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darkphoenixfox

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Tout ce qui a été posté par darkphoenixfox

  1. The EMS lightgun I use has a redpoint laser option. During the menus the crosshair in the game follows the laser perfectly all the time. Once the game starts the cursor behaves like a Wiimote or a wii gun game, tracking is not accurate and cursor drifts. Sometimes i'm aiming for the center of the screen and the crosshair is 3/4 in a corner. Need to aim outside the screen and back in to get better alignment again. With those values I get a more or less accurate movement from the gun to the cursor, but the tracking still drifts and I need to aim outside to re-align. If that is not clear enough I think I can make a video
  2. I don't understand the question :/
  3. Using the Game Loader All RH from that video I dont see the mouse cursor at all
  4. Also, there is a moment when you die and you get the continue screen where you can see both the menu crosshair with perfect tracking and the loader crosshair with relative tracking.
  5. By the way the game works in ultrawide resolutions (32:9) but there are parts of the HUD messages all the time on the sides and the vertical FOV is too narrow.
  6. From the video (I think Tiberius made that video): Time Crisis 5\TC5\Engine\Config\BaseInput.ini line 37 from Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") to Bindings=(Name="MouseX",Command="Axis aMouseX Speed=0.05") line 38 from Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") to Bindings=(Name="MouseY",Command="Axis aMouseY Speed=0.05") instead of 0.05 and 0.05 I used 0.03 and 0.015 for a 16:9 1920x1080 screen
  7. Hopefully someone will figure out what the bindings are for absolute mouseX mouseY, I have checked the UE4 documentation but no luck. I got the best accuracy with 0.3 X and 0.15 Y values
  8. I got it to work with the instructions from Tiberius, but in-game it's clearly less accurate than during the menus. Seems that the menus are using absolute positioning and then switches to wiimote style tracking. Can you share your baseinput.ini?
  9. @Trymado Would it be possible to patch this game to show in 32:9 ratio (3840x1080)? I have put the executable through the Hex editor and can't find the right values. Appreciate any help. (Désolé de ne pas avoir répondu en français. Mon français est horrible.)
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