It's very good job ! @mamefan2018 and @crediar
Thanks for all.
So, I would use my card reader for Mario Kart. My card contain "tricard_SBKP.bin" file hex.
- When my card is read, file "User\Triforce\tricard_SBKP.bin" is generated.
In insert card screen, generated file "insert really" the card in game.
- When remove card procedure, file "tricard_SBKP.bin" contain is stored in my true card and "User\Triforce\tricard_SBKP.bin" is delete.
But when I dicontinous to play, the game is save and loop at this screen. Any idea ?
You can reproduct this issue with rename tricard file.
Finally, I would change users cards for family without reset game.
For test, I make this manager tool (big because framework is included).
https://mega.nz/file/btA3UQ5Z#FTBtuKuFt0ySY3ktO9Ig3Qsn9wdccpg8IJhmbangxAk
/!\ NOT USE THS TOOL WITH YOUR SAVE OR SHE WILL BE DELETE !!!
Before, rename "User\Triforce\tricard_SBKP.bin" to "Triforce_card_1" (without extension)
Copy tool file in Dolphin root folder
Launch tool
Launch Dolphin and MKAPG
With tool, select card number and click on "Insert"
- If you have no card, no problem. Tools wait generated tricard before stocking your profile.
- If "Triforce_card_x" exist, game detect file and load this
When your stop to play, wait "saving game data loop" and click on "remove" card.
If issue closed, you can switch and play with 5 cards (profile)