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kyoletsucks

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  1. Are there any way to improve touch on a regular screen? Windows is not very happy with some charts, especially Utage
  2. Not really, I'm using a private Aqua server to login Unless it doesn't work without certain opts then I'm not sure, I'm on 1.35 final
  3. Yes actually maimai natively supports touch (although extremely bad on most touch screens), there are private apps to stream the game to your mobile devices that work much better, and there is also VR which is the closest experience you're going to get aside from making/buying a cab https://youtu.be/9pBW5BhwMVo?si=sctIjgTkb_MhTiBa
  4. the segatools im using makes the timer infinite by default, I didn't have to change anything
  5. Because that data is Festival and not Festival Plus
  6. There are leaks, but mostly private as CN does not want it public
  7. Touch support in maimai DX and above is very bad The real cabinet uses sensors for the touch, but with a normal touch screen, sometimes pressing 2 points at the same time activates a Windows gesture, and you have to touch precisely in the sensor area for it to register
  8. my opts only work for real 1.35, not 1.35 with 1.30 core since that's still Fes and not Fes+ I tried and idk how to make it work
  9. is it truly 1.35 or just 1.30 with 1.35 songs if its truly 1.35 then you need Options for it
  10. Do you have OptionDev=1 inside of mai2.ini? Alternatively, you can change F092 to A092 and put the folder inside of Sinmai_Data/StreamingAssets like this (this is 1.35 but I also tried on 1.30 and it also works)
  11. a project that allows Windows ARM to boot on some Android devices, highly doubt it would be playable though
  12. Can anyone check if Fes+ data posted on teknoparrot works with Fes segatools? I'm currently running Fes+ with private tools but the game defaults back to Fes animations and features when using regular Fes tools
  13. You need to turn off Cab to Cab play in the Setup
  14. Im not sure if this is the only solution but this is what worked for me: -Installed CFW on my Tasoller already on 2.0 -Replaced the .dll files with the ones downloaded from the first page of this thread, setup segatools to recognize the DLLs -The LEDs don't work as of now, but the touch, pressure and air should work as normal, LED will stay rainbow
  15. have you assigned and configured the proper dll files in segatools? I've gotten my Tasoller with 2.0 CFW working as an input, but LEDs don't work at this time here is my "bin" folder, you can try using it and configuring a few things to see if it works for you https://pixeldrain.com/u/BzpJWEMm You can also compare my segatools vs yours and see if anything is different
  16. usually happens when you're not using 1920x1080 at 120hz Have you patched ChusanApp with CVT yet?
  17. have you installed the Event required for Sun to use Aime?
  18. See if dummy120hz is on or if your chusanApp has been patched with CVT yet Usually this happens if your display isn't 120hz
  19. considering how finicky the game already is on Windows, I highly doubt it's possible as of now.
  20. On my Tasoller I use my main 120hz screen But on my 60hz 32inch TV I use brokenithm, it should be noted that I'm using multiple displays, one of which is 1080p 120hz (the 60hz TV is set as the primary screen) Maybe it's because I have multiple screens?
  21. you must've done something wrong then, I set dummy120hz to 0 and patched the game with CVT (don't tick the box that forces 120hz) and it works completely fine I used the chusanApp provided from a bin folder someone else posted on the previous page and only enabled CVT, not force 120 Then I disabled dummy120 in segatools and the game works normally, if I have dummy120 enabled then the animations are stretched out twice as long
  22. I'm still new to setting up the Tasoller and have been using it as a keyboard input I've seen a lot of people saying that I can install CFW on it, is there a guide I can follow to do so? And what about the whole v1.1 and v2.0 thing? I just got my Tasoller a week ago, how do I know what version I have?
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