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RcadeHax

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    NU 1.1.
    TTX4.
    i7-4970k _ GTX 1080 ti _ 32gb RAM.
    i7-9750h _ RTX 2060 __ 64gb RAM.

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  1. RcadeHax

    Chase Chase jokers

    Setup controls like this... F1 and F2 for service and test. Any key you want for insert coin (Coin mech) Dash - Xbox controller X button Action - Xbox controller Right Trigger (This is attack button or use item) Jump - Xbox controller A button Slide - Xbox controller B button Special - Xbox controller Y button (This is also continue/select in the game menus) Joystick X - Xbox controller left stick X Joystick Y - Xbox controller left stick Y Trackball DX - Xbox controller Right stick X Trackball DY - Xbox controller right stick Y This is all that's needed and it should work perfectly ALSO... In option select "Show Cursor & Touch Emulation Enable" This will let you use the mouse to navigate the menus also
  2. RcadeHax

    Chase Chase jokers

    Yes all inputs work if you map them all correctly. Are you using a gamepad, or keyboard and mouse?
  3. RcadeHax

    Chase Chase jokers

    The version number only shows if you run the game using spicetools. The other version of the game posted in the arcade dumps section also shows the version number if you use spicetools to play. If you run the game without spicetools and start the game using the Chaseproject.exe it will not show the version number. Question: Why does this happen? Answer: KAMUNITY <--- this is "Konami Arcade Module for UNITY" the unity plugin or module that handles communication with the arcade hardware like the coin counter, the arcade controller inputs, and connecting to the Konami Arcade network. If you run the game using my debug mode patch and start the game using the chaseproject.exe your bypassing the "Konami Arcade Module for unity" plugin/module and it will show ***Kamunity disabled*** on the screen in the top right. All this means is the game is running without the arcade hardware communication layer. Using spicetools will fix this because spicetools is emulating the arcade hardware and loading the Konami Arcade Module for Unity properly and the version number will show. At the end of the day, it doesn't matter if the version number is showing in the top right or not. As long as the game loads and you can play it, that's all that matters.
  4. RcadeHax

    Chase Chase jokers

    Another Note.. In the game folder you will see a few .json files. This is the savegame data. It will make save files based on the name listed in the "name.txt" file. you can delete the MAX.****.json files, these are just my save data, the game will automatically make new ones based on whatever name you set in that name.txt.
  5. RcadeHax

    Chase Chase jokers

    It's the same version that is posted in the Arcade Dumps section, i just updated the "All in One" pack to include everything needed to start play with minimal setup required. It's just an easy extract and play game setup for people who had trouble installing Asphyxia and adding the spicetools and mods themselves. If you run the chaseproject.exe directly instead of using spicetools it will show "KAMUNITY disabled" on the screen instead of the game version number. Not yet.. The server might boot the game and let you play, but you will lose all the mods, and i haven't made the mods for the later versions yet.
  6. RcadeHax

    Chase Chase jokers

    Yes.. Chase Chase Jokers (All in One) Version 2023121201 https://pixeldrain.com/u/7GM3KRv8 This is a new all in one version that i already setup to play. Whats included in this version - Asphyxia Core Server with the CCJ plugin - Spicetools and the config files to connect to the included Asphyxia Core server. - Mod that unlocks everything, adds saving of outfit selections and perks, unlimited timer in the menus so you can play dress-up and set your perks without a time limit, and also allows you to change your in game name. - A Start.bat that automatically starts everything. How to play - Extract the game somewhere. ( I recommend something like "C:\Games\CCJ\" or "D:\Games\CCJ\" ,, Not "C:\nested\balls\deep\in\100\folders\because\it\will\break\the\game\" ) - Run "Spicecfg.exe" in the contents folder to setup the controls. (Don't forget to bind the "Test" and "Service" buttons, you will probably need them) - Edit "Name.txt" in the contents folder with notepad and change "YourName" to whatever you want your name to be in game. - Run Start.Bat in the contents folder to play (You can also make a shortcut to Start.bat on your desktop, i included Stuart2773's ChaseChaseJokers.ico in the contents folder so you can give it a nice icon.) Notes You can press the Service Button to skip any boot up error screens. The game may need you to go into the test menu and set the clock the first time you play the game.
  7. To disable Live monitor sound... You can also go into the system test menu on the LM, Go to Sound Test. Then set the volume to 0. This would be the proper way to do it instead of doing it with the windows volume mixer.
  8. Check the overlays tab in spicecfg. 16th keybind on that page is "Force Exit Game" I bound it to backspace in spicecfg and it worked, if you want to bind it to esc you will need to manually edit the spicecfg setting file in appdata\roaming and add the vk key code for escape in the CCJ section. <button name="Force Exit Game" vkey="27" analogtype="0" debounce_up="0" debounce_down="0" invert="false" devid="\\?\HID#VID_1038&amp;PID_1610&amp;MI_00&amp;Col02#8&amp;1afa7a2f&amp;0&amp;0001#{884b96c3-56ef-11d1-bc8c-00a0c91405dd}"/>
  9. Now as for the progress on the FGO server, there is no estimate on it's release date, there is still work that needs to be done. I'm not responsible for that work, it is being done by other people. All i did was gameplay progress saving and loading. And some other minor things like saving some materials/currency to the aime database. The Beta test was hosted to find any bugs in the server when under load from a large group of people and to find any other bugs that might have slipped through the cracks during development. I'm not the person responsible for hosting the server, it was one of the other developers. There were more than 400 people playing during the 2 week beta test to find any issues with the server. There will be another test when one of the most crucial functions of the server is complete, Buying items from the in game shop. Buying items to upgrade the characters is a crucial function since you need a LOT of materials to get the servants up to level 120. would be a kinda shit server if you can't even upgrade the servants properly. So when that stuff is ready it will be tested publicly again, and when the server is in a more complete state after further testing it will be made public so anyone can play it on public hosted or self hosted servers.
  10. What servers do i hoard? Interested to know.. And the segatools are public already and have been public for a long time. And where are these post's that i seem to cry about others not supporting games first.. I just poke fun at reaver and his marketing bullshit, it has nothing to do with other emulators not supporting shit first you moron.
  11. Thank you, I didn't see that topic. But it's good that maxwell added my post from the 1cc server, it saves people time and work rebuilding the game with Valves source SDK. i might send maxwell a message to update the control keys list since i had forgotten what some of the keys did when i wrote that original post on 1cc
  12. You will need to manually patch the game if you download it from there. The version i uploaded is already setup ready to go, no need install SDK's extract extra files and blah. You can also edit start.bat and remove the -sw command line argument to improve game rendering speed in the menus since almost all cards still support DX9. It's a super old game, i just noticed that no one had added it to this thread, so i did all the required patching and uploaded it for easy extract and play.
  13. Half Life 2 Survivor (Taito Type X+) Patched and working. Set screen resolution to 1360x768 and run Start.bat to play. F1 = Insert coin F2 = Start Arrow Keys = navigate menu W,A,S,D = Move LMB = Select + Shoot RMB = Alt fire Scroll Wheel = Change weapon Mouse = Aim Space = Jump Shift = Run Ctrl = Crouch E = Interact/Use R = Reload F = Flashlight C = ?? impulse 100 Check hl2/cfg/config.ini for other keybinds. Insert 2 credits and press start to play.
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