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LoaderTime

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  1. its based on 1.30, maybe compatibility issue. check out link to another thread in 1st post that in mandarin for more infomation. (i am just a re-uploader.)
  2. Maimai DX setup tutorial: 1.Unzip the maimai dx file that your downloaded from somewhere. 2.Find the same version of the segatools. 3.Place (Replace) them in your package. (For the package location, originally in App\Package or only the package file, package is a file that contains "sinmai.exe".) 4.Open segatools.ini inside package. Fill everything needed under [vfs] section. (If its already filled with something like "option=option", its ok.) Time to open our game. 5.First, check out io4 input in segatools.ini. Remember inputs of "test" and "service". (They are based on virtual-key-codes, maybe there is a link to offical document in segatools.ini.) 6.Run start.bat 7.When the game is "self-checking", press "test" key. You will be in "Game test settings" screen. 8.Now press "service" key to select, select "ゲーム設定" (Game settings) and press "test" key to enter. 9.Turn off "店内マッチングの設定" (In-store matching setting) 10.Enter "閉店設定" (Closing settings) 11.Set the time (時) to "全時刻" (all time). 12.Leave "Game test settings" and enter the game. (“coin" key is for adding credits.) Setup "Freeplay": 1.Go in "config_common.json", find "credit" section. Set "freeplay" to true. 2.If there is no "freeplay" option in this section, find the original datas and copy it inside. (if you need it: https://pixeldrain.com/u/vmSvABHP ) Connect to server: For public: 1.Go to segatools.ini, find [dns] section. Set "default" = public server address 2.Go to "DEVICE" in the package, rewrite aime.txt with a random 20 digit number. (If there is no aime.txt, create it.) 3.Open segatools.ini, find [aime] section and make it enabled. (Set it as disabled if you have a own aime reader.) 4.Open your game and enjoy. For local: 1.Download a local server. 2.Go to segatools.ini, find [dns] section. Set "default" = your ip address. 3.Set something like "listening_address" or "allnet.server.host" as your ip address. 4.If you are using aqua, run it as adminstrator. And make sure everything in aqua is "ok". 4.1. If you are using other local servers, please follow its guide carefully. 5.Go to "DEVICE" file in the package, rewrite aime.txt with a random 20 digit number. (If there is no aime.txt, create it.) 6.Open segatools.ini, find [aime] section and make it enabled. (Set it as disabled if you have a own aime reader.) 7.Open the game and enjoy. (You have to go through entire round to save your datas.) Hope this guide helps.
  3. This link is for a dll that make touchscreen in singleplayer mode works correctly. I reuploaded it on page 3, its named "1p only". feel free to download it.
  4. hmm even with that "1.35" file it still have a option file for it check your option file
  5. https://pixeldrain.com/u/bs8HWuMH Try out if this file works (this music.xml is based on F090) but for now... i still dont know why this option file is conflict with the omnimix... and for song icons, you need to copy the entire file from "1.35" to make it work (?)
  6. You need to set the reader as com 1 then it will work. and you can check this out for further guide: https://github.com/Sucareto/Arduino-Aime-Reader
  7. Do you mean 1p mode? Type "SinglePlayer=1" under [Debug] in mai2.ini And throw this dll into Sinmai_Data\Managed 1P only.zip (This file is from another player, thanks for sharing.)
  8. Sorry I didnt get your meaning... If you have power to get a decrypted 1.35 patch, then why dont you just try get a real 1.35…? I think they are just copied StreamingAssets to Sinmai_Data and seriously the Assembly-CSharp.dll is still same. by the way because i got an error when i trying to upload it on pixeldrain, so if anyone meet some problem of files losing please tell me.
  9. Please follow the instructions in README.txt. the error only appears when the game didnt read correct data, and the only way to solve this is getting correct files. For this, the solution is copying the full AssetBundleImages from 1.35 into A000 to make it work. but this will cause F090 omnimix icons disappear, this is where the conflict come from.
  10. hmmm just remove files in AssetBundleImages and it just works. (adding 1.35 AssetBundleImages data in A000 can make song icons show, but maybe conflict with the omnimix)
  11. uploaded "sdez 1.35" on pixeldrain...(updated, fixed) https://pixeldrain.com/l/yahMMAYh (dont mind where did i get this, dont ask about it.) I am not going to answer any questions about this version further in public.
  12. There is a error song in this version. And the song id is 323. You can replace it with the files in 1.30. Fun fact: the difference between this version and 1.35 is just the song loading screen (for what you can see)
  13. Here are some files of sdez 1.35: SDEZ 1.35 Title Screen: https://pixeldrain.com/u/sj7FMtKn SDEZ 1.35 New songs option file: https://pixeldrain.com/u/viP3Szh1 They are from a "sdez 1.35" file. This file is kinda weird. So i copied some files inside it and made these 2 files. After checking, this "sdez 1.35" is still using 1.30 core... but there are some new songs and features, not bad.
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