
Dante82
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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
Dante82 a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Yes I think the problem is I am using the 32bit Reshade file with the 64bit version of Hypseus. I will test with the 64bit version and report back. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
Dante82 a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
So I noticed this new version of Singe uses SDL. I cannot get it to work with Reshade, even with the -OpenGL argument and using opengl32.DLL with Reshade. Original Daphne and Singe work with Reshade fine. -
I got it working by downloading someone's ini file for Fast & Furious Supercars finally. The only thing I can't find out now is what keys shift up and down. I don't think Mohkerz cracked them, most people always choose automatic with arcade racers anyway.
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[Arcade PC] Fast & Furious SuperCars (Raw Thrills)
Dante82 a répondu à un(e) sujet de Athlonazu385 dans ARCADE PC DUMP LOADER
Does anyone know the keys for shifting up and down? I finally got this x360kb app going. -
This program just does not work on any computer I try it on. I’ve tried using it with the Fast and Furious games cracked by Mohkerz, I hear the hook chime but no keys respond in game. Tried on Windows 7, 8.1 and 10. Tried downloading newest version, tried disabling the blocking of keys in the ini file, nothing works. I don’t understand. Clearly it’s something on my side as it cannot be that it doesn’t work on 3 different operating systems but I’ve even downloaded people’s pre configured X360kb I use. Nothing works.
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You need to go into service mode and change "ticket" to "coin". Then it will let you insert a credit and then start. Hope you don't have a high hz monitor though. Game runs too fast on monitors above 60hz, frame limiters don't seem to slow it down either.
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[Arcade PC] Arctic Thunder (Midway Games)
Dante82 a répondu à un(e) sujet de Harry99710 dans ARCADE PC DUMP LOADER
When??? -
[Arcade PC] F&F Super Bikes (RawThrills)
Dante82 a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
These games are all such a mess. Totally not stable enough to run on an arcade cabinet. Jconfig does not even have a coin key to map F&F drift if you disable free play on it, and their loader disables all the native keys in the game when you use it. Now this game Superbikes Teknoparrot seems to be the best loader but the buttons are an absolute mess. If you map view, music, and other to keyboard keys when you start the game it binds them with the accelerator and brake. So every time you accelerate the view changes. It’s just a mess. Yet if I try to just map the native keys using autohotkey and launching sdaemon.exe just by itself then I have to worry about black textures on the road and if someone hits the start key while playing the game by accident it resets back to the title screen. -
Does someone know the correct loader mode for Otomedius? It seems like no matter what mode I try, the touchscreen cursor is way off. Is this a natively 16:9 game or 4:3?
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NesicaxLive Arcade Pc Dumps (Taito Games) | Arcade PC
Dante82 a répondu à un(e) sujet de Fox dans ARCADE PC DUMP LOADER
Has anyone been able to enter and SEE the service menu in KOF98UMFE? I'm trying to change the text to English. I know you can do this in the regular edition. I tried with GLARH's loader mode 2 which is for regular KOF98 service menu fix for Nvidia cards but the service menu still shows up with a black screen. I tried it on my CRT PC which runs an ATI card and it's still black. I dunno if this is a known issue or not. -
Is it possible to have KOF - MIRA upscaled? It says you can change the resolution but on loader mode dg it stays locked at 640x480. I'm on Win7x64.
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How hard would it be to implement a built in frame limiter?
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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)
Dante82 a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
That was me mentioning it on the discord and the Rlauncher forum. On the Supermodel 3 module, comment out the “min” argument at the end of the command line chain. That’s the fix. The new versions have something changed with the way they draw the rendering window. -
I’m using the version of Jconfig that comes with Trymado’s copy of the game available from his Nesica folder on the “dumps” thread. Not sure what version it is, not near my cabinet. I would try his copy of the game.
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Yes changing it to 320x240 for the CRT effect gives me a normal result with good mask and scan lines. It is a little bit blurry with the game text but I can use the offset sliders to fix it. Thanks!
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Hmm, I don’t have this issue but I’m on Windows 7 and using Jconfig. Maybe try setting compatibility with game.exe to Win7? Also I think my Jconfig has Dsound checked.
