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Kaizen777

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  1. Sending you a PM! I just happened to come here, lol. Great to see emuline is back up. It was gone for months! I need to copy this entire thread in case that happens again.
  2. Hello! Perhaps this is due to updated Windows Defender definitions, but ACV is now triggering a virus threat. I tried to download it again from Mediafire, same issue. I think it is the launcher exe that is the issue, as this file has disappeared from another system of mine twice. (Windows quarantined it) @Houb, can you confirm this is a false positive? I'm assuming so.. especially because it appears to be an Android OS virus... Thanks! https://www.virustotal.com/gui/file/40ef813dc2b1ef9c8d6286e1a4c4535bcf9241a9dbfc8853aafafac29709c255/detection
  3. Hello! I'm having an issue with all games. I'm never able to get the bezel to appear as sharp and as detailed as it should be when loaded into ACV. I'm using a 4K screen in portrait orientation. I noticed that the bezel quality seems to relate to the in-game resolution, but even if I have the in-game resolution at 4K the bezel is still never displayed at the full resolution and clarity of the bezel image file. Appreciate any help in hopefully being able to resolve this! =D The first pic shows how it should look, see the SOULCALIBUR VI text - detailed and sharp (ignore the moiré or whatever that is!) The second pic shows how it actually looks - blurry with less detail The difference is more noticeable in person than it is in the pictures, but it is still evident in the pictures. Same with the Sonic Mania pics, first is more detailed, second (how it displays) is fuzzy and less detailed. I don't think this matters but I will mention it anyway... for my setup, only about 57% of the screen is visible. My bezels are 2160x2200 as that covers the visible part of the screen. I have the screen in an arcade cabinet, part of the screen is hidden behind the marquee area and a larger part of the screen is hidden behind the control panel / front / coin door area of the cabinet. I LOVE ArcCabView, extremely grateful that it exists! Without ACV, there are so many PC games I would not be able to play in this setup... and none of them with bezels that make it feel like an old-school arcade cab. THANK YOU!!!!
  4. I spoke to soon on this, it appears. When I run SF6 with ArcCabView + REFramework, ArcCabView says "Cannot find game window = (". Strange, because the game window name has not changed (I checked with AHK Window Spy). What's also strange is that if I have any other window open (such as notepad.exe) and I click on that a couple of times while the game is loading, then it works and ACV doesn't produce that error. No idea what is going on. I'm wondering if there is some easy fix for this, otherwise I'd have to write an AHK script or something to do the clicking on some invisible window just for this game. =D I have also had games (such as Soul Calibur 6) be working and then suddenly stop working completely with ACV, producing that "cannot find game window" error. Next time that happens I will see if clicking on another window while it is loading fixes that problem as it did with SF6 + REFramework.
  5. Yaaay! Glad to hear you are well. Thanks for all you do and Happy New Year!
  6. Got Street Fighter 6 working. It doesn't natively work with Reshade. Go to Nexus Mods to the SF6 mods and get the REFramework mod. That will allow Reshade to work, and thus ArcCabView. I'm probably the only one on the planet using this with ArcCabView anyway, LOL. With my vertically oriented display I was able to get a 4:3 aspect ratio between REFramework and ACV. Yaaay! =D
  7. I couldn't get Street Fighter 6 to work with this. SF6 is crashing. Could it be that the DXGI.dll supplied from the version of Reshade ArcCabView is using is too old or something like that? Hopefully there is a way to fix this. =D Thanks! Oh no, I haven't been by here in months. Looks like Houb hasn't logged in since July. Hope everything is ok!! This project is super incredible and my arcade cab wouldn't be able to do what it does without this! I was able to send him a message directly. Hopefully he is ok. I wouldn't assume he is no longer interested in helping people unless you know that for a fact. Blessings to Houb.
  8. OMG! I never got a notification that you posted this, in May! AARGGHHH!!!! Thank you SO MUCH for doing this! I didn't know you were going to. Guess what I did? Not knowing you were going to do this, I went nuts coding on my own. I learned how to compile BGFX and made a MAME shader that was based on the original Crt Geom Deluxe and used part of your older Bezel reflection code to make my own implementation. It was a nightmare and took me a lot of time! But heck, it was fun. I learned many things in the process. I also made a few mods to MAME and made a custom build. I look forward to trying this out. I wish I had seen it before I did what I did, but oh well! 🤣🤣🤣
  9. Fair enough Houb. Unfortunately, dishonest people tend to ruin it for the rest of us. Thank you for the information and for your amazing works, I do appreciate you greatly! 😄
  10. Ok, I tried that and I still can't get it right. Something is causing the blacks to be gray. Also you do run the passes differently than CRT Geom Deluxe, not sure what all you changed internally. Would you be willing to share the source? I'm just interested in getting my setup the way I want it. Thank you!
  11. LOL Houb! I can't believe I missed that!! This is what sleep deprivation does. =D You are amazing thank you so much!
  12. Hello Houb, thank you so much for creating this... it absolutely amazing and exactly what I need for my arcade cabinet which is using an OLED TV in portrait mode to play games in 4:3 aspect ratio (much of the TV is hidden in the marquee area and below the control panel. For non-Mame games this will be critical since all the games display in the middle of the TV by default, which is partially obstructed by the cabinet! I haven't set this up yet, but I'm grateful to have a solution for this problem. THANK YOU! I do have an issue/request with the Mame BGFX you created. I spent a lot of time adjusting CRT Geom Deluxe BGFX in Mame to look almost identical to my CRT arcade monitor. I'm unable to get the ArcCabView BGFX for Mame to look the way I want. It exposes very few slider settings in Mame, it seems like much of the parameters are hard coded. (For example, I find that blacks don't look black, they look grayish and I'm unable to change it with any setting) I would really love to have the frame and frame reflection effects combined with CRT Geom Deluxe or expose the same settings that CRT Geom Deluxe has in Mame. The frame/reflection effect is absolutely INCREDIBLE and really creates the perfect illusion. Is there some way I can get this effect by itself in MAME without any other processing, or expose the same parameters in ArcCabView that CRT Geom Deluxe has? Would you consider creating a Mame BGFX for just the frame/reflection itself? From there I know how to integrate that into the chain passes of CRT Geom Deluxe so that it would work. Or perhaps you can share the source code for the BGFX again? (I see that you shared v1.3 in the past) Perhaps I can modify it to suit my needs and compile it. I hope you are not offended by my request, your work is incredible. Thank you again!
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