or renaming it in windows after boot

     

    You can also install DemulShooter plugin, this should get rid of the screen (and you should be able to play normally without DemulShooter even with the plugin installed)

     

    Thanks, using DemulShooter fixed the problem

  5. On 2/14/2024 at 12:17 PM, TVsIan said:

    I'm trying to set up Groove Coaster 2 (via TeknoParrot), and I'm having an oddity. If I launch the game from TeknoParrot's UI or from the command line (teknoparrotui --startMinimized --profile=GrooveCoaster2.xml), the game starts and it appears on the taskbar. If I use ArcCabView_Launcher to try and add it, the game launches, but does NOT appear on the taskbar, the active app never changes, and it can't find the game window. Input seems to be locked out while it's searching as well, so I can't click on the game to try and make it see the right window.

     

    Any ideas? I was going to try using Game Loader RH, but I couldn't get it working with this game. So far the only other game I've set up with it is GigaWing Generations also through TeknoParrot, and that worked fine.

     

    Is it possible to manually install this version of Reshade and the filters? I'm just trying to get it full screen - it's a vertical window and Borderless Gaming makes it stretch.

     

    [Edit] I got it working well enough by copying the various dlls and inis, editing the shader config in game, and using Borderless Gaming to go from windowed to full screen.

     

    Hi, can you please share how you did this.. maybe a step by step. Would like to get this game properly displayed as well.

    Which also help might help me understand how to get bezels working with Teknoparrot Spider-man. 

  6. On 1/14/2024 at 12:54 AM, BlackPredator72 said:

    Again, some hours trying and trying, but I finally managed to achieve it. Also had to change screen res to 1920x1080 and scaling to 100%. (my monitor is 3440x1440).

    Now I have to find out which buttons work the best on my Xbox Series X controller.

     

     

    Can you share how you got the bezel to work with Mario&Sonic?

     

     

  7. I came across this thread when revisiting Pac-Man Battle Royale on a 4 player cocktail replica running the original pacbrade... it is hit and miss when it works, this latest patch works great and launches correctly every time, thanks ducon!  Is there a way to rotate the top players for cocktail cabinet? With pacbrade there are 2 variations of d3d9 files for rotation... 

    Hoping there is a way with this.

     

    20231203151241.png

  8. 8 hours ago, xxOToTOxx said:

     

     

    You need to use the arguments @Hoagie listed.

     

    "-scorebezel" for Daphne Lair and "-annunbezel" for Daphne Space Ace.

     

    Currently there are no Singe versions (except DL2e) with the scoreboard, due to having the Daphne Enhanced versions. However, if you want to dive into this, just look at the "scoreBezelEnable(true)" argument and adding it into the header of the main Singe files for the games you want. You can't get the annunciator bezel in the 'Singe' version of Space Ace, but you could get the scoreboard.

     

     

     

     

     

    Ok thanks for the clarification.. I will look into this deeper and continue any questions on the Hypseus discord channel.

     

  9. Does ace support the bezel scoreboard like DL2? If so how do I implement it, I only get the top overlay which is displayed by default. 

     

    Run, Hypseus.exe sae vldp -framefile vldp/ace/ace.txt -fullscreen -bezel Ace.png -fastboot -scalefactor 84

     

    *Edit

    Ok I will need to research this more than I thought I would need to. I am more interested in having the Singe2 versions of ace and lair converted to Hypseus for the bezels and scoreboards.. along with game options etc. I already have Daphne versions. The only available singe-hypseus version is DL2e, which is why I was hoping a hypseus DLe and Ace would be available for download. 

     

     

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