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retroNUC

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  1. On a separate topic, tried updating to A3 (2022062001) over the top of 2022020200, and while everything seems to be working fine on the menus, I seem to be getting lots of randomly changing arrow modifiers (speed, etc.) during the song. Certainly feels like I've tripped some kind of anti-piracy. Anything I'm obviously missing? Never mind! Did a factory reset through the Test menu and everything now seems to be working okay
  2. For anyone that was still running into the gold cabinet black background problem on 20220202, even after copying the missing videos into the right folder and registering the DLLs in the /com folder... the solution most people here were giving was to was to install the K-Lite Codec Pack. But... why should I install extra software when I really don't need to? Turns out that the those ddra20plus_bg_gold_hd.m2v / ddra20plus_bg_gold_sd.m2v videos that everyone was using were just encoded using the wrong codec and video properties. Here's some new reencoded ones that now match the exact same format as all the other MPEG2 videos in the DDR assets, and everything should work a lot more smoothly. https://pixeldrain.com/u/eELd6hNK
  3. Trying to use this with SDVX EXCEED GEAR, which requires a D3D9to12 compatibility layer to run on some AMD systems. Can't get this program to work and properly detect the hook, but I'm guessing the 'custom' ReShade DLLs are built on an older version? Proper D3D9to12 support didn't come until ReShade 5.4 around 5 months ago. Any chance of implementing any updates on the ReShade side of things? I know I could just use ReShade alone with the custom shader at this point, but I'd really like the game window rotation without display rotation, which I think is part of the 'Launcher' bit of the program?
  4. So here's the troubleshooting steps I went through to get KFC-2021083100 base build working today: 'soundvoltex.dll' couldn't be loaded Two things needed for me to fix this: On a non-NVIDIA system, so needed to download nvcuda.dll/nnvcuvid.dll and place them in the same folder as soundvoltex.dll First Google results (dll-files.com) worked fine, just make sure you're downloading .zip files and not .exe files... Also needed to enable the 'DirectX 9 on 12' (-9on12) option within SpiceConfig Alternatively, the x64 version of d3d9.dll from the "neun-auf-zwoelf" package can go in the same folder as soundvoltex.dll Crash after machine initialization - W:signal: exception raised: EXCEPTION_INT_DIVIDE_BY_ZERO Either of these fixed it: Enabling 'SDVX Disable Cameras' (-sdvxdisablecams) in SpiceConfig Changing machine to a VALKYRIE model in /prop/ea3-config.xml, for some reason: <spec __type="str">G</spec> <!-- was F --> Changing to English Language Took a while to find, so posting here too, again a change in /prop/ea3-config.xml: <dest __type="str">A</dest> <!-- was J --> Here's my remaining issues, before I start trying the upgrade/update process: Better full screen view: 'Windowed Mode' (-w) works okay for showing the single screen in a window, but not sure how to adapt this to a better view 'Fullscreen Mode' shows two windowed views for each screen, but neither are rendering properly (main screen only refreshes vbuf when minimized, second screen stays white) Middle column of keypad inputs (0, 00, 2, 5, 8 ) aren't working, either on bound keys or SpiceTools virtual keypad Anyone got any solutions?
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