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Moksi

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  1. i saw someone mentioning that 791 breaks hyperspin / rocketlauncher like that someone needs to contact the guys at rocketlauncher for a fix probably a module needs update
  2. @Houb I tested it with Dolphin it creates the log file only the effects dont startup when the window opens like it would normal work With SSF sega Saturns emulator it also creates the log d3d.dll but it seems to have trouble with the screen frame it just displays entire black hope you can look into this some time as it seems to work since it creates a dll log with both Dolphin & SSF
  3. this NEW3DEngine is it a graphical better thing ?
  4. It is set by default so i dont know why i get the error or is it the build it seems xaudio_2_8.dll is a windows 8 dll file
  5. The Sinden Lightgun still uses the white border around the screen or without?
  6. Moksi

    HyperSpin

    YOu re making some good vids , plz do a Sega Lindbergh
  7. I constantly get an xaudio.dll error which results in no sound
  8. I just just tried Reshade with Sega Saturns emulator SSF but unfortunately i just get an black screen over the Original image anybody that has gotten it to work Also the latest PCSX 1.6.0 gives problems with Reshade older version do work fine with it Also has anybody gotten it to work with Dolphin?
  9. Moksi

    Arcade Marquee Archives

    Thanks hope to see more movelist KOF XII comes to mind of course alot more like the games of Naomi RIngedge
  10. Is it possible to change the coin from 5 to another key guys , i case some one wants to play smart while keyboard is laying around lol
  11. i got it to work with pcsx2 , it uses opengl32.dll
  12. Well boomslangz probably couldnt find the outputs with those games
  13. i asked about Naomi 2 emulation , seems like Demul isnt being worked on anymore But its going to be a long time before Naomi 2 is supported thats what the guy said in discord
  14. @Houb ive been tweaking reshade again with certain games mk3 example i use a 27 inch monitor the best it looks is a higher 'simulated screen width & height' 1200 x 800 but if you add width & height, the horizontal scanlines also go all over the place is it possible with a future update you can adjust the horizontal scanlines yourself instead of the simulated screen w & h input
  15. i found out its only appears with Raiden III & Homura i can get it right by disabling Full Resolution to 0 but the scanlines are ugly that way
  16. I cant get these taito rotate to appear right
  17. i cant get this game to work for me someway if i start the game it stays black with credits displaying in the lower screen but further nothing happens ?? im on win 7 DO you need the latest Jconfig to run the game even when using TP ?
  18. i have the same problem too only i know it had to do with the old English translation files now i have to try it again with the new translation files
  19. After days off adjusting i realize lcd is not really that bad compared with crt You can come really close to give it the crt effect I had to tune up the inside lcd brightness settings all the way to the max , its bright though contrast had to up it too , then adjust the CRT- GEOM (older version) i like it more settings options too adjust After the lcd brightness settings basically is put to the max the lcd is too bright for newer games on TP , so i just save the Contrast , brightness settings in a profile so i can switch back to the normal profile thats the best way the Mame games look , if i dont put the brightness to the max , then you add luminance boost or gamma in CRT-GEOM but the brightness turns into dark yellow it doesnt look right
  20. thanks will try it out , @Houb theres no way to use the reshade with individual .ini settings for mame ? otherwise i have use different mames for different reshade presets
  21. Okay i found out what the problem was , i had ini files which i ran were pointing to an older version then it appeared i removed them it its ok Thanks though im still settings things up in rlaucher i use this Reshade with certain games over Mame's Hlsl so i can use both but now rocketlauncher is setting something up causing to write ini then it launches the game with that stupid pixel effect its when i run the game through rocketlauncher it causes something setting off the effect fixed it @houb i had to put so something like that : mameui64.exe -noka kof95 noka - > for disabling aspect ratio to appear full screen im happy it worked thx
  22. @ducon2016 maybe he can help okay i made a .bat file to launch a game with mame, but it appears pixel blocky if i run it when i start mameui64 and run the game it appears how i set the game up and looks like it should you should try this out - > with a .bat example @echo off d: cd mame start mameui64.exe kof95 if you run the game with a bat its like its removing a layer inside reshade possible its activating some command when you start mameui64.exe to get reshade to appear fully with its effects
  23. Houb i like to use Reshade with Mame for certain games i like more than Mame hlsl Is it possible like demul to have various ini 's for different games with one Demul version , to do the same with Mame ? im struggling to get various mame versions with various reshade setups working , especially with rocketlauncher modules i can tell the difference when launching the game through rocketlauncher it looks pixelated when launching the game through mameui itself its how it should look. when running the game through rocketlauncher its like its disabling a layer inside reshade with mame
  24. how do i get the screen fully stretched if i remove the bezel with the new version
  25. which is better for these ALG games ? winuae or Daphne singe i find the accuracy with Daphne singe off if i remove the crosshairs i use an aimtrak on a 27 inch lcd screen i hope Mame can run these because the accuracy is better i find if i remove the crosshairs
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