Aller au contenu

huntsman360

GamerLine
  • Compteur de contenus

    28
  • Inscription

  • Dernière visite

Visiteurs récents du profil

49 246 visualisations du profil

huntsman360's Achievements

Rookie

Rookie (2/14)

  • Reacting Well Rare
  • Dedicated Rare
  • First Post Rare
  • Collaborator Rare
  • Week One Done

Recent Badges

4

Réputation sur la communauté

  1. hi again. Any solution for "vengeance hunters" the game is 32bit and uses xinput1_4.dll But i can't get it to work. Only detects my keyboard. No xbox360 controllers. I tried sdl2 from tmnt but obviusly doesn't work because is 32bit Any solution? Best regards
  2. hi again, in guilty gear strive last update seems block keys doesn't work and allways i push start on xinput controller 2 it seems to respond but dissapear. Is like the game is priorizing keyboard. Similar to the problem i have in the past with mk11 and injustice 2 and never solved If you have any thoughts i apreciate. PD: nevermind, is a problem of the game. Even with two real controllers have the same ugly behaviour. Player 2 is broken Thanks for all your work
  3. it works, you are the best
  4. hi again, any chances of work with Teenage Mutant Ninja Turtles: Shredder’s Revenge? Thanks
  5. tryied, it beeps In fact i know that it activates beacause if i go to controller config, 2 xbox pads are present. If i put 4 in config, four pads appear in controller config in game the problem is that keyboard takes the lead and for some reason emulated xbox pad go laggy, similar to the problem i have before with v14 In the other pc all runs perfectly with the same config
  6. Edit: I tested in other pc with windows 10, and the same dll and config works. But in the pc with windows 7 (retroos) and ipac. I have the problem that detects controllers but keyboard prioritary this dll: xinput9_1_0.dll and this config: [Options] UseInitBeep=0 Log=0 PadCount=4 HookAllXInputDLLs=1 BlockRawInput=1 BlockKeys=1 FilterOtherPads=1 [PAD1] Start=1 Back=5 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=Up D-Pad Down=Down D-Pad Left=Left D-Pad Right=Right A=Left Shift B=z X=Left Control Y=Left Alt Left Shoulder=Space Right Shoulder=x Left Trigger=c Right Trigger=v Left Thumb= Right Thumb= Wheel Left= Wheel Right= [PAD2] Start=2 Back=6 Left Analog Left= Left Analog Down= Left Analog Right= Left Analog Up= Right Analog Left= Right Analog Down= Right Analog Right= Right Analog Up= D-Pad Up=r D-Pad Down=f D-Pad Left=d D-Pad Right=g A=w B=i X=a Y=s Left Shoulder=q Right Shoulder=k Left Trigger=j Right Trigger=l Left Thumb= Right Thumb= Wheel Left= Wheel Right=
  7. it works in the fact that 2 xbox controllers are recognized but.... when i move anyone it only detects as keyboard press, like blockkeys doesn't work And if i move the stick in all directions, finally detect xbox input but laggy and controls freeze. after more movements it returns to recognize as a keyboard and i can navigate in menus. I have keyborad+ipac Your v15 version solve my problems with v14 in all other games but in injustice2 (and mk11 that uses the same engine) it doesn't work well Dll activates but for some reson, key presses and joy emulated presses enters in conflict or something Thanks for efforts, i asume this is very rare and only with keyboard+ipac combination
  8. if this is keyboard2xinput, i found it and needs to install a driver With x360kb is no need, dll's do all the job
  9. sorry but in my case, game always detect first keyboard. If i go to config controller, both x360 emulated controlers are present but always keyboard go first in input press Is like blockkeys is not working in both injustice2 and mk11 I apologices for been insistent
  10. sorry refloat this thread With v15 all runs ok, even doa6 but... With mk11 and injustice2 even if i block keys, game allways detect keyboard first Game detects 3 inputs. Keyboard / xbox360(1) /xbox360(2) I have 2 xbox 360 pads with x369kb But any button or direction i press, the game thinks is always keyboard. Some times after much press it detects some button press
  11. Try with this ini and dlls Skullgirls 2nd Encore Combo Breaker 2020.zip
  12. thanks ducon2016 Tried unity game like cuphead and works fine with blockraw=3 And doa5 with dinput all ok Now i can uninstall vjoy
  13. it works. 3 games of 64bit tested an all ok
  14. thanks, really appreciate your help
  15. It wooooooorks!!!!! What you have done? Can you do the same to all other dll (32bit and 64bit)? Thanks
×
×
  • CrĂ©er...