please i need help i isolated the UP command in the Karisframework in the file KarisFramework/Script/main.singe
I have already isolated part of the code
the overlay displays the animation
I have the text message in case of failed movements
but I don't have the part with the sound for the movement succeeds
and the part with the sound for the miss movement
I can't isolate it
Karis is missing again I can't ask for his help, can someone help me please
here is the isolate part of the code
------------ part 1
elseif (move[currentMove][correctMove] == UP) then
fontPrint(getMiddle("UP"), OVLH/2, "UP")
--------------- part 2
else
fontSelect(fontBig)
if (move[currentMove][correctMove] == UP) then
fontPrint(getMiddle("YOU SHOULD HAVE GONE UP"), OVLH/2, "YOU SHOULD HAVE GONE UP")
----------------- part 3
elseif thisMove == UP then
goTimer(0.1)
if heartbeat then
if posyUARROW > endyUARROW then posyUARROW = posyUARROW-LINEH end
spriteDraw(posxUDARROWS,posyUARROW,sprArrow[UP])
end
------------------ part 4
sprArrow[UP] = spriteLoad(MYDIR..MIDIRES.."arrowup.png") (modifié)
please i need help i isolated the UP command in the Karisframework in the file KarisFramework/Script/main.singe
I have already isolated part of the code
the overlay displays the animation
I have the text message in case of failed movements
but I don't have the part with the sound for the movement succeeds
and the part with the sound for the miss movement
I can't isolate it
Karis is missing again I can't ask for his help, can someone help me please
here is the isolate part of the code
------------ part 1
elseif (move[currentMove][correctMove] == UP) then
fontPrint(getMiddle("UP"), OVLH/2, "UP")
--------------- part 2
else
fontSelect(fontBig)
if (move[currentMove][correctMove] == UP) then
fontPrint(getMiddle("YOU SHOULD HAVE GONE UP"), OVLH/2, "YOU SHOULD HAVE GONE UP")
----------------- part 3
elseif thisMove == UP then
goTimer(0.1)
if heartbeat then
if posyUARROW > endyUARROW then posyUARROW = posyUARROW-LINEH end
spriteDraw(posxUDARROWS,posyUARROW,sprArrow[UP])
end
------------------ part 4
sprArrow[UPBAD] = spriteLoad(MYDIR..MIDIRES.."arrowup.png") (modifié)
main.singe
UP.txt