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Hi Houb - So I must be doing something wrong here running rotated vertical Type X games. I am setting up GigaWing Generations, Shikigami no Shiro III, and KOF SkyStage currently. When they are spread out in their native orientation non rotated the shader and mask are correct. When I rotate them, I get bad mask banding, bad moire, etc. My monitor is 2560x1440. All 3 of these games run at 640x480 originally. I plug in 640 and 480 into the X & Y values to build the effect and it’s an uneven mess. In order to fix it somewhat I have to put 640 into the X value but leave Y as 0 for GigaWing. In KOF in order to get it to look somewhat correct I have to use 480 under the X value but leave Y as 0. None of this makes sense. Like I said all three of these games use 650x480 originally. I don’t know if this has to do with rotating games squishes them vertically which causes the mask to screw up, or if I’m not plugging in the correct values into the shader or some non integer scaling problem occurs. Can you help me?
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So I'd just thought I'd chime in here, ONLY because I follow a loooong thread at Libretro about CRT shaders and the subject of scanline to pixel ratio has come up here. (https://www.reddit.com/r/emulation/comments/42iq96/snes9x_scanlines_shader_make_the_picture_too_dark/ 1) They are saying that correct scanline ratio is 2:1. This is for consumer TV's though, I'm not sure if this applies to arcade CRT monitors too. Problem is if this IS true, it is going to dim the image significantly. Here is the libretro thread for some recent pics too of the 2:1 scanline ratio on a Sony Wega CRT and a Samsung Plasma TV. https://forums.libretro.com/t/please-show-off-what-crt-shaders-can-do/19193/1809
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So, I'd like to report a possible bug that happens with certain Type X games when launching with GLARH. This bug affects Raiden 4 (Type X Version, not Nesica) and KOF SkyStage, could be more games though. I use an Xarcade tankstick on my arcade cabinet. Player 1 Start is hard coded on the encoder to keyboard 1 and Player 2 start is hard coded to keyboard 2. Whenever I load the game using GLARH, doesn't matter if controls are mapped yet or not. In KOF, if I press Player 2 Start it brings up the service menu in that game. Raiden 4 if I press player 1 start it acts as a service button that inserts a credit. So whatever GLARH is doing, when it hooks Type X controls it seems like it's coding certain keys to certain games off the bat for whatever reason. Again, remapping them with the config does nothing either. The only way to stop this from happening is launch them with another loader. Jconfig no problem, with the old Type X loader by romhack, doesn't happen either. If anyone wants to try it on their end feel free, but I tested this isse and it exists on my laptop, and both my arcade machines.
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Houb - Last night I was running the Type X version of Shikigami no Shiro III with your shader and I am getting seriously uneven scanlines when I check “vertical scanlines”. Vertical Type X games are auto rotated by AGLRH. When using the shader with natively vertical games would it be better to launch the game without AGLRH’s rotation and use the rotation option in the shader instead? I’m not sure if using AGLRH to rotate the game instead of the shader is throwing off the scan line scaling.
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Houb, I doubt this is possible but can this shader load a certain bezel automatically depending on the game launched? For example if I wanted to have a separate bezel per game and have one emulator folder?
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[Emu] Sega Model 3 : Supermodel GIT release (Arcade PC)
Dante82 a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
So how exactly were you able to change the country to English though in the service menu? Like others have said it just doesn’t let you change it. -
Can you use ReShade with Game Loader All RH? I'm using the Reshade shader posted here by Houb and when I load the game.exe by itself it works, when I use GLARH it doesn't work, and when I exit it deletes the d3d9.dll.
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According to your videos It seems you guys Removed the annoying greeting message that plagued Reshade on every game start start. As an arcade cabinet user, THANK YOU for this. That message is what stopped me from using Reshade for CRT effects on my cabinets for years.
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Thank You! Yep that’s what it was. I spent 3 hours last night downloading all sorts of codecs, downloaded all windows updates for windows 7, nothing helped. I should of just asked here first. Thank you both!