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huntsman360

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  1. hi again. Any solution for "vengeance hunters" the game is 32bit and uses xinput1_4.dll But i can't get it to work. Only detects my keyboard. No xbox360 controllers. I tried sdl2 from tmnt but obviusly doesn't work because is 32bit Any solution? Best regards
  2. hi again, in guilty gear strive last update seems block keys doesn't work and allways i push start on xinput controller 2 it seems to respond but dissapear. Is like the game is priorizing keyboard. Similar to the problem i have in the past with mk11 and injustice 2 and never solved If you have any thoughts i apreciate. PD: nevermind, is a problem of the game. Even with two real controllers have the same ugly behaviour. Player 2 is broken Thanks for all your work
  3. it works, you are the best
  4. hi again, any chances of work with Teenage Mutant Ninja Turtles: Shredder’s Revenge? Thanks
  5. tryied, it beeps In fact i know that it activates beacause if i go to controller config, 2 xbox pads are present. If i put 4 in config, four pads appear in controller config in game the problem is that keyboard takes the lead and for some reason emulated xbox pad go laggy, similar to the problem i have before with v14 In the other pc all runs perfectly with the same config
  6. Edit: I tested in other pc with windows 10, and the same dll and config works. But in the pc with windows 7 (retroos) and ipac. I have the problem that detects controllers but keyboard prioritary this dll: xinput9_1_0.dll and this config: [Options] UseInitBeep=0 Log=0 PadCount=4 HookAllXInputDLLs=1 BlockRawInput=1 BlockKeys=1 FilterOtherPads=1 [PAD1] Start=1 Back=5 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=Up D-Pad Down=Down D-Pad Left=Left D-Pad Right=Right A=Left Shift B=z X=Left Control Y=Left Alt Left Shoulder=Space Right Shoulder=x Left Trigger=c Right Trigger=v Left Thumb= Right Thumb= Wheel Left= Wheel Right= [PAD2] Start=2 Back=6 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=r D-Pad Down=f D-Pad Left=d D-Pad Right=g A=w B=i X=a Y=s Left Shoulder=q Right Shoulder=k Left Trigger=j Right Trigger=l Left Thumb= Right Thumb= Wheel Left= Wheel Right=
  7. it works in the fact that 2 xbox controllers are recognized but.... when i move anyone it only detects as keyboard press, like blockkeys doesn't work And if i move the stick in all directions, finally detect xbox input but laggy and controls freeze. after more movements it returns to recognize as a keyboard and i can navigate in menus. I have keyborad+ipac Your v15 version solve my problems with v14 in all other games but in injustice2 (and mk11 that uses the same engine) it doesn't work well Dll activates but for some reson, key presses and joy emulated presses enters in conflict or something Thanks for efforts, i asume this is very rare and only with keyboard+ipac combination
  8. if this is keyboard2xinput, i found it and needs to install a driver With x360kb is no need, dll's do all the job
  9. sorry but in my case, game always detect first keyboard. If i go to config controller, both x360 emulated controlers are present but always keyboard go first in input press Is like blockkeys is not working in both injustice2 and mk11 I apologices for been insistent
  10. sorry refloat this thread With v15 all runs ok, even doa6 but... With mk11 and injustice2 even if i block keys, game allways detect keyboard first Game detects 3 inputs. Keyboard / xbox360(1) /xbox360(2) I have 2 xbox 360 pads with x369kb But any button or direction i press, the game thinks is always keyboard. Some times after much press it detects some button press
  11. Try with this ini and dlls Skullgirls 2nd Encore Combo Breaker 2020.zip
  12. thanks ducon2016 Tried unity game like cuphead and works fine with blockraw=3 And doa5 with dinput all ok Now i can uninstall vjoy
  13. it works. 3 games of 64bit tested an all ok
  14. thanks, really appreciate your help
  15. It wooooooorks!!!!! What you have done? Can you do the same to all other dll (32bit and 64bit)? Thanks
  16. i do it and nothing. Is not in config files. Is someyhing on dll that conflicts with my arcade cabinet. On my other pcs no problem But original x360kb and vjoy+x360ce works on my arcade cabinet, so is something like how this new x360kb (all dlls) is capturing keyboard inputs
  17. Hi, is not a folder problem. I'm testin with xinputtest.exe and in my regular pc all ok, but lag and stuck in arcade cabinet I uploaded a zip with the files, if you launch xinputtest.exe you can move left analog with arrow keys and all ok, but in my arcade the problem mentioned test.zip
  18. Yes, dll works. I put 64 version of 1_3 The problem is not that dll not work, it does and captures the input keys but...... with a lot of delay and controls stuck in a position or button pressed Dll is operative but for some reason on my arcade cabinet with 2 keyboards (1 normal + ipac) response is with much delay and stuck problem Original dll and vjoy+x360ce not have this problem I already have disabled vjoy and no luck
  19. pc version. In my regular pc all ok, any game with the correct of your dll (32/64 bit). And "xinput test.exe" with your 1_3.dll 32bit all ok But in my arcade cabinet, your dll loads and capture inputs from keyboard logitech connected and ipac (arcade control connected like another keyboard) but with insane delay and controls tends to stuck. In this same arcade with original x360kb and with vjoy + x360ce no problems Is somenthing in this new dlls that enters in conflict with somthing, dll activates and capture inputs but useless due to lag and stock problem Thanks for the help
  20. The ini i send you is for sf5 The test i making is with 1_3 dll 32 bit and program xinput test, here i can see the controls responding laggy and been stocked all the time. In another pc all ok with your dll, the problem is only on my arcade cabinet. But in the cabinet original x360kb has no problem and vjoy and x360ce have not eather Thanks
  21. forget background I'm using v14 and with x86 and x64 the same. But if i use the original 32bit x360kb no problem Something is interfering with the new dll any i use, 32 or 64 , 1_3 or 1_4 allways the same With vjoy and x360ce no problem and with x360kb original all ok, but with original version 64bit games doesn't work and i have to use vjoy and x360ce I don't know where is the conflict or how to solve it, when i see the log, seems that is responding but much lag and controls tends to lock pressed for a while Thanks for trying to help me
  22. thanks for helping me The details are: S.O Retroos (windows 7), logitech usb keyboard and ipac for arcade controls If i change blockrawinput no difference. dll activates but i suppose any conflict that makes that response is with more delay and stucks in a direction, with buttons the same. I push a button and respond after 5 o 6 presses. And stucks With original x360kb no problem I tested on my regular pc with only one keyboard and all ok ini detail: [Options] UseInitBeep=1 Log=0 BackgroundMode=1 PadCount=2 BlockRawInput=0 BlockKeys=1 [PAD1] Start=1 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=Up D-Pad Down=Down D-Pad Left=Left D-Pad Right=Right A=v B=b X=z Y=x Left Shoulder=c Right Shoulder=n Left Trigger= Right Trigger= [PAD2] Start=2 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=r D-Pad Down=f D-Pad Left=d D-Pad Right=g A=s B=i X=q Y=w Left Shoulder=a Right Shoulder=k Left Trigger=
  23. Any version 32/64 Always the same, controls response is very delayed. I've tried with sf5 win dll 1_3 64bit and a ini with only rawdata=1 and pad1 config and the same Control respond the first moment and after that big delay
  24. hi, i have a big problem In my arcade i have a usb keyboard + ipac With new versions of x360kb the dll activates and when i press keys emulated x360 controller responds with a very big delay and dpad o left analog doesn't return to center With original version i don't have this problem. I tested all combinations in the ini but no luck Any suggestions? best regards
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