
phasermaniac
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Tout ce qui a été posté par phasermaniac
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[Arcade PC Mod] House Of The Dead III (PC) - Arcade Mod
phasermaniac a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
I already resolved my hotd3 crashing problem. Actually I had the same problem some time ago but I did not remember: it crashes if detects more than 2 joysticks. And also, if you create vjoy joysticks, you must enable force feedback effects. -
Here's te config file: C:\Users\UserName\AppData\Roaming\MMFApplications\Apppath$ + MUTANT_SAVE.ini
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Suprisingly good, didn't know this one Can you play with two guns? Also, do you know if it have some config file to change resolution, crosshairs etc?
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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
phasermaniac a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hi! I am trying to do a new lightgun game, so I started with the crimeparol-hd 2 players code as a base. My main question is about the bitbox files. Do you use some tool to create it or you do it manually? Thanks -
[Arcade PC Mod] House Of The Dead III (PC) - Arcade Mod
phasermaniac a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
Hi! I have just changed to win 10 22H2 and I can't get hotd3 to work. Actually, the game itsef won't launch, with or without this mod It worked for me in earlier win10 versions, but now it crashes at launch. No error message. I have read it might be related to SECDRV.sys, but I can't get to work some workarounds I found. Anyone had this problem? -
the wavy tube man chronicles lightgun game
phasermaniac a répondu à un(e) sujet de nosoucy62 dans ROMS & ISO
Thanks but yes I knew that. The files I'm talking about are in this folder. Any idea? -
the wavy tube man chronicles lightgun game
phasermaniac a répondu à un(e) sujet de nosoucy62 dans ROMS & ISO
Thanks for this nosoucy62. I am trying to play it in a crt, max height 288p. So I'm wanting to display at 427x240 or some resolution smaller than 288p. When I do the window smaller than 1024 widht, it shows sidebar_alternate_02.png. You can get rid of this, setting <div id="sideframe" style="position:absolute;top:0px;left:0px;display:none;height:100%;width:0px;z-index:99;background-color:#110303;background-image:url('/images/sidebar_alternate_02.png');background-position-y:center;"> </div> But anyway, when window widht is smaller than 1024, game stops filling the whole window and blocks at 320 width, centered in the window. Does anyone know where can I modify that? I know html, css js... but can't find the file where this size rule is defined. I have looked the files in the css and js folders, and also in default.html and settings.html, but I can't find it. Thanks -
I think you used wrong codec. I used "Motion jpeg" and it shows, but the video doesn't seem to match with the rom. Maybe I'm doing something wrong, anyone got it working?
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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
phasermaniac a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
last changelog (v2.11.1) says: Have you tested it? Don't you have directions/axis problems like me? I tested with -gamepad command and alternative gamecontroller hypinput.ini but same results. Also wanted to try -js_range <1-20>, but hyperseus doesn't seem to recognize this parameter. Maybe this is only for lightgun games? -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
phasermaniac a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Hi! I was trying GP World, amazing to have sounds, thanks! But I'm having problems with the directions. It feels way too sensitive. I tried using the pad analog: KEY_UP = SDLK_UP 0 -002 KEY_DOWN = SDLK_DOWN 0 +002 KEY_LEFT = SDLK_LEFT 0 -001 KEY_RIGHT = SDLK_RIGHT 0 +001 and the hat: KEY_UP = SDLK_UP 0 SDL_HAT_UP KEY_DOWN = SDLK_DOWN 0 SDL_HAT_DOWN KEY_LEFT = SDLK_LEFT 0 SDL_HAT_LEFT KEY_RIGHT = SDLK_RIGHT 0 SDL_HAT_RIGHT But its unplayabe both ways. With the analog, the direction won't center when you center the analog. Am I missing something? thanks! -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
phasermaniac a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
this works: Play.exe --arcade cobrata -
[Arcade PC] Lethal Enforcers 3 (Konami)
phasermaniac a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Hi, I automated Argon's steps in ahk. Run it as admin. For me it works with Argon's dgVoodooCpl options except General -> Windowed usbmmidd_path = H:\new\usbmmidd_v2 le3path = H:\new\Lethal Enforcers 3\Lethal Enforcers 3 Partition 1\D22 xRes := 640 yRes := 240 SetWorkingDir, %usbmmidd_path% run, deviceinstaller64 install usbmmidd.inf usbmmidd Sleep, 1000 run, deviceinstaller64 enableidd 1 ;run, H:\new\multires\multires.exe /%resX%`,%resY%`,32 /exit ;change screen resolution with your prefered program SetWorkingDir, %le3path% run, LethalEnforcer3_Inputs.exe run, game_patched.exe winWait, ahk_exe LethalEnforcer3_Inputs.exe winMove, ahk_exe LethalEnforcer3_Inputs.exe, , xRes, yRes, ;move out of screen winActivate, ahk_class Progman ;activate desktop winWait, ahk_exe game_patched.exe winMove, ahk_exe game_patched.exe, , 0, 0, xRes, yRes ;resize game window winActivate, ahk_exe game_patched.exe return RButton:: MouseMove, xRes, yRes, 0 ;reload with right button return RButton Up:: MouseMove, xRes/2, yRes/2, 0 ;without this I can't do fast reloading with crt guns return Esc:: Process, Close, game_patched.exe Process, Close, LethalEnforcer3_Inputs.exe SetWorkingDir, %usbmmidd_path% run, deviceinstaller64 enableidd 0 Sleep, 1000 run, deviceinstaller64 stop usbmmidd Sleep, 1000 run, deviceinstaller64 remove usbmmidd ;run, H:\new\multires\multires.exe /restore /exit ;restore screen resolution with your prefered program ExitApp Thanks Argon! -
[Emu] PCSX2 v2.2.0 / 2.3.XXX DEV - émulateur PS2 sur PC (HD/4K)
phasermaniac a répondu à un(e) sujet de Fox dans EMULATEUR NEWS
I tried with police 24/7, and I "succeed" with lightguns read as joysticks mapped as right analog. The problem is when you use this game with joystick or hid mouse, the pointer does not move instatly but have an speed that you can change in the ingame configuration, but even iif you set it the fastest, it's slow for a gun -
[Arcade PC] Adrenaline Amusements Dumps
phasermaniac a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
Hi there! I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?Wild west Shootout works, and its Unity too. Maybe requisites are different I tested unppluging joysticks and lightguns and the com0com thingAny idea? Thanks! -
ArcCabView + PinCabView : Display your arcade games just as you want!
