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Zoft

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  1. card.mp4
  2. It's basically just a unique ID that way my server has some way to identify your progress across any sessions you play. You can just spam the generate key a bunch of times to get a random one and then once you have one you like create a new text document whereever and name it your card ID as well as paste the card ID in the text document itself. Now every-time you load into MGA press the 'insert card' key-bind and it will then load your information. Idt Teknoparrots work with SpiceTools but I can't say for certain as I'm new to this scene as a whole.
  3. Here ya go: (Site 1): https://gofile.io/d/V3B7Vq (Site 2 - Mirror hosts): https://mirrorace.org/m/4wqbn Ensure you have settings equal to mine. And make sure you register a card.
  4. I can post the pre-configured build we're all running from our group if it would help anyone here. I just need to go re-read the rules on posting to ensure it's okay.
  5. For anyone wanting to play this and have the ability to save their progress based on their card ID I have a server running for it currently. The only files you'll need to replace are: Place eamuse-config.xml in the /prop/ folder. Place ea3-config.xml in the /dev/nvram/ folder. Should be good to go. I am a member of the staff for the group that is currently hosting the revived PS3 multiplayer server for Metal Gear Online 2 (PS3 & RPCS3) that this game was basically entirely created off of. Over time I'd like to try to get the matchmaking and such for this working but I don't understand the inter-workings of the e-amusement clone server too well but will continue to work towards it over time. For now you can at least play and save your progress vs the AI. Edit: These files are for the I36-2011012900 version specifically as it's the one being hosted at the moment.
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