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phasermaniac

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phasermaniac a gagné pour la dernière fois le 21 août 2019

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  1. I already resolved my hotd3 crashing problem. Actually I had the same problem some time ago but I did not remember: it crashes if detects more than 2 joysticks. And also, if you create vjoy joysticks, you must enable force feedback effects.
  2. phasermaniac

    Mutant Zone

    Here's te config file: C:\Users\UserName\AppData\Roaming\MMFApplications\Apppath$ + MUTANT_SAVE.ini
  3. phasermaniac

    Mutant Zone

    Suprisingly good, didn't know this one Can you play with two guns? Also, do you know if it have some config file to change resolution, crosshairs etc?
  4. Hi! I am trying to do a new lightgun game, so I started with the crimeparol-hd 2 players code as a base. My main question is about the bitbox files. Do you use some tool to create it or you do it manually? Thanks
  5. Hi! I have just changed to win 10 22H2 and I can't get hotd3 to work. Actually, the game itsef won't launch, with or without this mod It worked for me in earlier win10 versions, but now it crashes at launch. No error message. I have read it might be related to SECDRV.sys, but I can't get to work some workarounds I found. Anyone had this problem?
  6. Thanks but yes I knew that. The files I'm talking about are in this folder. Any idea?
  7. Thanks for this nosoucy62. I am trying to play it in a crt, max height 288p. So I'm wanting to display at 427x240 or some resolution smaller than 288p. When I do the window smaller than 1024 widht, it shows sidebar_alternate_02.png. You can get rid of this, setting <div id="sideframe" style="position:absolute;top:0px;left:0px;display:none;height:100%;width:0px;z-index:99;background-color:#110303;background-image:url('/images/sidebar_alternate_02.png');background-position-y:center;"> </div> But anyway, when window widht is smaller than 1024, game stops filling the whole window and blocks at 320 width, centered in the window. Does anyone know where can I modify that? I know html, css js... but can't find the file where this size rule is defined. I have looked the files in the css and js folders, and also in default.html and settings.html, but I can't find it. Thanks
  8. phasermaniac

    Picmatic Marbella Vice

    I think you used wrong codec. I used "Motion jpeg" and it shows, but the video doesn't seem to match with the rom. Maybe I'm doing something wrong, anyone got it working?
  9. last changelog (v2.11.1) says: Have you tested it? Don't you have directions/axis problems like me? I tested with -gamepad command and alternative gamecontroller hypinput.ini but same results. Also wanted to try -js_range <1-20>, but hyperseus doesn't seem to recognize this parameter. Maybe this is only for lightgun games?
  10. Hi! I was trying GP World, amazing to have sounds, thanks! But I'm having problems with the directions. It feels way too sensitive. I tried using the pad analog: KEY_UP = SDLK_UP 0 -002 KEY_DOWN = SDLK_DOWN 0 +002 KEY_LEFT = SDLK_LEFT 0 -001 KEY_RIGHT = SDLK_RIGHT 0 +001 and the hat: KEY_UP = SDLK_UP 0 SDL_HAT_UP KEY_DOWN = SDLK_DOWN 0 SDL_HAT_DOWN KEY_LEFT = SDLK_LEFT 0 SDL_HAT_LEFT KEY_RIGHT = SDLK_RIGHT 0 SDL_HAT_RIGHT But its unplayabe both ways. With the analog, the direction won't center when you center the analog. Am I missing something? thanks!
  11. this works: Play.exe --arcade cobrata
  12. Hi, I automated Argon's steps in ahk. Run it as admin. For me it works with Argon's dgVoodooCpl options except General -> Windowed usbmmidd_path = H:\new\usbmmidd_v2 le3path = H:\new\Lethal Enforcers 3\Lethal Enforcers 3 Partition 1\D22 xRes := 640 yRes := 240 SetWorkingDir, %usbmmidd_path% run, deviceinstaller64 install usbmmidd.inf usbmmidd Sleep, 1000 run, deviceinstaller64 enableidd 1 ;run, H:\new\multires\multires.exe /%resX%`,%resY%`,32 /exit ;change screen resolution with your prefered program SetWorkingDir, %le3path% run, LethalEnforcer3_Inputs.exe run, game_patched.exe winWait, ahk_exe LethalEnforcer3_Inputs.exe winMove, ahk_exe LethalEnforcer3_Inputs.exe, , xRes, yRes, ;move out of screen winActivate, ahk_class Progman ;activate desktop winWait, ahk_exe game_patched.exe winMove, ahk_exe game_patched.exe, , 0, 0, xRes, yRes ;resize game window winActivate, ahk_exe game_patched.exe return RButton:: MouseMove, xRes, yRes, 0 ;reload with right button return RButton Up:: MouseMove, xRes/2, yRes/2, 0 ;without this I can't do fast reloading with crt guns return Esc:: Process, Close, game_patched.exe Process, Close, LethalEnforcer3_Inputs.exe SetWorkingDir, %usbmmidd_path% run, deviceinstaller64 enableidd 0 Sleep, 1000 run, deviceinstaller64 stop usbmmidd Sleep, 1000 run, deviceinstaller64 remove usbmmidd ;run, H:\new\multires\multires.exe /restore /exit ;restore screen resolution with your prefered program ExitApp Thanks Argon!
  13. I tried with police 24/7, and I "succeed" with lightguns read as joysticks mapped as right analog. The problem is when you use this game with joystick or hid mouse, the pointer does not move instatly but have an speed that you can change in the ingame configuration, but even iif you set it the fastest, it's slow for a gun
  14. Hi there! I can't get Tom Raider and Rabbids in my Cab, while they work in another Pc:They crash on startup and I get a dxgi.dll error. If I get dxgi.dll from SysWOW64 folder and put it in the game folder, gives an msctf.dll error instead. If I get msctf.dll from SysWOW64 folder and put it in the game folder, it gives an dxgi.dll error again.In my cab I have an old Radeon HD6950 (dx11, ogl 4.4) may be the problem?Wild west Shootout works, and its Unity too. Maybe requisites are different I tested unppluging joysticks and lightguns and the com0com thingAny idea? Thanks!
  15. Hi Houb! I have been using ArcCabView for a while, mainly for forcing some games to a lower resolution, as I use a 15khz crt. I also use Crt guns, and they need a flash in the shoot moment to work properly. Investigated a little about this and I don't find a way to do an external flasher that work with fullscreen games. (increase brightness on button press for x ms and after return to normal brightness). I was wondering if that feature could be done with ArcCabView as it allows change brightness and works in any game even fullscreen. I would do it myself if you can give me some clue. Thanks
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