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Funrto

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Tout ce qui a été posté par Funrto

  1. I tried connecting Galaxy Tab S8 as a secondary touch display on my computer to try get a in-game subscreen on my tablet. However, the subscreen window didn't work at all and just stays white. What works though is to just use a toggle subscreen feature in spicecfg. That way, I can switch between main game screen and secondary screen on one monitor.
  2. Try enabling V-Sync on Nvidia control panel or other program.
  3. The LDJ-2022103100_OMNIMIX .7z file I sent you a download link to, it comes with data and patcher folders. The patcher folder includes resident_2022103100.html; an html file that you can go to for patching your bm2dx.dll (located in your modules folder in the contents folder of IIDX) for enabling the Omnimix.
  4. "If you want to download all songs that were removed in the current IIDX release, then grab the Omnimix and extract the files from the contents folder in the archive file to the contents folder of IIDX. After that, go to patcher/resident_2022103100.html and enable the Omnimix option." ~from my IIDX guide
  5. You could try AntimicroX for binding your controller buttons into keyboard presses instead.
  6. If the front page's instruction still confuse you, here's the alternative tutorial I created in Google Doc, enjoy. https://docs.google.com/document/d/1SFfRb9nQK-riCdKChFprocVr97TqUxYra63wSK2fplo/edit?usp=sharing
  7. Look at front page.
  8. Reuploaded plugin file here. iidx-asphyxia-v1.4.3.zip
  9. Try turning on V-Sync in Nvidia control panel or other program.
  10. So that's the setting that causes issue, I finally got the game working as usual now. Btw, could you please explain what those are in DLL patcher? 1) Shim Lightning Mode IO 2) SSE4.2 Fix
  11. Seems like patching dll to enable 120 fps causes the issue to happen. However, if the game were to run at 60 FPS instead of 120, the game would work as usual, so I had no idea why the issue happens. See attached screenshot for options I chose in DLL patcher.
  12. Does anyone have any clue why my gameplay goes so fast? In previous version LDJ-003-2022102500, I didn't have this issue until I updated the game to LDJ-003-2022103100. https://youtu.be/hO4lLtdO10A
  13. https://elpis.fun/gamepatcher/
  14. In ea3-config.xml file, replace those following lines... <services>https://eamuse.konami.fun/service/services/services/</services> <services_localstrap __type="str">http://eamuse.konami.fun/service/services/services/</services_localstrap> with <services>http://localhost:8083</services> <services_localstrap __type="str">http://localhost:8083</services_localstrap>
  15. I need help with launching the RESIDENT. I got network error, as it can't seem to connect to Asphyxia. I checked in spicecfg and made sure that service url contains http://localhost:8083
  16. I'm not in that discord server so I can't download that plugin via the link you sent. Can you send inv to that server or give different download link that isn't in discord?
  17. The game crashes after successfully login EA profile, and I had no idea how to fix it. See attached log. log.txt
  18. I have applied the options you suggested, which still give the same error, unfortunately. Thanks for your help, though.
  19. Ok, I have applied the fix from your post, and I encountered another error that causes the game to crash upon launching spice64. It has something to do with the EXCEPTION_ACCESS_VIOLATION error when I looked at the log.txt (see attached log.txt again), but couldn't figure out what caused that error to happen. log.txt
  20. I need help with launching the game, please. When I tried to launch spice64.exe, I got an error stating that "llbavs-win64.dll couldn't be loaded: The specified module could not be found." before it crashed. Also, launching spice.exe doesn't work. I installed Microsoft Visual C++ Redistributables from AIO installer and DirectX End-User Runtimes. I attached a log.txt. log.txt
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