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bicarus

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Tout ce qui a été posté par bicarus

  1. I didn't notice before, but you crashed, with EXCEPTION_ILLEGAL_INSTRUCTION. I would strongly suspect bad patch (hex edit) or a corrupt DLL file.
  2. You should always post the whole log. No one can decode the call stack by just looking at it without knowing the base address and what version. Based on what you said, if the crash happens after a song, then it's almost always a server issue.
  3. It's exactly as it says, something is wrong with your graphics files (data/graphics/common/cmn_j.ifs) again. You probably missed some updates.
  4. This means you're missing a file. [2023/12/28 04:12:35] W:BM2D: CreateLayer() 指定したレイヤーは存在しません shutter_default
  5. 23120600 DLL from the "...cleaned_up.7z" is totally fine. If you have issues, post the log and maybe we can look together. For asphyxia plugin, you need to edit iidx@asphyxia\pug\31get.pug and remove the following lines: event_1(event_play_num=pc_data.event_play_num last_select_flyer_id=pc_data.event_last_select_flyer_id) - for (let evt of evtArray) flyer_data(flyer_id=evt.flyer_id play_num=evt.play_num last_select_genre=evt.last_select_genre flyer_prog=evt.flyer_prog skill_param=evt.skill_param) - for (let evt2 of evtArray2) genre_data(flyer_id=evt2.flyer_id genre_id=evt2.genre_id play_num=evt2.genre_playnum gauge=evt2.gauge) is_complete(__type="bool") #{evt2.is_complete}
  6. Are you on AMD GPU? New version now has a dependency on nvEncodeAPI64.dll (NVIDIA DLL)
  7. Did you generate an invalid card number perhaps? The error message is "this card cannot be used"
  8. [2023/12/24 21:32:13] M:audio::wasapi: WrappedIAudioClient::IsFormatSupported [2023/12/24 21:32:13] W:audio::wasapi: WrappedIAudioClient::IsFormatSupported failed, hr=0x8889000e Audio device failure. Follow the guide about audio device. If it still doesnt' work, your device might not be supported. https://rentry.org/iidxdump This just says network error. Follow the guide and set up asphyxia. https://rentry.org/iidxdump three options: 1. don't enable shared WASAPI patch, see if that works (in exclusive mode) 2. if you want to keep using shared WASAPI, set device to 96000hz and see if that helps 3. try FlexASIO
  9. Double check your soundvoltex.dll file that it's from the latest update. Good way to tell is, what match you get when you drop in your file to the patcher.
  10. Follow the guide. https://rentry.org/iidxdump
  11. Not gonna stop you from translating older games, but newer versions have a language selector for English/Korean/Japanese
  12. this happens with old spicetools versions, get the latest spice2x instead. (see https://github.com/spice2x/spice2x.github.io/wiki/Known-issues#gitadora about crash in libgftools!gfHashCreateTable)
  13. i can guarantee you that enabling bemanitools 5 api will not affect your performance in any way lol
  14. [2023/12/17 04:05:01] W:BM2D: CreateLayer() 指定したレイヤーは存在しません page_megamix_stagemain [2023/12/17 04:05:01] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2023/12/17 04:05:01] I:signal: printing callstack [2023/12/17 04:05:01] I:stackwalker: 000000018044FE13 (soundvoltex): (unknown): dll_entry_main [2023/12/17 04:05:01] I:stackwalker: 000000018046620C (soundvoltex): (unknown): dll_entry_main Game tried to load a graphics file (page_megamix_stagemain) but failed to find the file. Almost certainly, you skipped an update, so now you are missing files. hint: it's probably 2023091200, or 2023102400.
  15. It's like that for everyone, regardless of CPU,GPU, even bemanitools/spicetools, just seems to be poorly optimized live2d. On NVIDIA, ~100FPS. On AMD with 9on12, way lower FPS than that.
  16. sounds about right, i was surprised that early epolis data supported wasapi at all, as no real cabs use them now, i guess it was just left over code from resident and now they decided to remove it
  17. yes you put the game directory path
  18. What did you enter into "Exceed Gear Data Directory" in the webui? Because it should NOT be the directory for your asphyxia plugin. It should be directory path of your game.
  19. did you get the latest plugin from https://github.com/22vv0/asphyxia_plugins/releases?
  20. Yes but that's server side. Most people don't want to edit any scripts, they use monkey brain to drag and drop files to a web-based patcher and expect things to work.
  21. Oh yeah, I forgot about all these server side things. Good catch. Surely, someone can figure out a hex edit to patch those out in client side, as the plugins don't have a toggle for these?
  22. Try slightly older version https://github.com/spice2x/spice2x.github.io/releases/download/23-10-30/spice2x-23-10-30.zip This is happening because you don't have an NVIDIA GPU, yet you have nvapi64.dll on your system, so it crashes when the game tries to load it.
  23. Try spice2x and post the log.txt. Original spicetools isn't designed for Valkyrie Model, so it requires a bunch of hacks to make it work. At the very minimum you need the KFC I/O hack, which is broken in the patcher. That is probably why it crashed with I/O error in spicetools. Spice2x can do UFC I/O better. There are few problems. 1.Like the other user said, you might want to try G spec instead of F. 2.Your spice2x version is very old. You should update. It will provide more information in the log about what resolution is attempted when launching the game. 3. You are forcing into 120hz in the log. I assume you meant to put 144. 4. Your log says "Main display not supported TARGET FRAMERATE." which means your monitor might not support the correct resolution. You may want to go to your GPU settings (like NVIDIA control panel) and enable GPU resolution scaling first. I should also note, I'm unsure if the patcher has the correct patches for 144hz. Maybe you should just leave it at default first and use G spec, which will boot into 120Hz automatically. It's not really recommended that you use custom refresh rates, because some animations will not play correctly, and menu sound effects won't line up.
  24. You forgot to check off "force note target". You may also need to use the force refresh rate option in spice. Also, I'm pretty sure the Force BIO2 patch is broken on that website, your game may crash if you use it. You need to keep vsync on, instead of capping the max frame rate, otherwise your game will be out of sync.
  25. Most likely you have a duplicate file, one in D:\sdvx\sdvx6\soundvoltex.dll, and also in D:\sdvx\sdvx6\modules\soundvoltex.dll. Make sure you only have one, and keep the one from the update.
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