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darkphoenixfox

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Tout ce qui a été posté par darkphoenixfox

  1. https://mega.nz/file/WYdlzSAC#Y0-OUtQIi65lFMZmPGLDJRP5Ef6G6JhBhvFNtX0m58A Removed crosshairs (for Lightguns). Place the modified file in the DeathLive_Data folder. (make a copy of your original file first)
  2. You get the same results trying to play with a mouse?
  3. Perfect tracking with demulshooter. And using logitech G27 pedals for... pedals... (with JoyToKey)
  4. could it be that the calibration only works for the default ini settings?
  5. I think Autohotkey is a bit over the top for this. Also that script does not cover the keys required to go to the operator's menu (settings) and move up/down the options in the op. menu I'm only using Jconfig to check the operator's menu. To play I'm only using the Game Loader ALL RH
  6. I didn't find any other way to set up the keybinds for the operators menu
  7. Didnt undertand your question then. I meant that START is the button to enter each section of settings.
  8. Haven't tried that option. Start worked for me to enter the network settings etc
  9. I will try later thanks for mentioning that
  10. Start button (whatever you have mapped to it, in my case is 1)
  11. Confirmed that the Sinden lightgun has the same issue as the AIMTRAK etc, currently at least. Someone needs to figure out how to make the game take the absolute mouse position.
  12. I was getting that error before replacing the nbamsavdat.dll with the one inside the jconfig rar. After overwriting it with the one in the rar file that error doesn't happen any more.
  13. I did some tests with 2 PCs. Link is always OFF (it's not a setting there, just a status notification). I can see the PC IP on one of the menus. With one PC on LEFT and the other on RIGHT they don't seem to connect to each other. In game the 2 Player option seems to be active for a few seconds but then goes away and you can only choose 1P play
  14. Anyone had another go at trying to connect 2 instances of the game for multiplayer? Haven't seen any obvious network settings in the ini files http://www.alphaomegasales.com/sites/default/files/game_manuals/Time Crisis 5 Manual.pdf The manual shows a picture where the PC has an ethernet cable connected. Maybe it's for online options but hopefully that's how the two PCs communicate. Page 78
  15. What we have seen so far. The AIMTRAK, the EMS and the SINDEN (afaik) work like a mouse. This game is not tracking the mouse absolute position (at least with the current settings). It's tracking the mouse as a stick, as if it was the stick on a gamepad. Its like aiming on a first person shooter. The movement of the crosshair is relative to some sensitivity settings which are not related to your cursor absolute position on screen (or where you point with the gun). My video above shows exactly how the mouse behaves once the game starts. No reason to think that the Sinden will behave any different (and I have 2 preordered)
  16. The Game Loader ALL RH that I linked in a video a few pages back, combined with the default binds the game comes with does a good job binding all keys: 1- Coin/Start A D = Pedals Mouse Back - Mouse Forward = Pedals (For mice with more than 3 buttons) Right button = Show crosshair Mouse wheel = Change weapons, skip cinematics This also works quite OK with the EMS Topgun 2 , only need to press 1 to start then every control is mapped on the gun. I guess it's the same for Aimtrak. It's possible to change the bindings modifying some of the ini files as someone explained in this thread. Time Crisis 5\TC5\TimeCrisisGame\Config\DefaultInput.ini Time Crisis 5\TC5\Engine\Config\BaseInput.ini I believe. (Make copies of your original files before you modify these) I think the Sinden Lightgun will have the same relative tracking issues as the EMS and the Aimtraks in this game.
  17. I don't think it's because of the Xeon. It's either something you are running on the background (close other programs), or something is missing (.net, Visual C++, or other libraries)
  18. Update .NET Framework Update your .net Framework: download the latest version of .NET Framework
  19. It's not the GPU, I have tested it on an RTX 2080 Ti and a GTX 1060, runs fine on both.
  20. Running on Windows 10 here. What is your GPU?
  21. Here you can see the cursor following the red dot during the menus and in-game. I also adjusted the mouseY value to 0.018 after this and it's slightly better.
  22. @Jayinem Try: WinWaitActive, ahk_class LaunchUnrealUWindowsClient send, 1 but you will need to reactivate crosshair at the beginning of each level. GameLoader binds it to right mouse button
  23. Yes the Crosshairs turn off after each level.
  24. Only when I press the coin keys before the Bandai logo
  25. something like Winwaitactive, <game window title> send, 1 or do a sleep for the number of ms you want to wait before the send 1
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