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laflegge

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  1. This guide is obsolete now. @meru_golang uploaded 1.40 fullpack (for which I am immensely grateful) which includes artemis portable and a readme.txt which says it all. Get the Ongeki 1.39 FullPack https://drive.google.com/file/d/1bgONt9moYYLFV34rbV9DLwMhI2YU5S9Y/view?usp=sharing (thanks to @meru_golang for this great upload) 1. Best install this game on a drive from the root. For example d:\ongeki or e:\ongeki Your mileage will change when putting it in subfolders like 'Program Files (x86)' and I noticed that this will create a subfolder in the amfs folder which prevents the bios from saving your settings. If you like your games on 1 place -like I do- you can use a subst command to create a new 'root' eg: SUBST I: E:"\Program Files (x86)\Ongeki 1.39\package-ongeki_1.39" (this will create an 'I:' drive) 2. Get your ip-adres (ipconfig in command box) and it looks something like 192.168.x.y Now change the following files application.properties remove the # before the two lines and set ip-adres allnet.server.host=<your ip adres> allnet.server.port=80 segatools.ini [dns] default=<your ip adres> [keychip] subnet=<your ip adres> 3. In order to make your card work (the one in the download made the game crash when using the aime card) delete (or if you don't trust this action just rename it) the /data/db.sqlite file Now start aqua by running start-aqua.bat (as administrator): This will create a new fresh db.sqlite file Now also start game by starting start.bat (as administrator) The first time takes longer as it will regenerate the data_cache.bin. It seems that booting stops with the second line flashing. It will take up to 5 minutes on a SSD drive for regenerating this data_cache.bin file so be patient. 4. Then when it does the bios checks it will stop and start flashing on the 5th entry in the bios start screen (Also use google translate on your phone) This entry translates roughly as 'get settings from reference machine A' Now enter the service menu (default '1' and you can also use '1' to navigate). The default 'enter' button = 'J' Navigate to 4th menu from top: "lever settings" and 'enter' the settings. Assuming you are going to use your mouse as 'lever' : Move your mouse left to right to calibrate When finished exit this screen (last option). And in the next menu go 'up' to save these settings and exit the next screen Navigate to 6th menu from top : "Game Settings" and change the first setting from A to OFF You can also play around with the options for credits. Exit this menu (last option) with the 'J' Now go to last entry to exit the bios settings. This should start the game. Now press and hold the <ENTER> key to register a new card. Default the middle row of your keyboard (ASD JKL) will handle the buttons, your mouse will handle the lever and mouse left and right clicks the sides. You can change the button assigment in segatools.ini Issues and possible solutions Booting stops flashing on the first line without going forward. in config_common.json under the line allnet_accounting change it to false. The bios settings are not saved so next time you need to calibrate again and set the game settings. You probably have the game on a folder and/or drive with subfolders. The game crashes when you attempt registering/using the aime card. Do not go into the blue button menu but just swipe your card right away. if you really want to have the arcade experience build your controller https://nananana.net/nageki-en/
  2. I hope some moderator will issue a warning or ban. This toxic behaviour is f*ing up this topic.
  3. Thanks ...is there some picture which shows the layout eg. Button 1 = left corner, button 2= right corner (these are just examples) I changed some settings in segatools.ini but now when I press for instance the zero on numeric keyboard the top left button is pressed 🙂 (and I wanted the bottom left corner) If not I will need to do it on trial-and-error base and -if interested- will share here
  4. Is there a way to remap the buttons so that I can use two hands.. like the top 4 buttons on the left side and bottom 4 on the numeric path. and as icing on the cake using the mouse for the strike action
  5. Got the pre release fork 6.0.2.1 which works fine The pre release fork 6.0.2.2 gives the same timeout error Edit: it does work (playing around with unlock all navigators/appeal cards.... initially I did not have these enabled..now that I have the new plug-in seems to work) With new plugin I got all question marks (instead of some Japanese characters)... not a big deal but strange nonetheless
  6. When I run in 'normal' mode in both situations (6.0.0 and 6.0.2) the plugin is loaded. With 6.0.0 no issue, with 6.0.2 the 'not found' network error. When I run in -dev mode I get the log shown below BUT I have the same error with the 'older' 6.0.0 plugin so that seems not to be the issue? Keep up the good work btw.... very much appriciated!! If you bought this software, request refund immediately. [Developer Mode] Console Output Enabled [sdvx@asphyxia] error: Failed to load [core] error: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:103:32 - error TS2583: Cannot find name 'BigInt'. Do you need to change your target library? Try changing the `lib` compiler option to 'es2020' or later. 103 gamesession: K.ITEM('s64', BigInt(1)), ~~~~~~ TSError: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:103:32 - error TS2583: Cannot find name 'BigInt'. Do you need to change your target library? Try changing the `lib` compiler option to 'es2020' or later. 103 gamesession: K.ITEM('s64', BigInt(1)), ~~~~~~ at createTSError (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:513:12) at reportTSError (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:517:19) at getOutput (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:752:36) at Object.compile (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:968:32) at Module._compile (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:1056:42) at Module._extensions..js (node:internal/modules/cjs/loader:1159:10) at Object..ts (C:\snapshot\build-env\node_modules\ts-node\src\index.ts:1059:12) at Module.load (node:internal/modules/cjs/loader:981:32) at Function.Module._load (node:internal/modules/cjs/loader:822:12) at Module.require (node:internal/modules/cjs/loader:1005:19) [core] warn: no plugins are installed.