phasermaniac a répondu à un(e) sujet de Houb dans TUTO
Hi Houb! I have been using ArcCabView for a while, mainly for forcing some games to a lower resolution, as I use a 15khz crt. I also use Crt guns, and they need a flash in the shoot moment to work properly. Investigated a little about this and I don't find a way to do an external flasher that work with fullscreen games. (increase brightness on button press for x ms and after return to normal brightness). I was wondering if that feature could be done with ArcCabView as it allows change brightness and works in any game even fullscreen. I would do it myself if you can give me some clue. Thanks -
[Arcade PC] Fast Draw Showdown (LaserDisc)
phasermaniac a répondu à un(e) sujet de poiu dans ARCADE PC DUMP LOADER
In winuae you can play the real thing. Lds are converted to avis, so quality is not the best, but overall works better than pc ports or singe. Also you can play Mad Dog 2, Crime Patrol 1 &2, Space pirates and Gallaguers Gallery with two guns. The only games that don't work are Who shot Johnny Rock, Platoon and Last Bounty hunter. -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
phasermaniac a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
Hi! Does this apply to lightgun games? thanks -
Same with police 911 in mame237b. No lightgun axis, what a shame! Amazing games
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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
phasermaniac a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
With Original Singe you can play with lightguns using the windowed fullscreen option. Anyway, Nor Original Singe nor Singe2 work right with ALG games. I think the reason is that the hitboxes are static, and there are some scenes where they doesn't fit with the target (like the car scene in Crime Patrol) Also at least with singe2, I have random crashes, found some bugs in the Last Bounty Hunter (some videos won't go where they should), the Ingame HUD is resized and blurred... Have these problems been solved in Hyperseus? For me winuae works far better than Singe for these games (and two players), but you need the original LD video and I only found Mad Dog 1, 2, Gallaghers Gallery and Platoon. It seems people who owns the LD content for the rest of the games don't want to share for some reason, maybe when MAME supports it in 10 or 20 years they will share, I don't know... -
Seems American Laser Games p1 was right gun and p2 left one, so swapping ports should do the trick. Configuration not saving seems a Nvram issue. I found this option: NVRAM Storage [opera_nvram_storage] (per game|shared) I don't know how to hide the crosshair in this core
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Hi! anyone tried second player in Retroarch Opera core? I can run the game, and p1 gun is working, but cant get p2 to work. I have dual guns working in another cores but I don't get this one. Thanks!
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[Emu] Yuzu : Premier émulateur de Nintendo Switch sur PC
phasermaniac a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Thanks for the answer Benclau, Maybe gfx related. When I launch a game, It remains some seconds on yuzu's loading screen and crashes. I tired enablin/disabling multicore, shader cache and most off the options but nothing changed. -
[Emu] Yuzu : Premier émulateur de Nintendo Switch sur PC
phasermaniac a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Hi! Maybe someobe can help, I'm having this problem for months: I use yuzu in an arcade cab, with a crt 15khz with crt emudriver. Ati hd6900 2gb Gpu, i5 Cpu, 16gb Ram. I know it's a pretty old system, but I pretended to use Yuzu for some Switch exclusive retro games: Ninja warriors again, Tonight we riot, Kemono heroes and 80s overdrive. Like a year ago, just before the multicore addition, all them worked, but slow. But after multicore adittion, I have tested different versions and I'm having a strange problem: All the games crashes at startup but 80s overdrive. This one works fine and at a correct speed. It's strange because if it were a compability problem from my gpu none of them would work, I guess... It may seem a Ram problem, but I have 16gb and created a pagefile and tested adding form 10 to 50gb and nothing works. Any idea please? I'm pretty interested in Ninja warriors again as features improved graphics and animations compared to the snes version and 2p! I need some help, I'm stuck with this. And as one game runs, I suppose it can be fixed. Thanks! -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
phasermaniac a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
Maybe try to launch joytokey with admin privileges? -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
phasermaniac a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
Like 10 years ago, I made an arcade like version of zorton brothers with flash cs6 I think, using the videos from the msdos version. For the hitzones, with flash I could make transparent movies with the lenght of the video secuences, and contained moving hitboxes which supperposed to the film. So when a new video secuence was loaded, the hitbox sequence with same name loaded automatically. It had more "graphic work" as I had to adjust all hitboxes position size and movement manually, using interpolations.