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ZX3000GT1

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  1. I end up downloading the fud-hdd0-a.chd from here https://bda.retroroms.info:82/downloads/mame/CHDs/fateulc/ It works for me
  2. Turns out I missed the fateulcb CHD. Downloading that and now it works. Thanks! EDIT : Wait, the sound pitch is weird. What's up with that?
  3. Yep. Several posts above I've even shared the arcadedef I made. It crashed just after Init(SND), have tried CHDs from several places, ensuring to convert them to CDVD CHD Will try downloading from there, thanks!
  4. Anyone has the arcadedef of Fate/Unlimited Codes? I tried making mine and the game crashed right after booting Thanks Also sadly https://archive.org/download/Namco2x6Games/ doesn't have F/UC converted CHD as well I guess nobody cared about that game 😞 Oh well, whatever I guess lol Mind telling me where did you find the ROM + CHD for that exact game? Or better, share it here? Thank you so much if you decided to do so
  5. I've re-read it several times and I didn't see the mistake you told me
  6. How do you get Fate/UC working? I'm using the latest version, made the arcadedef (since nobody seems to have the arcadedef for this game in particular), and it always crashes after this What might be the problem? This is the content of my fateulc.arcadedef file { "id": "fateulc", "name": "Fate/Unlimited Codes", "dongle": { "name": "fud1vera.ic002" }, "hdd": { "name": "fud-hdd0-a.chd" }, "boot": "mc0:FTELOAD", "patches": [ ] } And this is the contents of my arcaderoms folder Thanks for the help!
  7. Need help with F-Zero and the card For some reason mine didn't save - everytime I close Dolphin and open it again to play later, I have to make a new card. Only if I keep Dolphin opened I can use the same card
  8. I've played 6RR and it's just 6R but for non Japan players. Similar events and even run on the exact same hardware (pretty much every arcade near me that has 6 directly upgraded to 6RR as soon as it got released). In fact, read here - https://wanganmaxi-official.com/wanganmaxi6rr/en/special/6rr/
  9. That, or you can just use the cv1k driver from MAME 234 and put it in latest MAME and compile it to run them in latest MAME version (or any MAME version of your choice really).
  10. Well, like I said from the start : It's just an opinion of mine, and I'm unaware with the particulars of game releases like this. It's just that from what I understand it's generally better for the community in general to stick with the n-1 release rule and avoid requesting release of n-0 data. I'm just a humble casual user/player just like a lot of people here, and if there's data, even n-0, I'm not hesitant to use it as well, something I've addressed as well.
  11. Funny that you mention madden - https://www.thegamer.com/madden-19-banner-in-madden-20/ Proves my point really - there's virtually no difference between versions that for all intents and purposes it might as well be the same game. Shows that logically there's absolutely no point to get the so called "latest and greatest" when in reality it's just the same thing. As for piracy in on itself, while it's easy to see them as "another drop in the bucket", there are instances where crackers for example actually got arrested https://www.engadget.com/2018-07-26-notorious-denuvo-gaming-cracker-voksi-arrested-bulgaria.html It's not dime a dozen mind you, but there's certainly a possibility. Some people would rather avoid that possiblity outright. Not only that. Simply sharing n-0 data left and right might not get anyone C&D or something, but then what might we get instead is increased protection. On PC games, Denuvo is the most popular one. On arcades, we might have custom protections and the like. I believe that some arcade games had quite a strong protection (IGS and Andamiro stuff IIRC, correct me if I'm wrong). After all, we don't want arcade games to be protected so hard we can't play it anywhere else, do we?
  12. I want to ask this for some time now - what's with the fixation on getting n-0 versions of games nowadays? Don't get me wrong, I don't mind getting it if it's there in public. Not going to be a hypocrite and say I don't enjoy trying the games myself, but it's not like the n-1 and prior versions are that much different anyway (Even moreso with current Bemani titles, apart from some song licensing differences and maaybe some small improvements and/or added features that didn't really change much of anything). DDR A3 is a slightly updated version of A20, which is a slightly updated version of A. Not much has changed (if any. I'm no more than a casual player so don't quote me on this though) between A-A20-A3 apart for theme changes and songlist. Don't see any reason to fawn over A3 when A20 Plus is already playable anyway. Having n-1 data in public instead of n-0 ensures that at the very least the chance of getting some random C&D or even a lawsuit for any reason is reduced. It would be better than right now when there are people who wanted to help yet got the knowledge abused and risk future problems. Knowledges can be shared more freely and thus we wouldn't have seen the problems like whateve has happened for the last several months. Of course this is just an opinion of a lurker and I personally think DDR hasn't been that great since X. I'm also nowhere near the part of community who deals with releasing games like this and thus my opinion may or may not be valid. Even then I'd like to voice my opinion once in a while.
  13. Is that F-Zero GX with AX code? IIRC they're actually different in physics. Actual AX version has different handling compared to GX or GX with AX code. EDIT : Not only that, the game's camera seems to behave weirdly with the version you give
  14. You can, kinda. It's not going to follow the ship, instead mimicking the d-pad. You won't get the same accuracy you'll get with CAVE's native ports.
  15. CAVE won't make the port, so this is the next best thing. SDOJ running on non-jailbroken iPhone 11 - iOS 14.3 using MAME4iOS 2020.0 based on MAME 0.239 : Link to IPA : https://github.com/yoshisuga/MAME4iOS/releases/tag/2022.0 Mirror : https://mega.nz/file/HiQTxCrZ#UkvBd6qlC1OaIjYAUcaQC8_n4s6n27hmkpcrAG_Jkno Use AltStore/Sideloadly to install, compatible with non-jailbroken devices (I'm using a non jailbroken iPhone myself).
  16. Correct me if I'm wrong, but I believe you can build latest MAME with 32 Bit support from latest source if you want. It's just that the build provided by MAME themselves is the 64 Bit version only. You can also pull the old source for older MAME and compile it with the new driver with SDOJ support if you can't build 32 Bit MAME from latest source. That said if your system only supports 32 Bit I don't think it'll run the game smoothly at all.
  17. https://mega.nz/file/h5YwRbDR#IX6Whl_GmVrUG9E96q9nwrRGCzeXVkgjB2MWnJ99msA
  18. You can reduce your screen refresh rate actually - I personally use Custom Resolution Utility (https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU). Simply create a resolution with your preferred refresh rate (so if your screen is running at 1920x1080 144Hz, add another resolution option - same resolution, but different refresh rate). This is mine for example Just click add, then change the refresh rate to your preferred option (no need to change anything else) Click OK, then restart your PC. You can then change it in Windows Settings
  19. I checked and it's still there
  20. MAME 0.239 before SDOJ/Akai Katana removal compiled + SDOJ ROM https://mega.nz/file/rnwABQSB#dWOkzHQ-_PXqaKHKT1MGgeTZR7ZysGAoQOoHnumoA_E
  21. Install this - https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/
  22. Where would I find an update only files?
  23. For me at least, I found out that the game crashes if I plug in my controller, so try unplugging that
  24. Where would I find JConfig for this? I couldn't find it in the JConfig mega thread
  25. Need help with this one - launching the exe shows a cmd prompt, then exits. No black screen, no error, no logs, no messages. Tried with every possible exes, including the original, the 120Hz one, the 60Hz one, and the 144Hz one. Every single one is the same. EDIT : Got it working by putting the game onto root C drive, but it seems that special songs just didn't exist, even with the song unlock exe and the omnimix applied. Is that normal?
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