  7. When using this version it hangs up my sdvx EG configuration After bios checks and 'update check' message I get a 'Please wait a little....' and after a while a black screen with a the bottom 'PASELI: NOT AVAILABLE FREE PLAY' and that is it... Going back to Plugin Version: v6.0.0 fixes it all log.txt
  8. What I did is patching the soundvoltex.dll with Force BIO2 (KFC) IO in Valkyrie mode Don't know if there are better ways...but if it works
  9. Follow-up question on a difference between the total numbers in asphyxia song-list (for me now 1963) which is the same as the number of songs in music_db.xml versus the 1961 shown in SDVX (ALL) Do I miss two songs? If so: unfortunately It is nearly impossible to pin-point which 2 songs seems to be missing but hopefully someone knows more edit: it seems that song 1259 Automation Paradise and song 1911 Fantastic dreamer are somehow not available in EG although they are in music_db.xml (i scanned the spice log) and when I do find a song named Fantastic dreamer the spice64 log shows 1959_awakeningwings is loaded and there is a generic black Exceed Gear cover art for this song The score however is saved on song 1911?
  10. Thanks. I do have Omnimix and indeed these songs are also there: so it means I can delete them from the original music folder? Is there a way to see these omnimix songs also in the Asphyxia songlist? btw 1 song in omnimix is also still available in the music folder and music_db.xml (don't have song name at this moment but it is the one with the highest number)
  11. Because the numbers in my songlist in Asphyxia (for me now 1963) did not add up to the number of songs in the music folder (1974 excluding some *.vox files and 9001) I compared them with the ones in music_db.xml I did find out there are 11 songs missing in the music_db.xml (so that explains the difference 1963+11=1974) 1330_popteamepic_anime 1350_sugarsong_anime 1351_onlymyrailgun_anime 1352_harehareyukai_anime 1353_gabrieldropkick_anime 1354_paradisus_anime 1355_hitorigoto_anime 1356_japaripark_anime 1357_rpg_anime 1358_motteke_anime 1359_kiminoshiranai_anime Can I add them somehow so that they are in the songlist in Asphyxia and can be played?
  12. if you got the sound working correctly please let me know how to do it i use the onboard sound with proposed setting but sound is messed up other version (gc2) works fine
  13. UptoBox data centers have been raided by police in France.
  14. I do got Groove coaster Infinity running I do have the exact the same issue as this YT video. Sound is distorted and I do not know what to do to get it right (changing audio to 44,1Khz does not help) Try to get hold of Not4ex which is as far as I know a modded groove coaster 2
  15. Perhaps you solved this already by yourself but if not: I had the same issue and for me deleting/renaming db.sqlite in /data folder solved this. Starting start-aqua.bat will create a new fresh database. Now when starting the game (start.bat) you can create a new card/profile and use it next time (press ENTER) Hope this solves it for you too
  16. Is there a way to save the settings? Everytime I start the game I need to calibrate my mouse and need to set the machine mode. Fun game btw.. Now trying to build a controller... https://nananana.net/nageki-en/
  17. Necro-bump I got from nyaa.si the Groove Coaster 4EX INFINITY HIGHWAY (V4.52) dump and from virus-man the decrypted exe. Configured jconfig but the sound is all distorted just like in Is there at this moment any way to get this version running with good sound (not falling back to Groove Coaster NOT4EX (modded GC2))??
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